; bottle05.ks ;------ シーン回想スタート位置 ----------------------------------------------------------------- *bottle05_01_scene ; 【時間経過】イベント中 [clearmessage] [bgimage file="bg_black.png"] [bgm file="night_room_p_ali.wav"] ;Original Line: タイムリミット [set value="scene" param="Time Limit"] [stoprw] [bgimage file="bg_097_sky_c.png" time="1205"] [wait time="500"] [next file="bottle05.ks" target="*bottle05_02"] ;------------------------------------------------------------------------------------------------- *bottle05_01_cas ; 【時間経過】イベント中 [clearmessage] [bgimage file="bg_black.png"] [bgm file="night_room_p_ali.wav"] ;Original Line: タイムリミット [set value="scene" param="Time Limit"] [stoprw] [bgimage file="bg_097_sky_c.png" time="1205"] [se1 file="hea_se541.wav"] [wait time="1000" key="true" cursor="false"] [bgimage file="bg_004_hmon_c.png" time="1205"] [wait time="300"] [se1 file="hea_se153.wav"] [bgimage file="bg_007_hkya_c1.png" time="1005"] [wait time="500"] [se1 file="hea_se296.wav"] [wait time="500"] [se2 file="hea_se133.wav" volume="60"] [se1 file="hea_se237.wav" volume="80"] [wait time="300"] [next file="bottle05.ks" target="*bottle05_02"] *bottle05_01_hat ; 【時間経過】イベント中 [clearmessage] [bgimage file="bg_black.png"] [bgm file="night_room_p_ali.wav"] ;Original Line: タイムリミット [set value="scene" param="Time Limit"] [stoprw] [bgimage file="bg_097_sky_c.png" time="1205"] [se1 file="hea_se541.wav"] [wait time="1000" key="true" cursor="false"] [bgimage file="bg_033_bent_c.png" time="1205"] [wait time="300"] [se1 file="hea_se153.wav"] [bgimage file="bg_036_bkya_c1.png" time="1005"] [wait time="500"] [se1 file="hea_se296.wav"] [wait time="500"] [se2 file="hea_se133.wav" volume="60"] [se1 file="hea_se237.wav" volume="80"] [wait time="300"] [next file="bottle05.ks" target="*bottle05_02"] *bottle05_01_amu ; 【時間経過】イベント中 [clearmessage] [bgimage file="bg_black.png"] [bgm file="night_room_p_ali.wav"] ;Original Line: タイムリミット [set value="scene" param="Time Limit"] [stoprw] [bgimage file="bg_097_sky_c.png" time="1205"] [se1 file="hea_se541.wav"] [wait time="1000" key="true" cursor="false"] [bgimage file="bg_061_yyas_c.png" time="1205"] [wait time="300"] [se1 file="hea_se153.wav"] [bgimage file="bg_062_ykya_c1.png" time="1005"] [wait time="500"] [se1 file="hea_se296.wav"] [wait time="500"] [se2 file="hea_se133.wav" volume="60"] [se1 file="hea_se237.wav" volume="80"] [wait time="300"] [next file="bottle05.ks" target="*bottle05_02"] *bottle05_01_tow ; 【時間経過】イベント中 [clearmessage] [bgimage file="bg_black.png"] [bgm file="night_room_p_ali.wav"] ;Original Line: タイムリミット [set value="scene" param="Time Limit"] [stoprw] [bgimage file="bg_097_sky_c.png" time="1205"] [se1 file="hea_se541.wav"] [wait time="1000" key="true" cursor="false"] [bgimage file="bg_077_tmap_c.png" time="1205"] [wait time="300"] [se1 file="hea_se153.wav"] [bgimage file="bg_078_tjul_c.png" time="1005"] [wait time="500"] [se1 file="hea_se296.wav"] [wait time="500"] [se2 file="hea_se133.wav" volume="60"] [se1 file="hea_se237.wav" volume="80"] [wait time="300"] [next file="bottle05.ks" target="*bottle05_02"] *bottle05_02 ;Original Line: 「........」 [message window="heroine" face="alic_l_1_10.png"] "..." [/message] ;Original Line: 一杯になった小瓶を見上げる。 [message window="togaki" face="alic_c_1_02.png"] I look up at the vial that has become full. [/message] ;Original Line: 苦い薬。[br] その味を知っているのに、捨てられない薬。 [message window="togaki" face="alic_c_1_02.png"] Bitter medicine.