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34 lines
722 B
C#

4 years ago
using System;
using UnityEngine;
// Token: 0x0200019C RID: 412
public class UIAction : MonoBehaviour
{
// Token: 0x170001A5 RID: 421
// (get) Token: 0x06000BF3 RID: 3059 RVA: 0x00032148 File Offset: 0x00030348
// (set) Token: 0x06000BF4 RID: 3060 RVA: 0x00032150 File Offset: 0x00030350
public bool ActionEnable
{
get
{
return this.actionEnable;
}
set
{
this.actionEnable = value;
}
}
// Token: 0x06000BF5 RID: 3061 RVA: 0x0003215C File Offset: 0x0003035C
public virtual void Init()
{
this.imageObject = base.gameObject.GetComponent<ImageObject>();
}
// Token: 0x0400093A RID: 2362
public ImageObject imageObject;
// Token: 0x0400093B RID: 2363
private bool actionEnable = true;
}