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using System;
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using UnityEngine;
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// Token: 0x0200019E RID: 414
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public class UIActionToggle : UIAction
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{
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// Token: 0x170001A6 RID: 422
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// (get) Token: 0x06000BFD RID: 3069 RVA: 0x000321FC File Offset: 0x000303FC
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// (set) Token: 0x06000BFE RID: 3070 RVA: 0x00032204 File Offset: 0x00030404
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public bool AutoSwitch
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{
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get
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{
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return this.m_Auto;
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}
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set
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{
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this.m_Auto = value;
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}
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}
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// Token: 0x06000BFF RID: 3071 RVA: 0x00032210 File Offset: 0x00030410
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public bool IsSwitchOn()
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{
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return this.m_Value == this.m_On;
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}
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// Token: 0x06000C00 RID: 3072 RVA: 0x00032220 File Offset: 0x00030420
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public static UIActionToggle Create(GameObject go, int on = 0, int off = 1, bool autoSwitch = false)
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{
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UIActionToggle uiactionToggle = go.AddComponent<UIActionToggle>();
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uiactionToggle.m_On = on;
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uiactionToggle.m_Off = off;
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uiactionToggle.m_Auto = autoSwitch;
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return uiactionToggle;
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}
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// Token: 0x06000C01 RID: 3073 RVA: 0x0003224C File Offset: 0x0003044C
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public override void Init()
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{
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base.Init();
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}
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// Token: 0x06000C02 RID: 3074 RVA: 0x00032254 File Offset: 0x00030454
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public void SetToggle(int value)
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{
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if (base.ActionEnable)
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{
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this.m_Value = value;
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this.UpdateTexture();
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}
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}
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// Token: 0x06000C03 RID: 3075 RVA: 0x00032270 File Offset: 0x00030470
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public void SwitchOn()
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{
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this.SetToggle(this.m_On);
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}
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// Token: 0x06000C04 RID: 3076 RVA: 0x00032280 File Offset: 0x00030480
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public void SwitchOff()
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{
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this.SetToggle(this.m_Off);
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}
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// Token: 0x06000C05 RID: 3077 RVA: 0x00032290 File Offset: 0x00030490
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public void SwitchToggle()
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{
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if (this.m_Value == this.m_On)
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{
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this.SwitchOff();
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}
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else
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{
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this.SwitchOn();
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}
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}
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// Token: 0x06000C06 RID: 3078 RVA: 0x000322C0 File Offset: 0x000304C0
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private void UpdateTexture()
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{
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this.imageObject.ImageBlockIndex = this.m_Value;
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this.imageObject.InitTextureUV();
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}
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// Token: 0x06000C07 RID: 3079 RVA: 0x000322E0 File Offset: 0x000304E0
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private void OnMouseDown()
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{
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}
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// Token: 0x06000C08 RID: 3080 RVA: 0x000322E4 File Offset: 0x000304E4
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private void OnMouseUp()
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{
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if (this.m_Auto)
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{
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this.SwitchToggle();
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}
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}
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// Token: 0x0400093E RID: 2366
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private int m_On;
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// Token: 0x0400093F RID: 2367
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private int m_Off;
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// Token: 0x04000940 RID: 2368
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private int m_Value;
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// Token: 0x04000941 RID: 2369
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private bool m_Auto;
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}
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