using System; using System.Collections.Generic; using UnityEngine; // Token: 0x0200014A RID: 330 public class UnityFileLoaderQueue { // Token: 0x06000920 RID: 2336 RVA: 0x00027A70 File Offset: 0x00025C70 public bool LoadImage(string name) { UnityFile unityFile = Singleton.Instance.LoadImageFile(name); if (unityFile != null) { this.Add(name, unityFile); return true; } return false; } // Token: 0x06000921 RID: 2337 RVA: 0x00027A9C File Offset: 0x00025C9C public bool LoadKsFile(string name) { UnityFile unityFile = Singleton.Instance.LoadKsFile(name); if (unityFile != null) { this.Add(name, unityFile); return true; } return false; } // Token: 0x06000922 RID: 2338 RVA: 0x00027AC8 File Offset: 0x00025CC8 public bool LoadOther(string name, string path) { UnityFile unityFile = Singleton.Instance.LoadFile(name, path, false); if (unityFile != null) { this.Add(name, unityFile); return true; } return false; } // Token: 0x06000923 RID: 2339 RVA: 0x00027AF4 File Offset: 0x00025CF4 public bool LoadResource(string name, string path) { UnityFile unityFile = Singleton.Instance.LoadResource(name, path); if (unityFile != null) { this.Add(name, unityFile); return true; } return false; } // Token: 0x06000924 RID: 2340 RVA: 0x00027B20 File Offset: 0x00025D20 public void Add(string name, UnityFile file) { this.m_Dic.Add(name, file); } // Token: 0x06000925 RID: 2341 RVA: 0x00027B30 File Offset: 0x00025D30 public bool IsReadEnd(string name) { return this.m_Dic.ContainsKey(name) && this.m_Dic[name].IsReadEnd; } // Token: 0x06000926 RID: 2342 RVA: 0x00027B64 File Offset: 0x00025D64 public bool IsReadEndAll() { Dictionary.ValueCollection values = this.m_Dic.Values; foreach (UnityFile unityFile in values) { if (!unityFile.IsReadEnd) { return false; } } return true; } // Token: 0x06000927 RID: 2343 RVA: 0x00027BE0 File Offset: 0x00025DE0 public byte[] GetData(string name) { if (this.m_Dic.ContainsKey(name) && this.IsReadEnd(name)) { return this.m_Dic[name].Data; } return null; } // Token: 0x06000928 RID: 2344 RVA: 0x00027C20 File Offset: 0x00025E20 public UnityEngine.Object GetObject(string name) { if (this.m_Dic.ContainsKey(name) && this.IsReadEnd(name)) { return this.m_Dic[name].Obj; } return null; } // Token: 0x06000929 RID: 2345 RVA: 0x00027C60 File Offset: 0x00025E60 public bool Remove(string name) { return this.m_Dic.ContainsKey(name) && this.m_Dic.Remove(name); } // Token: 0x040007A6 RID: 1958 private Dictionary m_Dic = new Dictionary(); }