using System ;
using Qoo ;
using Qoo.Game ;
using Qoo.Input ;
using UnityEngine ;
// Token: 0x02000100 RID: 256
public class AdventureMenuWindow : SubTaskBaseWindow
{
// Token: 0x060006A8 RID: 1704 RVA: 0x0001B954 File Offset: 0x00019B54
public static void SetSubTaskParam ( Texture bgTex , bool isNormal )
{
//TODO troubleshoot sprite stretching
//AdventureMenuWindow.BgTex = bgTex;
AdventureMenuWindow . IsNormal = isNormal ;
}
// Token: 0x060006A9 RID: 1705 RVA: 0x0001B964 File Offset: 0x00019B64
private void OnClose ( )
{
SaveLoadManager . SaveSystem ( ) ;
if ( DispAssert . IsAssert ( ) )
{
return ;
}
base . IsTaskEnd = true ;
this . OnPastWindow ( ) ;
}
// Token: 0x060006AA RID: 1706 RVA: 0x0001B984 File Offset: 0x00019B84
protected override void OnBaseWindowDestroy ( )
{
base . IsTaskEnd = true ;
}
// Token: 0x060006AB RID: 1707 RVA: 0x0001B990 File Offset: 0x00019B90
private void OnAuto ( )
{
KsInput . State = INPUT_STATE . AUTO ;
}
// Token: 0x060006AC RID: 1708 RVA: 0x0001B998 File Offset: 0x00019B98
private void OnTitle ( )
{
GameData . IsMoveTitle = true ;
}
// Token: 0x060006AD RID: 1709 RVA: 0x0001B9A0 File Offset: 0x00019BA0
private void MakeTextureObject ( string name_ , int x_ , int y_ , int z_ , Texture tex , float scale_w = 1f , float scale_h = 1f )
{
int num = - 480 ;
int num2 = 272 ;
GameObject gameObject = GameObject . CreatePrimitive ( PrimitiveType . Quad ) ;
//gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
gameObject . GetComponent < Renderer > ( ) . material = new Material ( Shader . Find ( "QO/Sprite" ) as Shader ) ;
gameObject . GetComponent < Renderer > ( ) . material . mainTexture = tex ;
gameObject . transform . parent = base . transform ;
float num3 = ( float ) tex . width * scale_w ;
float num4 = ( float ) tex . height * scale_h ;
gameObject . transform . localPosition = new Vector3 ( ( float ) ( num + ( int ) ( num3 / 2f ) + x_ ) , ( float ) ( num2 - ( int ) ( num4 / 2f ) - y_ ) , ( float ) ( - ( float ) z_ ) ) ;
gameObject . transform . localScale = new Vector3 ( num3 , num4 , 1f ) ;
gameObject . name = name_ ;
base . AddGameObject ( gameObject . name , gameObject ) ;
}
// Token: 0x060006AE RID: 1710 RVA: 0x0001BA78 File Offset: 0x00019C78
protected void CreateScreenBackEffect ( )
{
Color black = Color . black ;
black . a = 0.5f ;
ScreenEffect . Init ( 0 , black , base . transform ) ;
}
// Token: 0x060006AF RID: 1711 RVA: 0x0001BAA4 File Offset: 0x00019CA4
protected sealed override string [ ] newSceneTextureNameArray ( )
{
return new string [ ]
{
"screen/sysmenu/sys_pop" ,
"screen/sysmenu/sys_pop2" ,
"screen/sysmenu/sys_btn_0" ,
"screen/sysmenu/sys_btn_1" ,
"screen/sysmenu/sys_btn_2" ,
"screen/sysmenu/sys_btn_3" ,
"screen/sysmenu/sys_btn_4" ,
"screen/sysmenu/sys_btn_5" ,
"screen/sysmenu/sys_btn_6" ,
"screen/sysmenu/sys_btn_7" ,
"screen/sysmenu/sys_btn_8" ,
"screen/sysmenu/sys_btn_9" ,
"screen/sysmenu/sys_btn_12"
} ;
}
// Token: 0x060006B0 RID: 1712 RVA: 0x0001BB28 File Offset: 0x00019D28
protected sealed override void BeforeInit ( )
{
Vector3 localPosition = base . transform . parent . localPosition ;
localPosition . z = - 30f ;
base . transform . parent . localPosition = localPosition ;
//TODO troubleshoot sprite stretching
//Causes sprite stretching
//this.MakeTextureObject("BackGround", 0, 0, -1, AdventureMenuWindow.BgTex, 960f / (float)AdventureMenuWindow.BgTex.width, 544f / (float)AdventureMenuWindow.BgTex.height);
}
// Token: 0x060006B1 RID: 1713 RVA: 0x0001BB98 File Offset: 0x00019D98
protected override void AfterInit ( )
{
this . ConfirmShow ( false ) ;
}
// Token: 0x060006B2 RID: 1714 RVA: 0x0001BBA4 File Offset: 0x00019DA4
protected override void OnGraphicLoadComplete ( )