[br] Even though I know the taste, I can't toss it away. [/message] ;Original Line: 薬....なのだろうか。[br] その正体すら知れない。 [message window="togaki" face="alic_c_1_02.png"] Is it really just medicine?[br] I don't even know what its true nature is. [/message] ;Original Line: 毒かもしれない。[br] 身のためにならないのかもしれない。 [message window="togaki" face="alic_c_1_02.png"] It might be poison.[br] Just not for the body. [/message] ;Original Line: 捨ててしまいたい気持ちがないわけではないのに、捨ててはいけない気がするのだ。 [message window="togaki" face="alic_c_1_02.png"] I can't claim that I don't feel like throwing it away. But I feel like I mustn't do so. [/message] [se1 file="hea_se451.wav"] [clearmessage] [cg file="bg_white.png" effect="mosaic" time="1200"] [cg effect="mosaic" time="1200"] [wait time="205"] ;Original Line: 「....っ....」 [message window="heroine" face="alic_c_2_13.png"] "...Ghk..." [/message] ;Original Line: 「また....」 [message window="heroine" face="alic_c_1_21.png"] "Again...." [/message] ;Original Line: 耳鳴りがする。[br] 体から心だけ引き離されるように....痛い。 [message window="togaki" face="alic_c_1_02.png"] My ears start buzzing.[br] It hurts, like my heart alone is being separated from my body. [/message] [clearmessage] [cg file="bg_white.png" effect="mosaic" time="1200"] [cg effect="mosaic" time="1200"] [wait time="205"] [cg file="bg_white.png" effect="mosaic" time="1200"] [cg effect="mosaic" time="1200"] [wait time="205"] ;Original Line: 「....っ....」 [message window="heroine" face="alic_c_2_11.png"] "...Ghk..." [/message] ;Original Line: 落ちていく。[br] ここに来たときと同じように。 [message window="togaki" face="alic_c_1_02.png"] I fall.[br] Just like the time when I came here. [/message] ;Original Line: 体も、心も。 [message window="togaki" face="alic_c_1_02.png"] Both my body and my heart. [/message] [clearmessage] [cg file="bg_white.png" effect="mosaic" time="2500"] [wait time="400"] [se1 file="hea_se271.wav"] [cg file="bg_exit5.png" effect="spread2" time="2000"] [se2 file="hea_se270.wav"] [cg file="bg_exit4.png"] [cg file="bg_exit3.png"] [cg file="bg_exit2.png"] [cg file="bg_exit1.png"] [cg file="bg_black.png"] [wait time="1500" key="true" cursor="false"] [bgm file="dream_inside_p_ali.wav"] [cg file="eff_scope.png"] [bgimage file="bg_089_yume1.png" time="2500"] ;Original Line: 「........」 [message window="heroine" face="alic_c_2_02.png"] "..." [/message] ;Original Line: 「....え?」 [message window="heroine" face="alic_c_1_09.png"] "...Eh?" [/message] ;Original Line: 先刻まで、私はベッドにいたはずだ。[br] そして、引き剥がされた。 [message window="togaki" face="alic_c_1_02.png"] I should have been in my bed just now.[br] And then I was pulled away from there. [/message] ;Original Line: (これは....) [message window="monologue" face="alic_r_1_07.png"] (This is....) [/message] ;Original Line: (....夢?) [message window="monologue" face="alic_r_2_02.png"] (....A dream?) [/message] ;Original Line: 馴染みになった夢とは違った空間。[br] いつもと異なり、夢の先に別のものがある。 [message window="togaki" face="alic_c_1_02.png"] It is different from the dream atmosphere I have gotten used to.[br] Unlike always, there is something at the end. [/message] ;Original Line: 暗闇と、その先の....。 [message window="togaki" face="alic_c_1_02.png"] Darkness, and after that.... [/message] [se1 file="hea_se467.wav"] [clearmessage] [cg file="bg_black.png" time="1000"] [bgimage file="bg_002_ali_a.png"] [cg2 file="bg_kuro80.png" layer="1"] [cg file="eff_scope.png" time="1000"] [cg file="bg_black.png" time="1000"] [cg2] [bgimage file="bg_089_yume1.png"] [cg file="eff_scope.png" time="1000"] ;Original Line: 夢かどうかを考えるなど、愚かなことではないだろうか。 [message window="togaki" face="alic_c_1_02.png"] Isn't it absurdly foolish to doubt whether this is a dream or not? [/message] ;Original Line: これは夢。[br] そうだと信じているはずだ。 [message window="togaki" face="alic_c_1_02.png"] This is a dream.[br] I must believe that. [/message] ;Original Line: これは夢で、今までのことも、今このときも全てが夢だ。[br] 逃げ道なんて用意されていない。 [message window="togaki" face="alic_c_1_02.png"] This is a dream. Everything that happened up to now and what's happening right this moment are all nothing but a dream. There is a way to escape. [/message] ;Original Line: 選択肢なんてない。[br] そう決めたはず。 [message window="togaki" face="alic_c_1_02.png"] There is no choice.[br] That must be what has been decided. [/message] ;Original Line: (....?) [message window="monologue" face="alic_r_2_13.png"] (....?) [/message] ;Original Line: (どうして、そんなふうに決めたの?) [message window="monologue" face="alic_c_1_15.png"] (How was that decided?) [/message] ;Original Line: 目の前には道がある。[br] この道を進んで帰らなくてはいけないと、誰も強制などしていない。 [message window="togaki" face="alic_c_1_02.png"] There is a path in front of me.[br] No one is forcing me to follow this path and return home. [/message] ;Original Line: ここは、ペーターが落とした闇ではない。[br] ナイトメアは、まだ現れない。 [message window="togaki" face="alic_c_1_02.png"] This is not the darkness Peter dropped me into.[br] Nightmare hasn't appeared yet either. [/message] ;Original Line: 行く手を遮るものも、進めと促すものもいない。[br] どちらの道も選べる。 [message window="togaki" face="alic_c_1_02.png"] There's nothing blocking my way, and there's nothing pushing me toward it either.[br] I can pick either path. [/message] ;Original Line: ここに残るか、先に進むか....。 [message window="togaki" face="alic_c_1_02.png"] Will I stay here, or will I go forward? [/message] ;Original Line: ....決めるのは、私だ。 [message window="togaki" face="alic_c_1_02.png"] ....I will be the one to decide that. [/message] ;Original Line: どちらに進むか。[br] これから、歩いていく道。 [message window="togaki" face="alic_c_1_02.png"] Which path will I walk toward from now on? [/message] ;非滞在ゴーランド [if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle05.ks" comptarget="*bottle05_03a"] ;非滞在ボリス [if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle05.ks" comptarget="*bottle05_03a"] [next file="bottle05.ks" target="*bottle05_03b"] *bottle05_03b ;Original Line: (選ぶ権利なんて、あると思っているの?) [message window="monologue" face="alic_c_2_10.png"] (Do I have the right to choose?) [/message] ;Original Line: (そんなことが許されると?) [message window="monologue" face="alic_l_1_15.png"] (Am I allowed to do that?) [/message] ;Original Line: 「........」 [message window="heroine" face="alic_l_1_10.png"] "..." [/message] ;Original Line: (....?) [message window="monologue" face="alic_c_2_11.png"] (..?) [/message] ;Original Line: (....どうして、そんなふうに思うの?) [message window="monologue" face="alic_c_2_02.png"] (....Why am I thinking that?) [/message] [next file="bottle05.ks" target="*bottle05_04"] *bottle05_03a [se1 file="hea_se495.wav" volume="60"] ;Original Line: 「選ぶ権利なんて、あると思っているの?」 [message window="kyara" name="???" face="alic_c_1_02.png" voice="mob_0000.wav"] "Do you think you have the right to choose?" [/message] ;Original Line: 「....っ」 [message window="heroine" face="alic_c_2_05.png"] "....!" [/message] ;Original Line: 「そんなことが許されると?」 [message window="kyara" name="???" face="alic_c_2_05.png" voice="mob_0001.wav"] "You think you'll be allowed to do that?" [/message] ;Original Line: 「........」 [message window="heroine" face="alic_c_2_11.png"] "..." [/message] ;Original Line: 「許されると思っているの?」 [message window="kyara" name="???" face="alic_c_2_11.png" voice="mob_0002.wav"] "Do you think you'll be forgiven?" [/message] ;Original Line: 「........」 [message window="heroine" face="alic_l_1_15.png"] "..." [/message] ;Original Line: (....?) [message window="monologue" face="alic_l_1_10.png"] (..?) [/message] ;Original Line: (....どうして、そんなふうに思うの?) [message window="monologue" face="alic_c_2_02.png"] (....Why am I thinking that?) [/message] ;Original Line: 「許されてはいけないでしょう?」 [message window="kyara" name="???" face="alic_c_2_02.png" voice="mob_0003.wav"] "You cannot be forgiven, right?" [/message] [next file="bottle05.ks" target="*bottle05_04"] *bottle05_04 ;Original Line: (どうして、そんなふうに思わなきゃいけないの) [message window="monologue" face="alic_c_1_15.png"] (Why do I have to think like that?) [/message] ;Original Line: 歩く道を制限されなくてはならないような失敗はしていない。 [message window="togaki" face="alic_c_1_02.png"] I haven't made any mistakes to have my choices restricted like that. [/message] ;Original Line: 私は、罪を犯してなどいない。[br] 断罪されなければならないことなどない。 [message window="togaki" face="alic_c_1_02.png"] I haven't committed a sin.[br] I have nothing to be condemned for. [/message] ;Original Line: 今の私には、まだ。 [message window="togaki" face="alic_c_1_02.png"] The current me hasn't done any such thing yet. [/message] ;Original Line: 「....?」 [message window="heroine" face="alic_r_2_08.png"] "...?" [/message] ;Original Line: (今?) [message window="monologue" face="alic_r_2_13.png"] (Current?) [/message] ;Original Line: (これから先は違うの?) [message window="monologue" face="alic_r_1_14.png"] (Is it different in the future?) [/message] ;Original Line: 今の私。[br] 今の私は、今ここにいる私だ。 [message window="togaki" face="alic_c_1_02.png"] The current me.[br] My present self is the one that stands here. [/message] ;Original Line: そのはずだ。[br] これから犯す罪など、知らないはず。 [message window="togaki" face="alic_c_1_02.png"] That's how it should be.[br] I shouldn't know about any crime I would commit in the future. [/message] ;Original Line: (....あれ?) [message window="monologue" face="alic_c_1_21.png"] (....Eh?) [/message] [clearmessage] [chara3 time="100"] [se1 file="hea_se465.wav"] [bgimage file="bg_089_yume2.png" effect="ripple" time="1200"] ;Original Line: 「[print value="firstname"]」 [message window="kyara" name="???" face="alic_r_1_02.png"] "[print value="firstname"]." [/message] ;Original Line: 「!?」 [message window="heroine" face="alic_r_1_02.png"] "!?" [/message] ;Original Line: 名前を呼ばれ、振り向く。 [message window="togaki" face="alic_c_1_02.png"] I turn around when my name is called. [/message] ;Original Line: しかし、誰もいない。[br] 誰かに名前を呼ばれたのに、声が聞こえない。 [message window="togaki" face="alic_c_1_02.png"] However, there is no one there.[br] Even though I had heard someone call my name, I can no longer hear their voice. [/message] ;Original Line: 「ナイトメア?」 [message window="heroine" face="alic_r_2_02.png"] "Nightmare?" [/message] ;Original Line: ここにいそうな人の名前を呼ぶ。 [message window="togaki" face="alic_c_1_02.png"] I call the name of the person who is likely to be here. [/message] ;Original Line: しかし、誰も答えない。[br] 誰からの返事もなく、姿もない。 [message window="togaki" face="alic_c_1_02.png"] But nobody answers.[br] There is no answer, no trace of a person. [/message] ;Original Line: 何も見えない。[br] 誰もいない。 [message window="togaki" face="alic_c_1_02.png"] I can't see anything.