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using System;
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using UnityEngine;
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namespace Qoo.Input
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{
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// Token: 0x0200002E RID: 46
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public static class KsInput
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{
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// Token: 0x17000029 RID: 41
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// (get) Token: 0x06000167 RID: 359 RVA: 0x00006724 File Offset: 0x00004924
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// (set) Token: 0x06000168 RID: 360 RVA: 0x0000672C File Offset: 0x0000492C
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public static INPUT_STATE State
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{
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get
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{
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return KsInput.m_eState;
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}
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set
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{
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if (KsInput.m_eState != value)
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{
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}
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KsInput.m_eState = value;
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}
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} = INPUT_STATE.WAIT;
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// Token: 0x1700002A RID: 42
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// (get) Token: 0x06000169 RID: 361 RVA: 0x00006740 File Offset: 0x00004940
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// (set) Token: 0x0600016A RID: 362 RVA: 0x00006748 File Offset: 0x00004948
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public static bool IsLock { get; private set; } = false;
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// Token: 0x1700002B RID: 43
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// (get) Token: 0x0600016B RID: 363 RVA: 0x00006750 File Offset: 0x00004950
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// (set) Token: 0x0600016C RID: 364 RVA: 0x00006758 File Offset: 0x00004958
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public static bool Pause { get; set; }
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// Token: 0x1700002C RID: 44
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// (get) Token: 0x0600016D RID: 365 RVA: 0x00006760 File Offset: 0x00004960
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public static bool IsJump
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{
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get
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{
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return KsInput.State == INPUT_STATE.JUMP_NEXT || KsInput.State == INPUT_STATE.JUMP_BACK;
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}
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}
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// Token: 0x1700002D RID: 45
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// (get) Token: 0x0600016E RID: 366 RVA: 0x00006778 File Offset: 0x00004978
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public static bool IsRewind
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{
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get
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{
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return KsInput.State == INPUT_STATE.BACK || KsInput.State == INPUT_STATE.JUMP_BACK;
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}
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}
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// Token: 0x1700002E RID: 46
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// (get) Token: 0x0600016F RID: 367 RVA: 0x00006790 File Offset: 0x00004990
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public static bool IsSkip
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{
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get
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{
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return KsInput.State == INPUT_STATE.NEXT;
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}
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}
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// Token: 0x1700002F RID: 47
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// (get) Token: 0x06000170 RID: 368 RVA: 0x0000679C File Offset: 0x0000499C
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public static bool IsAuto
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{
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get
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{
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return KsInput.State == INPUT_STATE.AUTO;
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}
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}
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// Token: 0x17000030 RID: 48
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// (get) Token: 0x06000171 RID: 369 RVA: 0x000067A8 File Offset: 0x000049A8
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public static bool IsHide
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{
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get
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{
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return KsInput.State == INPUT_STATE.HIDE;
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}
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}
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// Token: 0x17000031 RID: 49
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// (get) Token: 0x06000172 RID: 370 RVA: 0x000067B4 File Offset: 0x000049B4
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// (set) Token: 0x06000173 RID: 371 RVA: 0x000067BC File Offset: 0x000049BC
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public static bool IsMenu
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{
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get
