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using System;
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using UnityEngine;
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// Token: 0x020001AE RID: 430
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public class Singleton<T> : UserBaseClass where T : UserBaseClass
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{
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// Token: 0x170001AE RID: 430
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// (get) Token: 0x06000C65 RID: 3173 RVA: 0x00032D94 File Offset: 0x00030F94
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public static T Instance
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{
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get
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{
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if (Singleton<T>.instance == null)
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{
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Singleton<T>.instance = (T)((object)UnityEngine.Object.FindObjectOfType(typeof(T)));
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if (Singleton<T>.instance == null)
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{
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Debug.LogError("An instance of " + typeof(T) + " is needed in the scene, but there is none.");
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}
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}
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return Singleton<T>.instance;
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}
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}
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// Token: 0x170001AF RID: 431
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// (get) Token: 0x06000C66 RID: 3174 RVA: 0x00032E08 File Offset: 0x00031008
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public static bool IsReady
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{
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get
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{
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if (Singleton<T>.instance == null)
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{
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Singleton<T>.instance = (T)((object)UnityEngine.Object.FindObjectOfType(typeof(T)));
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}
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return Singleton<T>.instance != null;
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}
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}
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// Token: 0x04000968 RID: 2408
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protected static T instance;
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}
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