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<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="Unity.SysrootPackage.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.SysrootPackage.Editor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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