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{
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return KsInput.m_isMenu;
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}
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private set
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{
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KsInput.m_isMenu = value;
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}
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}
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// Token: 0x17000032 RID: 50
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// (get) Token: 0x06000174 RID: 372 RVA: 0x000067C4 File Offset: 0x000049C4
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// (set) Token: 0x06000175 RID: 373 RVA: 0x000067CC File Offset: 0x000049CC
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public static bool IsBackLog
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{
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get
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{
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return KsInput.m_isBacklog;
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}
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private set
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{
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KsInput.m_isBacklog = value;
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}
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}
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// Token: 0x17000033 RID: 51
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// (get) Token: 0x06000176 RID: 374 RVA: 0x000067D4 File Offset: 0x000049D4
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// (set) Token: 0x06000177 RID: 375 RVA: 0x000067DC File Offset: 0x000049DC
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public static bool Enable
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{
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get
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{
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return KsInput.m_isEnable;
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}
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set
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{
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KsInput.m_isEnable = value;
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}
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}
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// Token: 0x17000034 RID: 52
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// (get) Token: 0x06000178 RID: 376 RVA: 0x000067E4 File Offset: 0x000049E4
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// (set) Token: 0x06000179 RID: 377 RVA: 0x000067EC File Offset: 0x000049EC
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public static bool IsTrig
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{
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get
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{
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return KsInput.m_isTrg;
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}
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set
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{
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KsInput.m_isTrg = value;
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}
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}
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// Token: 0x17000035 RID: 53
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// (get) Token: 0x0600017A RID: 378 RVA: 0x000067F4 File Offset: 0x000049F4
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// (set) Token: 0x0600017B RID: 379 RVA: 0x000067FC File Offset: 0x000049FC
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public static UnitySprite HideSprite { get; set; }
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// Token: 0x17000036 RID: 54
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// (get) Token: 0x0600017C RID: 380 RVA: 0x00006804 File Offset: 0x00004A04
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// (set) Token: 0x0600017D RID: 381 RVA: 0x0000680C File Offset: 0x00004A0C
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public static bool IsAutoLock { get; set; } = false;
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// Token: 0x0600017E RID: 382 RVA: 0x00006814 File Offset: 0x00004A14
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public static void SetAuto()
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{
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KsInput.State = INPUT_STATE.AUTO;
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}
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// Token: 0x0600017F RID: 383 RVA: 0x0000681C File Offset: 0x00004A1C
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public static void SetJump(bool IsNext)
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{
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if (IsNext)
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{
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KsInput.State = INPUT_STATE.JUMP_NEXT;
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}
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else
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{
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KsInput.State = INPUT_STATE.JUMP_BACK;
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}
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KsInput.IsLock = true;
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}
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// Token: 0x06000180 RID: 384 RVA: 0x0000683C File Offset: 0x00004A3C
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public static void SetSkip(bool IsNext)
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{
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KsInput.IsLock = true;
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if (IsNext)
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{
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KsInput.State = INPUT_STATE.NEXT;
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}
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else