{
this . CreateScreenBackEffect ( ) ;
}
// Token: 0x060006B3 RID: 1715 RVA: 0x0001BBAC File Offset: 0x00019DAC
protected sealed override BaseWindow . UIComponent [ ] newComponentArray ( )
{
if ( AdventureMenuWindow . IsNormal )
{
return new BaseWindow . UIComponent [ ]
{
new BaseWindow . UICollision ( "Close" , 0 , 0 , this . wndz , 960 , 544 ) ,
new BaseWindow . UIImage ( "Popup" , 5 , 373 , this . wndz + 1 , "screen/sysmenu/sys_pop" , true , true ) ,
new BaseWindow . UIButton ( "Btn0" , 55 , 401 , this . wndz + 2 , "screen/sysmenu/sys_btn_0" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn1" , 55 , 471 , this . wndz + 2 , "screen/sysmenu/sys_btn_1" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn2" , 227 , 401 , this . wndz + 2 , "screen/sysmenu/sys_btn_2" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn3" , 227 , 471 , this . wndz + 2 , "screen/sysmenu/sys_btn_3" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn4" , 399 , 401 , this . wndz + 2 , "screen/sysmenu/sys_btn_4" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn5" , 399 , 471 , this . wndz + 2 , "screen/sysmenu/sys_btn_5" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn6" , 571 , 401 , this . wndz + 2 , "screen/sysmenu/sys_btn_6" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn7" , 571 , 471 , this . wndz + 2 , "screen/sysmenu/sys_btn_7" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn8" , 743 , 401 , this . wndz + 2 , "screen/sysmenu/sys_btn_8" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn9" , 743 , 471 , this . wndz + 2 , "screen/sysmenu/sys_btn_9" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UICollision ( "CofirmCollision" , 0 , 0 , this . wndz + 3 , 960 , 544 ) ,
new BaseWindow . UIImage ( "Confirm" , 136 , 182 , this . wndz + 3 , "screen/common/sys_dialog" , true , false ) ,
new BaseWindow . UIButton ( "Confirm_YES" , 312 , 277 , this . wndz + 4 , "screen/common/dlog_btn_y" , true , false , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Confirm_NO" , 513 , 277 , this . wndz + 4 , "screen/common/dlog_btn_n" , true , false , 1 , 2 , 0 ) ,
new BaseWindow . UIText ( "Confirm_MSG" , 480 , 230 , this . wndz + 4 , UnityApp . Instance . isJapanese ? "タイトル画面へ戻りますか?" : "Return to Title Screen? " , 28 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . TopLeft , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue )
} ;
}
return new BaseWindow . UIComponent [ ]
{
new BaseWindow . UICollision ( "Close" , 0 , 0 , this . wndz , 960 , 544 ) ,
new BaseWindow . UIImage ( "Popup" , 5 , 373 , this . wndz + 1 , "screen/sysmenu/sys_pop2" , true , true ) ,
new BaseWindow . UIButton ( "Btn2" , 227 , 401 , this . wndz + 2 , "screen/sysmenu/sys_btn_2" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn3" , 227 , 471 , this . wndz + 2 , "screen/sysmenu/sys_btn_3" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn4" , 399 , 401 , this . wndz + 2 , "screen/sysmenu/sys_btn_4" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn5" , 399 , 471 , this . wndz + 2 , "screen/sysmenu/sys_btn_5" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn6" , 571 , 401 , this . wndz + 2 , "screen/sysmenu/sys_btn_6" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn7" , 571 , 471 , this . wndz + 2 , "screen/sysmenu/sys_btn_7" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn8" , 743 , 401 , this . wndz + 2 , "screen/sysmenu/sys_btn_8" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Btn12" , 743 , 471 , this . wndz + 2 , "screen/sysmenu/sys_btn_12" , true , true , 1 , 2 , 0 ) ,
new BaseWindow . UICollision ( "CofirmCollision" , 0 , 0 , this . wndz + 3 , 960 , 544 ) ,
