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using System;
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using System.Collections.Generic;
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using Qoo.Game;
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using UnityEngine;
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// Token: 0x0200016A RID: 362
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public class CSVSceneMemoryHolder
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{
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// Token: 0x06000A62 RID: 2658 RVA: 0x0002E070 File Offset: 0x0002C270
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public CSVSceneMemoryHolder()
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{
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this.charaData = CSVSceneMemoryHolder.SplitChara();
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this.allCharaCollect = 0;
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}
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// Token: 0x17000150 RID: 336
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// (get) Token: 0x06000A63 RID: 2659 RVA: 0x0002E08C File Offset: 0x0002C28C
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public int AllCharaCollect
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{
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get
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{
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return this.allCharaCollect;
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}
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}
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// Token: 0x06000A64 RID: 2660 RVA: 0x0002E094 File Offset: 0x0002C294
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public CSVSceneMemoryHolder.CharaData GetCharaIndex(int charaIndex)
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{
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return this.charaData[charaIndex];
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}
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// Token: 0x06000A65 RID: 2661 RVA: 0x0002E0A0 File Offset: 0x0002C2A0
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public void UpdateGallery()
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{
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int num = 0;
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int num2 = 0;
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foreach (CSVSceneMemoryHolder.CharaData charaData in this.charaData)
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{
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charaData.UpdateGallery();
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num += charaData.CollectCount;
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num2 += charaData.CollectTotal;
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}
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this.allCharaCollect = ((num2 == 0) ? 0 : (num * 100 / num2));
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}
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// Token: 0x06000A66 RID: 2662 RVA: 0x0002E108 File Offset: 0x0002C308
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private static List<CSVSceneMemory> Read()
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{
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List<CSVSceneMemory> list = new List<CSVSceneMemory>();
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TextAsset textAsset = Resources.Load("CSV/SCENE_MEMORY") as TextAsset;
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string[] array = textAsset.text.Split(new char[]
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{
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'\n'
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});
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for (int i = 1; i < array.Length; i++)
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{
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string text = array[i];
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string text2 = text.Replace("\"", string.Empty).Replace("\r", string.Empty);
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string[] array2 = text2.Split(new char[]
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{
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','
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});
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if (array2.Length >= 7)
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{
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list.Add(new CSVSceneMemory(array2));
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}
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}
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Resources.UnloadAsset(textAsset);
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return list;
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}
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// Token: 0x06000A67 RID: 2663 RVA: 0x0002E1B4 File Offset: 0x0002C3B4
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private static CSVSceneMemoryHolder.CharaData[] SplitChara()
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{
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List<CSVSceneMemory> list = CSVSceneMemoryHolder.Read();
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List<CSVSceneMemoryHolder.CharaData> list2 = new List<CSVSceneMemoryHolder.CharaData>();
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int charaIndex;
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for (charaIndex = 0; charaIndex < 11; charaIndex++)
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{
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list2.Add(new CSVSceneMemoryHolder.CharaData(list.FindAll((CSVSceneMemory obj) => obj.charaIndex == charaIndex)));
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}
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return list2.ToArray();
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}
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// Token: 0x0400086F RID: 2159
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private CSVSceneMemoryHolder.CharaData[] charaData;
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// Token: 0x04000870 RID: 2160
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private int allCharaCollect;
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// Token: 0x0200016B RID: 363
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public class CharaData
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{
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// Token: 0x06000A68 RID: 2664 RVA: 0x0002E220 File Offset: 0x0002C420
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public CharaData(List<CSVSceneMemory> dataList)
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{
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this.datas = dataList.ToArray();
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this.reads = new int[this.datas.Length];
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this.collectCount = 0;
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this.collectTotal = 1;
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}
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// Token: 0x17000151 RID: 337
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// (get) Token: 0x06000A69 RID: 2665 RVA: 0x0002E258 File Offset: 0x0002C458
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public int Collect
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{
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get
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{
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return this.collectCount * 100 / this.collectTotal;
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}
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}
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// Token: 0x17000152 RID: 338
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// (get) Token: 0x06000A6A RID: 2666 RVA: 0x0002E26C File Offset: 0x0002C46C
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public int CollectCount
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{
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get
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{
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return this.collectCount;
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}
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}
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// Token: 0x17000153 RID: 339
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// (get) Token: 0x06000A6B RID: 2667 RVA: 0x0002E274 File Offset: 0x0002C474
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public int CollectTotal
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{
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get
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{
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return this.collectTotal;
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}
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}
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// Token: 0x17000154 RID: 340
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// (get) Token: 0x06000A6C RID: 2668 RVA: 0x0002E27C File Offset: 0x0002C47C
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public int Length
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{
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get
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{
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return this.datas.Length;
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}
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}
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// Token: 0x06000A6D RID: 2669 RVA: 0x0002E288 File Offset: 0x0002C488
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public bool Read(int index)
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{
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return index < this.reads.Length && this.reads[index] != 0;
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}
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// Token: 0x06000A6E RID: 2670 RVA: 0x0002E2B8 File Offset: 0x0002C4B8
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public string Thumbnail(int index)
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{
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return (!this.Read(index)) ? "screen/cgmemory2/cgm_nothm" : ("viewer/memory/" + this.datas[index].thumbnail);
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}
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// Token: 0x06000A6F RID: 2671 RVA: 0x0002E2E8 File Offset: 0x0002C4E8
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public void UpdateGallery()
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{
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int num = 0;
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this.collectCount = 0;
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this.collectTotal = 0;
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foreach (CSVSceneMemory csvsceneMemory in this.datas)
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{
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csvsceneMemory.Update();
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this.collectCount += (this.reads[num] = csvsceneMemory.collectCount);
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this.collectTotal++;
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num++;
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}
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if (this.collectTotal == 0)
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{
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this.collectTotal = 1;
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}
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}
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// Token: 0x06000A70 RID: 2672 RVA: 0x0002E370 File Offset: 0x0002C570
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public void OnSelect(int index)
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{
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UIValue.GalleryIndex = index;
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CSVSceneMemory csvsceneMemory = this.datas[index];
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GameData.MemoryMode_Create(csvsceneMemory.route, csvsceneMemory.stay, csvsceneMemory.startKs, csvsceneMemory.startLabel, csvsceneMemory.eventName);
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}
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// Token: 0x04000871 RID: 2161
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private CSVSceneMemory[] datas;
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// Token: 0x04000872 RID: 2162
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private int[] reads;
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// Token: 0x04000873 RID: 2163
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private int collectCount;
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// Token: 0x04000874 RID: 2164
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private int collectTotal;
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}
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}
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