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103 lines
2.5 KiB
C#

4 years ago
using System;
using UnityEngine;
namespace Qoo.Message
{
// Token: 0x020000B0 RID: 176
public class MSGWND_STYLE_DATA
{
// Token: 0x06000521 RID: 1313 RVA: 0x0001398C File Offset: 0x00011B8C
public MSGWND_STYLE_DATA()
{
this.posName = new Point3[2];
}
// Token: 0x06000522 RID: 1314 RVA: 0x000139A0 File Offset: 0x00011BA0
public MSGWND_STYLE_DATA(Point3 posFrm_, Point3[] posName_, Point3 posFace_, Point3 posBrk_, Size sizeBrkSplit_, int nBrkWait_, Point3 posTxt_, Size sizeTxt_, int nTxtWEx_, bool bTxtAutoRet_, Color32 colTxt_, Color32 colRefWord_, Color32 colRefBg_, Color32 colRefCur_, string BrkCg_, string BrkAutoCg_)
{
this.posName = new Point3[2];
Debug.Assert(this.posName.Length == posName_.Length);
this.posFrm = posFrm_;
for (int num = 0; num != this.posName.Length; num++)
{
this.posName[num] = posName_[num];
}
this.posFace = posFace_;
this.posBrk = posBrk_;
this.sizeBrkSplit = sizeBrkSplit_;
this.nBrkWait = nBrkWait_;
this.posTxt = posTxt_;
this.sizeTxt = sizeTxt_;
this.nTxtWEx = nTxtWEx_;
this.bTxtAutoRet = bTxtAutoRet_;
this.colTxt = colTxt_;
this.colRefWord = colRefWord_;
this.colRefBg = colRefBg_;
this.colRefCur = colRefCur_;
this.BrkCg = BrkCg_;
this.BrkAutoCg = BrkAutoCg_;
}
// Token: 0x06000523 RID: 1315 RVA: 0x00013A6C File Offset: 0x00011C6C
internal void SetPosScale(float fX, float fY)
{
this.posFrm.Scale(fX, fY, 1f);
foreach (Point3 point in this.posName)
{
point.Scale(fX, fY, 1f);
}
this.posFace.Scale(fX, fY, 1f);
this.posBrk.Scale(fX, fY, 1f);
this.posTxt.Scale(fX, fY, 1f);
}
// Token: 0x040003C1 RID: 961
public Point3 posFrm;
// Token: 0x040003C2 RID: 962
public Point3[] posName;
// Token: 0x040003C3 RID: 963
public Point3 posFace;
// Token: 0x040003C4 RID: 964
public Point3 posBrk;
// Token: 0x040003C5 RID: 965
public Size sizeBrkSplit;
// Token: 0x040003C6 RID: 966
public int nBrkWait;
// Token: 0x040003C7 RID: 967
public Point3 posTxt;
// Token: 0x040003C8 RID: 968
public Size sizeTxt;
// Token: 0x040003C9 RID: 969
public int nTxtWEx;
// Token: 0x040003CA RID: 970
public bool bTxtAutoRet;
// Token: 0x040003CB RID: 971
public Color32 colTxt;
// Token: 0x040003CC RID: 972
public Color32 colRefWord;
// Token: 0x040003CD RID: 973
public Color32 colRefBg;
// Token: 0x040003CE RID: 974
public Color32 colRefCur;
// Token: 0x040003CF RID: 975
public string BrkCg;
// Token: 0x040003D0 RID: 976
public string BrkAutoCg;
}
}