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{
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KsInput.State = INPUT_STATE.BACK;
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}
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}
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// Token: 0x06000181 RID: 385 RVA: 0x0000685C File Offset: 0x00004A5C
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public static bool Update()
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{
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if (KsInput.IsMenu || KsInput.IsBackLog)
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{
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return true;
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}
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if (!KsInput.Enable)
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{
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return true;
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}
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if (KsInput.State == INPUT_STATE.JUMP_NEXT || KsInput.State == INPUT_STATE.JUMP_BACK)
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{
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return true;
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}
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INPUT_STATUS status = UnityApp.Input.Status;
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if (status == INPUT_STATUS.DRAG || status == INPUT_STATUS.FLICK)
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{
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if (KsInput.IsSlideUp())
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{
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KsInput.IsMenu = true;
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}
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else if (KsInput.IsSlideDown())
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{
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KsInput.IsBackLog = true;
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}
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}
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switch (KsInput.State)
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{
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case INPUT_STATE.WAIT:
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switch (UnityApp.Input.Status)
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{
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case INPUT_STATUS.NONE:
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KsInput.m_iPushTime = 0;
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break;
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case INPUT_STATUS.PUSH:
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{
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bool isDebugBuild = Debug.isDebugBuild;
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if (isDebugBuild)
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{
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KsInput.m_iPushTime++;
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if (KsInput.m_iPushTime > 100)
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{
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if (Singleton<ParamWnd>.IsReady)
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{
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Singleton<ParamWnd>.Instance.enabled = !Singleton<ParamWnd>.Instance.enabled;
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}
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KsInput.m_iPushTime = 0;
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}
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}
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else
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{
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KsInput.m_iPushTime = 0;
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}
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break;
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}
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case INPUT_STATUS.CLICK:
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if (KsInput.HideSprite != null && KsInput.HideSprite.Show && KsInput.HideSprite.IsHit(UnityApp.Input.Start) && KsInput.HideSprite.IsHit(UnityApp.Input.End))
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{
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KsInput.m_isTrg = false;
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KsInput.State = INPUT_STATE.HIDE;
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}
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else
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{
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KsInput.m_isTrg = true;
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}
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break;
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case INPUT_STATUS.DRAG_ON:
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KsInput.SetSlide(true);
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break;
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case INPUT_STATUS.DRAG:
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KsInput.SetSlide(false);
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break;
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case INPUT_STATUS.FLICK:
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{
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INPUT_STATE state = KsInput.State;
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KsInput.SetSlide(true);
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KsInput.SetSlide(false);
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if (state != KsInput.State)
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{
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KsInput.IsLock = true;
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}
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break;
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}
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}
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break;
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case INPUT_STATE.NEXT:
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if (!KsInput.IsLock)
