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334 lines
8.0 KiB
C#

4 years ago
using System;
using Qoo.Memory;
namespace Qoo.Ks
{
// Token: 0x02000089 RID: 137
public class EVENTSCENE
{
// Token: 0x060003DD RID: 989 RVA: 0x0000D644 File Offset: 0x0000B844
public EVENTSCENE()
{
this.Face = new EVENTSCENE_OBJ();
this.Bg = new EVENTSCENE_OBJ();
this.Cg = new EVENTSCENE_CG[4];
for (int i = 0; i < this.Cg.Length; i++)
{
this.Cg[i] = new EVENTSCENE_CG();
}
this.Bgm = new EVENTSCENE_BGM();
this.Voice = new EVENTSCENE_OBJ();
this.Effect = new EVENTSCENE_OBJ();
this.Chr = new EVENTSCENE_OBJ[5];
for (int j = 0; j < this.Chr.Length; j++)
{
this.Chr[j] = new EVENTSCENE_OBJ();
}
this.Se = new EVENTSCENE_SE[2];
for (int k = 0; k < this.Se.Length; k++)
{
this.Se[k] = new EVENTSCENE_SE();
}
this.Select = new EVENTSCENE_SELCET[10];
for (int l = 0; l < this.Select.Length; l++)
{
this.Select[l] = new EVENTSCENE_SELCET();
}
this.Message = new EVENTSCENE_MSG();
}
// Token: 0x060003DE RID: 990 RVA: 0x0000D764 File Offset: 0x0000B964
public void Save(MemFile conv)
{
this.Face.Save(conv);
this.Bg.Save(conv);
foreach (EVENTSCENE_CG eventscene_CG in this.Cg)
{
eventscene_CG.Save(conv);
}
this.Bgm.Save(conv);
this.Voice.Save(conv);
this.Effect.Save(conv);
foreach (EVENTSCENE_OBJ eventscene_OBJ in this.Chr)
{
eventscene_OBJ.Save(conv);
}
foreach (EVENTSCENE_SE eventscene_SE in this.Se)
{
eventscene_SE.Save(conv);
}
foreach (EVENTSCENE_SELCET eventscene_SELCET in this.Select)
{
eventscene_SELCET.Save(conv);
}
this.Message.Save(conv);
}
// Token: 0x060003DF RID: 991 RVA: 0x0000D870 File Offset: 0x0000BA70
public void Load(MemFile conv)
{
this.Face.Load(conv);
this.Bg.Load(conv);
foreach (EVENTSCENE_CG eventscene_CG in this.Cg)
{
eventscene_CG.Load(conv);
}
this.Bgm.Load(conv);
this.Voice.Load(conv);
this.Effect.Load(conv);
foreach (EVENTSCENE_OBJ eventscene_OBJ in this.Chr)
{
eventscene_OBJ.Load(conv);
}
foreach (EVENTSCENE_SE eventscene_SE in this.Se)
{
eventscene_SE.Load(conv);
}
foreach (EVENTSCENE_SELCET eventscene_SELCET in this.Select)
{
eventscene_SELCET.Load(conv);
}
this.Message.Load(conv);
}
// Token: 0x060003E0 RID: 992 RVA: 0x0000D97C File Offset: 0x0000BB7C
public void Init()
{
this.Face.Init();
this.Bg.Init();
foreach (EVENTSCENE_CG eventscene_CG in this.Cg)
{
eventscene_CG.Init();
}
this.Bgm.Init();
this.Voice.Init();
this.Effect.Init();
foreach (EVENTSCENE_OBJ eventscene_OBJ in this.Chr)
{
eventscene_OBJ.Init();
}
foreach (EVENTSCENE_SE eventscene_SE in this.Se)
{
eventscene_SE.Init();
}
foreach (EVENTSCENE_SELCET eventscene_SELCET in this.Select)
{
eventscene_SELCET.Init();
}
this.Message.Init();
}
// Token: 0x060003E1 RID: 993 RVA: 0x0000DA7C File Offset: 0x0000BC7C
public void Reset()
{
this.Face.Reset();
this.Bg.Reset();
foreach (EVENTSCENE_CG eventscene_CG in this.Cg)
{
eventscene_CG.Reset();
}
this.Bgm.Reset();
this.Voice.Reset();
this.Effect.Reset();
foreach (EVENTSCENE_OBJ eventscene_OBJ in this.Chr)
{
eventscene_OBJ.Reset();
}
foreach (EVENTSCENE_SE eventscene_SE in this.Se)
{
eventscene_SE.Reset();
}
foreach (EVENTSCENE_SELCET eventscene_SELCET in this.Select)
{
eventscene_SELCET.Reset();
}
this.Message.Reset();
}
// Token: 0x060003E2 RID: 994 RVA: 0x0000DB7C File Offset: 0x0000BD7C
public void Copy(EVENTSCENE other)
{
this.Face.Copy(other.Face);
this.Bg.Copy(other.Bg);
for (int num = 0; num != this.Cg.Length; num++)
{
this.Cg[num].Copy(other.Cg[num]);
}
this.Bgm.Copy(other.Bgm);
this.Voice.Copy(other.Voice);
this.Effect.Copy(other.Effect);
for (int num2 = 0; num2 != this.Chr.Length; num2++)
{
this.Chr[num2].Copy(other.Chr[num2]);
}
for (int num3 = 0; num3 != this.Se.Length; num3++)