new BaseWindow . UIImage ( "Confirm" , 136 , 182 , this . wndz + 3 , "screen/common/sys_dialog" , true , false ) ,
new BaseWindow . UIButton ( "Confirm_YES" , 312 , 277 , this . wndz + 4 , "screen/common/dlog_btn_y" , true , false , 1 , 2 , 0 ) ,
new BaseWindow . UIButton ( "Confirm_NO" , 513 , 277 , this . wndz + 4 , "screen/common/dlog_btn_n" , true , false , 1 , 2 , 0 ) ,
new BaseWindow . UIText ( "Confirm_MSG" , 480 , UnityApp . Instance . isJapanese ? 230 : 210 , this . wndz + 4 , UnityApp . Instance . isJapanese ? "回想を停止しますか?" : "Do you want to stop\nreplaying this event? " , 28 , UnityTextSprite . PositionType . Center , UnityTextSprite . PositionType . TopLeft , byte . MaxValue , byte . MaxValue , byte . MaxValue , byte . MaxValue )
} ;
}
// Token: 0x060006B4 RID: 1716 RVA: 0x0001C0EC File Offset: 0x0001A2EC
protected sealed override void OnBaseWindowOnButton ( string obj )
{
if ( base . IsTaskEnd )
{
return ;
}
switch ( obj )
{
case "CofirmCollision" :
case "Popup" :
case "Confirm" :
case "Btn8" :
goto IL_C2 ;
case "Confirm_NO" :
base . PlaySE_Cancel ( ) ;
goto IL_C2 ;
case "Close" :
base . PlaySE_Cancel ( ) ;
goto IL_C2 ;
}
base . PlaySE_Ok ( ) ;
IL_C2 :
switch ( obj )
{
case "Close" :
this . OnClose ( ) ;
break ;
case "Btn0" :
UIValue . SaveLoadType = SaveLoadType . SAVE ;
UIValue . SaveLoadCallType = SaveLoadCallType . ADVMENU ;
base . AddScene ( UIValue . SCENE_SAVELOAD ) ;
break ;
case "Btn1" :
UIValue . SaveLoadType = SaveLoadType . LOAD ;
UIValue . SaveLoadCallType = SaveLoadCallType . ADVMENU ;
base . AddScene ( UIValue . SCENE_SAVELOAD ) ;
break ;
case "Btn2" :
base . AddScene ( UIValue . SCENE_OPTIONTEXT ) ;
break ;
case "Btn3" :
base . AddScene ( UIValue . SCENE_OPTIONSCREEN ) ;
break ;
case "Btn4" :
base . AddScene ( UIValue . SCENE_OPTIONSOUND ) ;
break ;
case "Btn5" :
base . AddScene ( UIValue . SCENE_OPTIONVOICE ) ;
break ;
case "Btn6" :
base . AddScene ( UIValue . SCENE_OPTIONSKIP ) ;
break ;
case "Btn7" :
base . AddScene ( UIValue . SCENE_OPTIONBACK ) ;
break ;
case "Btn8" :
this . OnAuto ( ) ;
this . OnClose ( ) ;
break ;
case "Btn9" :
this . ConfirmShow ( true ) ;
break ;
case "Btn12" :
this . ConfirmShow ( true ) ;
break ;
case "Confirm_YES" :
this . OnTitle ( ) ;
this . ConfirmShow ( false ) ;
this . OnClose ( ) ;
break ;
case "Confirm_NO" :
this . ConfirmShow ( false ) ;
break ;
}
}
// Token: 0x060006B5 RID: 1717 RVA: 0x0001C3D0 File Offset: 0x0001A5D0
public override void OnCurrentWindow ( )
{
base . OnCurrentWindow ( ) ;
this . CreateScreenBackEffect ( ) ;
}
// Token: 0x060006B6 RID: 1718 RVA: 0x0001C3E0 File Offset: 0x0001A5E0
private void ConfirmShow ( bool show = true )
{
base . GameObjectShow ( "Confirm" , show ) ;
base . GameObjectShow ( "Confirm_YES" , show ) ;
base . GameObjectShow ( "Confirm_NO" , show ) ;
base . GameObjectShow ( "CofirmCollision" , show ) ;
if ( show )
{
if ( UnityApp . Instance . isJapanese )
{
this . SetText ( "Confirm_MSG" , ( ! AdventureMenuWindow . IsNormal ) ? "回想を停止しますか?" : "タイトル画面へ戻りますか?" ) ;
}
else
{
this . SetText ( "Confirm_MSG" , ( ! AdventureMenuWindow . IsNormal ) ? "Do you want to stop\nreplaying this event? " : "Return to Title Screen? " ) ;
}
}
else
{
this . SetText ( "Confirm_MSG" , string . Empty ) ;
}
}
// Token: 0x060006B7 RID: 1719 RVA: 0x0001C45C File Offset: 0x0001A65C
private void SetText ( string name , string text )
{
UnityTextSprite textSprite = base . GetTextSprite ( name ) ;
textSprite . ClearText ( ) ;
textSprite . AddText ( text , 28 ) ;
textSprite . Update ( 960 , 544 , - 10f ) ;
}
// Token: 0x0400065B RID: 1627
private static Texture BgTex ;
// Token: 0x0400065C RID: 1628
private static bool IsNormal ;
// Token: 0x0400065D RID: 1629
private readonly int wndz ;
}