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{
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switch (UnityApp.Input.Status)
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{
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case INPUT_STATUS.DRAG_ON:
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KsInput.SetSlide(true);
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break;
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case INPUT_STATUS.DRAG:
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KsInput.SetSlide(false);
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break;
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case INPUT_STATUS.FLICK:
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KsInput.IsLock = true;
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KsInput.SetSlide(true);
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KsInput.SetSlide(false);
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break;
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default:
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KsInput.State = INPUT_STATE.WAIT;
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break;
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}
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}
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|
else if (KsInput.Pause)
|
|
|
|
|
|
{
|
|
|
|
|
|
KsInput.PushReset();
|
|
|
|
|
|
}
|
|
|
|
|
|
break;
|
|
|
|
|
|
case INPUT_STATE.BACK:
|
|
|
|
|
|
if (!KsInput.IsLock)
|
|
|
|
|
|
{
|
|
|
|
|
|
switch (UnityApp.Input.Status)
|
|
|
|
|
|
{
|
|
|
|
|
|
case INPUT_STATUS.DRAG_ON:
|
|
|
|
|
|
KsInput.SetSlide(true);
|
|
|
|
|
|
break;
|
|
|
|
|
|
case INPUT_STATUS.DRAG:
|
|
|
|
|
|
KsInput.SetSlide(false);
|
|
|
|
|
|
break;
|
|
|
|
|
|
case INPUT_STATUS.FLICK:
|
|
|
|
|
|
KsInput.IsLock = true;
|
|
|
|
|
|
KsInput.SetSlide(true);
|
|
|
|
|
|
KsInput.SetSlide(false);
|
|
|
|
|
|
break;
|
|
|
|
|
|
default:
|
|
|
|
|
|
KsInput.State = INPUT_STATE.WAIT;
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
KsInput.PushReset();
|
|
|
|
|
|
}
|
|
|
|
|
|
break;
|
|
|
|
|
|
case INPUT_STATE.AUTO:
|
|
|
|
|
|
if (!KsInput.IsAutoLock && KsInput.Pause)
|
|
|
|
|
|
{
|
|
|
|
|
|
KsInput.PushReset();
|
|
|
|
|
|
}
|
|
|
|
|
|
break;
|
|
|
|
|
|
case INPUT_STATE.HIDE:
|
|
|
|
|
|
KsInput.PushReset();
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x06000182 RID: 386 RVA: 0x00006B78 File Offset: 0x00004D78
|
|
|
|
|
|
public static void Unlock()
|
|
|
|
|
|
{
|
|
|
|
|
|
KsInput.Clear();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x06000183 RID: 387 RVA: 0x00006B80 File Offset: 0x00004D80
|
|
|
|
|
|
internal static void SetMask(INPUT_STATE iNPUT_STATE)
|
|
|
|
|
|
{
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x06000184 RID: 388 RVA: 0x00006B84 File Offset: 0x00004D84
|
|
|
|
|
|
internal static void ResetMask(INPUT_STATE iNPUT_STATE)
|
|
|
|
|
|
{
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x06000185 RID: 389 RVA: 0x00006B88 File Offset: 0x00004D88
|
|
|
|
|
|
public static void Clear()
|
|
|
|
|
|
{
|
|
|
|
|
|
KsInput.IsLock = false;
|
|
|
|
|
|
KsInput.IsAutoLock = false;
|
|
|
|
|
|
KsInput.State = INPUT_STATE.WAIT;
|
|
|
|
|
|
UnityApp.Input.IsOnePushDelete = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x06000186 RID: 390 RVA: 0x00006BA8 File Offset: 0x00004DA8
|
|
|
|
|
|
public static void ClearMenu()
|
|
|
|
|
|
{
|
|
|
|
|
|
KsInput.IsMenu = false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x06000187 RID: 391 RVA: 0x00006BB0 File Offset: 0x00004DB0
|
|
|
|
|
|
public static void ClearBacklog()
|
|
|
|
|
|
{
|
|
|
|
|
|
KsInput.IsBackLog = false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x06000188 RID: 392 RVA: 0x00006BB8 File Offset: 0x00004DB8
|
|
|
|
|
|
private static void PushReset()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (UnityApp.Input.Status != INPUT_STATUS.NONE)
|
|
|
|
|
|
{
|
|
|
|
|
|
KsInput.Clear();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x06000189 RID: 393 RVA: 0x00006BD0 File Offset: 0x00004DD0
|
|
|
|
|
|
private static bool IsSlideDown()
|
|
|
|
|
|
{
|
|
|
|
|
|
return KsInput.Slide() == SLIDE_VECTOR.DOWN;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x0600018A RID: 394 RVA: 0x00006BDC File Offset: 0x00004DDC
|
|
|
|
|
|
private static bool IsSlideUp()
|
|
|
|
|
|
{
|
|
|
|
|
|
return KsInput.Slide() == SLIDE_VECTOR.UP;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x0600018B RID: 395 RVA: 0x00006BE8 File Offset: 0x00004DE8
|
|
|
|
|
|
private static void SetSlide(bool IsOn)
|
|
|
|
|
|
{
|
|
|
|
|
|
SLIDE_VECTOR slide_VECTOR = KsInput.Slide();
|
|
|
|
|
|
if (slide_VECTOR != SLIDE_VECTOR.LEFT)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (slide_VECTOR == SLIDE_VECTOR.RIGHT)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (IsOn && KsInput.Pause)
|
|
|
|
|
|
{
|
|
|
|
|
|
KsInput.State = INPUT_STATE.NEXT;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (IsOn)
|
|
|
|
|
|
{
|
|
|
|
|
|
KsInput.State = INPUT_STATE.BACK;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x0600018C RID: 396 RVA: 0x00006C3C File Offset: 0x00004E3C
|
|
|
|
|
|
private static SLIDE_VECTOR Slide()
|
|
|
|
|
|
{
|
|
|
|
|
|
if ((UnityApp.Input.Status == INPUT_STATUS.DRAG || UnityApp.Input.Status == INPUT_STATUS.DRAG_ON) && UnityApp.Input.StartDeltaMagnitude < 32f)
|
|
|
|
|
|
{
|
|
|
|
|
|
return SLIDE_VECTOR.NONE;
|
|
|
|
|
|
}
|
|
|
|
|
|
return UnityApp.Input.Slide;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x0400012C RID: 300
|
|
|
|
|
|
private const float VEC_THRESHOLD = 0.6f;
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x0400012D RID: 301
|
|
|
|
|
|
private const float DEF_CHECK_SLIDE_DELTA = 32f;
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x0400012E RID: 302
|
|
|
|
|
|
private static INPUT_STATE m_eState;
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x0400012F RID: 303
|
|
|
|
|
|
private static int m_iPushTime;
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x04000130 RID: 304
|
|
|
|
|
|
private static bool m_isMenu;
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x04000131 RID: 305
|
|
|
|
|
|
private static bool m_isBacklog;
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x04000132 RID: 306
|
|
|
|
|
|
private static bool m_isEnable = true;
|
|
|
|
|
|
|
|
|
|
|
|
// Token: 0x04000133 RID: 307
|
|
|
|
|
|
public static bool m_isTrg;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|