using System; namespace Qoo.Ks { // Token: 0x0200007F RID: 127 public struct SCENE_DRAW_OBJECT { // Token: 0x04000279 RID: 633 public DRAW_COMMAND com; // Token: 0x0400027A RID: 634 public bool isCenter; // Token: 0x0400027B RID: 635 public UnitySprite sp; // Token: 0x0400027C RID: 636 public int x; // Token: 0x0400027D RID: 637 public int y; // Token: 0x0400027E RID: 638 public int z; // Token: 0x0400027F RID: 639 public byte a; // Token: 0x04000280 RID: 640 public string name; // Token: 0x04000281 RID: 641 public UnityTexture tex; } }