{
this.Se[num3].Copy(other.Se[num3]);
}
for (int num4 = 0; num4 != this.Select.Length; num4++)
{
this.Select[num4].Copy(other.Select[num4]);
}
this.Message.Copy(other.Message);
}
// Token: 0x060003E3 RID: 995 RVA: 0x0000DCA8 File Offset: 0x0000BEA8
public void SetLog(SCENELOGDATA log, bool bAddLog)
{
this.Message.SetLog(log, bAddLog);
if (log.szFace.Length > 0)
{
this.Face.SetLog((this.Message.Sw != SWITCH.OFF) ? SWITCH.ON : SWITCH.OFF, log.szFace, 0);
}
else
{
this.Face.SetLog(SWITCH.OFF, string.Empty, 0);
}
if (log.szBg.Length > 0)
{
this.Bg.SetLog(SWITCH.ON, log.szBg, 0);
}
else
{
this.Bg.SetLog(SWITCH.OFF, string.Empty, 0);
}
for (int i = 0; i < log.szCg.Length; i++)
{
if (log.szCg[i].Length > 0)
{
this.Cg[i].SetLog(SWITCH.ON, log.szCg[i], (int)log.nCgLayer[i], (int)log.nCgX[i], (int)log.nCgY[i]);
}
else
{
this.Cg[i].Init();
this.Cg[i].Sw = SWITCH.OFF;
}
}
if (log.szBgm.Length > 0)
{
this.Bgm.SetLog(SWITCH.ON, log.szBgm, (int)log.nBgmVol);
}
else
{
this.Bgm.SetLog(SWITCH.OFF, string.Empty, 0);
}
if (log.szVoice.Length > 0)
{
this.Voice.SetLog(SWITCH.ON, log.szVoice, 0);
}
else
{
this.Voice.SetLog(SWITCH.OFF, string.Empty, 0);
}
for (int j = 0; j < log.szSe.Length; j++)
{
if (log.szSe[j] != null && log.szSe[j].Length > 0)
{
this.Se[j].SetLog(SWITCH.ON, log.szSe[j], 1, 100);
}
else
{
this.Se[j].SetLog(SWITCH.OFF, string.Empty, 0, 100);
}
}
for (int k = 0; k < log.aszChr.Length; k++)
{
if (log.aszChr[k].Length > 0)
{
this.Chr[k].SetLog(SWITCH.ON, log.aszChr[k], (int)log.anChrPos[k]);
}
else
{
this.Chr[k].SetLog(SWITCH.OFF, string.Empty, 0);
}
}
for (int l = 0; l < log.aszSelect.Length; l++)
{
if (log.aszSelect[l].Length > 0)
{
this.Select[l].SetLog(SWITCH.NULL, log.aszSelect[l], log.aszSelectKs[l], log.aszSelectLabel[l], log.aszSelectEffect[l], log.anSelectParam[l]);
}
else
{
this.Select[l].Init();
}
}
}
// Token: 0x060003E4 RID: 996 RVA: 0x0000DF8C File Offset: 0x0000C18C
public bool SaveLog(ref SCENELOGDATA log)
{
log.Msg = this.Message.Tag;
for (int num = 0; num != this.Message.Name.Name.Length; num++)
{
log.aszMsgName[num] = this.Message.Name.Name[num];
}
log.nMsgFrameType = (char)this.Message.nFrameType;
log.szFace = this.Face.Name;
log.szBg = this.Bg.Name;
for (int i = 0; i < this.Cg.Length; i++)
{
log.szCg[i] = this.Cg[i].Name;
log.nCgLayer[i] = (sbyte)this.Cg[i].nLayer;
log.nCgX[i] = this.Cg[i].nX;
log.nCgY[i] = this.Cg[i].nY;
}
for (int j = 0; j < this.Chr.Length; j++)
{
log.aszChr[j] = this.Chr[j].Name;
log.anChrPos[j] = (byte)this.Chr[j].nParam;
}
for (int k = 0; k < this.Select.Length; k++)
{
log.aszSelect[k] = this.Select[k].Name;
log.aszSelectKs[k] = this.Select[k].KsName;
log.aszSelectLabel[k] = this.Select[k].LabelName;
log.aszSelectEffect[k] = this.Select[k].Effect;
log.anSelectParam[k] = this.Select[k].nParam;
}
log.szBgm = this.Bgm.Name;
log.nBgmVol = (byte)this.Bgm.nVolume;
log.szVoice = this.Voice.Name;
for (int l = 0; l < this.Se.Length; l++)
{
if (this.Se[l].Name.Length > 0 && this.Se[l].nLoop == 1)
{
log.szSe[l] = this.Se[l].Name;
}
}
log.nExist = true;
return true;
}
// Token: 0x040002A9 RID: 681
public EVENTSCENE_OBJ Face;
// Token: 0x040002AA RID: 682
public EVENTSCENE_OBJ Bg;
// Token: 0x040002AB RID: 683
public EVENTSCENE_CG[] Cg;
// Token: 0x040002AC RID: 684
public EVENTSCENE_BGM Bgm;
// Token: 0x040002AD RID: 685
public EVENTSCENE_OBJ Voice;
// Token: 0x040002AE RID: 686
public EVENTSCENE_OBJ Effect;
// Token: 0x040002AF RID: 687
public EVENTSCENE_OBJ[] Chr;
// Token: 0x040002B0 RID: 688
public EVENTSCENE_SE[] Se;
// Token: 0x040002B1 RID: 689
public EVENTSCENE_SELCET[] Select;
// Token: 0x040002B2 RID: 690
public EVENTSCENE_MSG Message;
}
}