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56 lines
1.2 KiB
C#

4 years ago
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Prime31
{
// Token: 0x0200000E RID: 14
public class ThreadingCallbackHelper : MonoBehaviour
{
// Token: 0x06000054 RID: 84 RVA: 0x00004578 File Offset: 0x00002778
public void addActionToQueue(Action action)
{
object actions = this._actions;
lock (actions)
{
this._actions.Add(action);
}
}
// Token: 0x06000055 RID: 85 RVA: 0x000045BC File Offset: 0x000027BC
private void Update()
{
object actions = this._actions;
lock (actions)
{
this._currentActions.AddRange(this._actions);
this._actions.Clear();
}
for (int i = 0; i < this._currentActions.Count; i++)
{
this._currentActions[i]();
}
this._currentActions.Clear();
}
// Token: 0x06000056 RID: 86 RVA: 0x0000464C File Offset: 0x0000284C
public void disableIfEmpty()
{
object actions = this._actions;
lock (actions)
{
if (this._actions.Count == 0)
{
base.enabled = false;
}
}
}
// Token: 0x04000022 RID: 34
private List<Action> _actions = new List<Action>();
// Token: 0x04000023 RID: 35
private List<Action> _currentActions = new List<Action>();
}
}