[br] There is no one here. [/message] ;Original Line: 私を呼んだのは、誰でもない。 [message window="togaki" face="alic_c_1_02.png"] There is no one who would call me. [/message] ;Original Line: 私を受け入れてくれる世界だ。[br] このままここにいてもいいと、許してくれる。 [message window="togaki" face="alic_c_1_02.png"] This is the world that accepts me.[br] It will forgive me if I stay here like this. [/message] ;非滞在ゴーランド [if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle05.ks" comptarget="*bottle05_05"] ;非滞在ボリス [if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle05.ks" comptarget="*bottle05_05"] [next file="bottle05.ks" target="*bottle05_06"] *bottle05_05 [se1 file="hea_se495.wav" volume="60"] ;Original Line: 「今のあなたなら、許される」 [message window="kyara" name="???" face="alic_c_1_02.png" voice="mob_0004.wav"] "If it's the current you, you'll be forgiven." [/message] [next file="bottle05.ks" target="*bottle05_06"] *bottle05_06 ;Original Line: (許される?) [message window="monologue" face="alic_c_2_11.png"] (I'll be forgiven?) [/message] ;Original Line: (許してほしくなんかないのに?) [message window="monologue" face="alic_l_1_13.png"] (Even though I don't want to be?) [/message] ;Original Line: それでも、振り向けば愛おしい。 [message window="togaki" face="alic_c_1_02.png"] Still, when I turned back, I found what I was leaving behind to be so precious. [/message] ;Original Line: 優しく感じる。[br] 安心する。 [message window="togaki" face="alic_c_1_02.png"] It feels gentle.[br] It relieves me. [/message] ;Original Line: (....深い闇が?) [message window="monologue" face="alic_l_1_07.png"] (....The deep darkness does?) [/message] [se1] [bgimage file="bg_exit3.png" time="1000"] ;Original Line: 前を向けば、光の道。[br] 輝いている。 [message window="togaki" face="alic_c_1_02.png"] If I face ahead, there is a path of light before me.[br] It is shining. [/message] ;Original Line: 輝いて見えたのだ、今の私には。 [message window="togaki" face="alic_c_1_02.png"] It seems to shine in the eyes of my present self. [/message] ;Original Line: この道に惹かれるはずだ、今の私なら。 [message window="togaki" face="alic_c_1_02.png"] I should be attracted to this path, if it's the current me. [/message] [bgimage file="bg_089_yume1.png" time="1000"] ;Original Line: 振り向けば、夢ともつかない闇が広がっている。 [message window="togaki" face="alic_c_1_02.png"] When I turned around, I saw a darkness that could hardly be called a dream. [/message] ;Original Line: 今の私なら間違いなく光の道を選ぶはずなのに、決めあぐねている。[br] 光り輝く道が魅力的に思えない。 [message window="togaki" face="alic_c_1_02.png"] Even though the current me should choose this path without a doubt, I can't make the decision.[br] The shining path doesn't appeal to me. [/message] ;Original Line: ずっとここにいたいと思う。[br] 愛しい世界。 [message window="togaki" face="alic_c_1_02.png"] I think that I want to stay here forever.[br] In this world that is dear to me. [/message] ;Original Line: そう感じるのは、今の私が「今」の私ではないからで....。 [message window="togaki" face="alic_c_1_02.png"] I feel that way because my "current" self is not my "present" self.... [/message] ;Original Line: 「....?」 [message window="heroine" face="alic_c_2_11.png"] "...?" [/message] ;Original Line: (何を考えているのかしら?) [message window="monologue" face="alic_c_1_15.png"] (What am I thinking about?) [/message] [se1 file="hea_se398.wav"] [wait time="205"] ;Original Line: (....?) [message window="monologue" face="alic_c_1_21.png"] (..?) [/message] [se1 file="hea_se398.wav"] [wait time="705"] [se1 file="hea_se398.wav"] [wait time="205"] ;Original Line: 胸が痛い。 [message window="togaki" face="alic_c_1_02.png"] My chest hurts. [/message] ;Original Line: 今の私....。 [message window="togaki" face="alic_c_1_02.png"] My present self.... [/message] ;Original Line: 「今」の私は、こんなに大人びていただろうか。 [message window="togaki" face="alic_c_1_02.png"] Was my "current" self this grown up? [/message] ;Original Line: どうして、疑問に思わない?[br] 「今」の私なら、どちらを選ぶ? [message window="togaki" face="alic_c_1_02.png"] Why don't I find this strange?[br] What would my "current" self choose? [/message] ;非滞在ゴーランド [if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle05.ks" comptarget="*bottle05_07"] ;非滞在ボリス [if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle05.ks" comptarget="*bottle05_07"] [next file="bottle05.ks" target="*bottle05_08"] *bottle05_07 [se1 file="hea_se495.wav" volume="60"] ;Original Line: 「今なら、どうする?」 [message window="kyara" name="???" face="alic_c_1_02.png" voice="mob_0005.wav"] "What will you do now?" [/message] [next file="bottle05.ks" target="*bottle05_08"] *bottle05_08 ;Original Line: このとき、「今」なら自由に選べたはず。 [message window="togaki" face="alic_c_1_02.png"] At that moment, my "current" self should have the right to choose. [/message] ;Original Line: 今の私は....。 [message window="togaki" face="alic_c_1_02.png"] My present self is.... [/message] ;非滞在ゴーランド [if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle05.ks" comptarget="*bottle05_09"] ;非滞在ボリス [if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle05.ks" comptarget="*bottle05_09"] [next file="bottle05.ks" target="*bottle05_memory"] *bottle05_09 ;Original Line: 「どうしたいの?」 [message window="kyara" name="???" face="alic_c_1_02.png" voice="mob_0006.wav"] "What do you want to do?" [/message] [next file="bottle05.ks" target="*bottle05_memory"] *bottle05_memory [se1 file="hea_se465.wav"] [clearmessage] [cg2] [bgimage file="bg_black.png"] [cg file="bg_black.png" time="1000"] [cg file="bg_exit1.png"] [cg file="bg_exit2.png"] [cg file="bg_exit3.png"] [cg file="bg_exit4.png"] [cg file="bg_exit5.png"] [se1 file="hea_se427.wav"] [se2 file="hea_se304.wav"] [cg file="bg_white.png" effect="spread"] [wait time="505"] [cg file="bg_exit4.png"] [cg file="bg_exit3.png"] [cg file="bg_exit2.png"] [cg file="bg_exit1.png"] [cg] [se1] [se2] [wait time="1005"] [endmemory] ;▼ここから各キャラエンド分岐▼ ;責任感3以下ならルート分岐 [if_param_next value="karma" param="4" incomp="bottle05.ks" incomptarget="*bottle05_check02"] ;バッドエンドシス未読ならバッドエンド判定へ [if_sys_readed_next check="bad_end.ks" label="*bad_end_01" incomp="bottle05.ks" incomptarget="*bottle05_check01"] ;2013/12/24 App用課金/真相エンド:未課金なら開放なし [if_param_next value="money" index="full" param="1" incomp="bottle05.ks" incomptarget="*bottle05_check01"] ;ユリウス滞在エンドシス既読なら真相へ [if_sys_readed_next check="jul_stay_end.ks" label="*jul_stay_end_memory" comp="true_end.ks" comptarget="*true_end_01"] ;ユリウス滞在エンドシス既読なら真相へ [if_sys_readed_next check="jul_no_end.ks" label="*jul_no_end_memory" comp="true_end.ks" comptarget="*true_end_01"] ;ユリウス滞在・非滞在未読ならバッドエンド判定へ [next file="bottle05.ks" target="*bottle05_check01"] *bottle05_check01 ;ナイトメアルートなら<ナイトメアバッドエンド>へ [if_param_next value="route" param="nightmare" comp="nig_bad_end.ks" comptarget="*nig_bad_end_01"] ;それ以外は<バッドエンド>へ [next file="bad_end.ks" target="*bad_end_01"] *bottle05_check02 ;非滞在ペーター [if_readed_next check="pet_no01.ks" label="*pet_no01_01" comp="bottle05.ks" comptarget="*bottle05_nopet01"] ;非滞在エース [if_readed_next check="ace_no01.ks" label="*ace_no01_01" comp="bottle05.ks" comptarget="*bottle05_noace01"] ;非滞在ビバルディ [if_readed_next check="viv_no01.ks" label="*viv_no01_01" comp="bottle05.ks" comptarget="*bottle05_noviv01"] ;非滞在ブラッド [if_readed_next check="blo_no01.ks" label="*blo_no01_01" comp="bottle05.ks" comptarget="*bottle05_noblo01"] ;非滞在エリオット [if_readed_next check="ell_no01.ks" label="*ell_no01_01" comp="bottle05.ks" comptarget="*bottle05_noell01"] ;非滞在双子 [if_readed_next check="dad_no01.ks" label="*dad_no01_01" comp="bottle05.ks" comptarget="*bottle05_nodad01"] ;非滞在ゴーランド [if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle05.ks" comptarget="*bottle05_nogow01"] ;非滞在ボリス [if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle05.ks" comptarget="*bottle05_nobor01"] ;非滞在ユリウス [if_readed_next check="jul_no01.ks" label="*jul_no01_01" comp="bottle05.ks" comptarget="*bottle05_nojul01"] ;滞在 ;◎ルート分岐 [if_param_next value="route" param="peter" comp="bottle05.ks" comptarget="*bottle05_stay_pet01"] [if_param_next value="route" param="ace" comp="bottle05.ks" comptarget="*bottle05_stay_ace01"] [if_param_next value="route" param="vivaldi" comp="bottle05.ks" comptarget="*bottle05_stay_viv01"] [if_param_next value="route" param="blood" comp="bottle05.ks" comptarget="*bottle05_stay_blo01"] [if_param_next value="route" param="elliot" comp="bottle05.ks" comptarget="*bottle05_stay_ell01"] [if_param_next value="route" param="deedum" comp="bottle05.ks" comptarget="*bottle05_stay_dad01"] [if_param_next value="route" param="gowland" comp="bottle05.ks" comptarget="*bottle05_stay_gow01"] [if_param_next value="route" param="boris" comp="bottle05.ks" comptarget="*bottle05_stay_bor01"] [if_param_next value="route" param="julius" comp="bottle05.ks" comptarget="*bottle05_stay_jul01"] [if_param_next value="route" param="nightmare" comp="bottle05.ks" comptarget="*bottle05_stay_nig01"] ;================================================ ; 滞在 ;================================================ ;滞在ペーター ;----------------------------------------------------------------------------------------------- *bottle05_stay_pet01 ;<ペーター滞在エンド> [if_param_next value="love" index="peter" param="12" comp="pet_stay_end.ks" comptarget="*pet_stay_end_01"] ;<ペーター・ビバルディエンド> [next file="pet_viv_end.ks" target="*pet_viv_end_01"] ;----------------------------------------------------------------------------------------------- ;滞在エース ;----------------------------------------------------------------------------------------------- *bottle05_stay_ace01 ;<エース滞在エンド> [if_param_next value="love" index="ace" param="12" comp="ace_stay_end.ks" comptarget="*ace_stay_end_01"] ;<バッドエンド> [next file="bad_end.ks" target="*bad_end_01"] ;----------------------------------------------------------------------------------------------- ;滞在ビバルディ ;----------------------------------------------------------------------------------------------- *bottle05_stay_viv01 ;<ビバルディ滞在エンド> [if_param_next value="love" index="vivaldi" param="12" comp="viv_stay_end.ks" comptarget="*viv_stay_end_01"] ;<ビバルディデッドエンド> [next file="dead_end_viv02.ks" target="*dead_viv02_01"] ;----------------------------------------------------------------------------------------------- ;滞在ブラッド ;----------------------------------------------------------------------------------------------- *bottle05_stay_blo01 ;好感度充足なら<薔薇園エンド>チェックへ [if_param_next value="love" index="blood" param="11" comp="bottle05.ks" comptarget="*bottle05_stay_blo02"] ;<帽子屋ファミリーエンド> [next file="family_end.ks" target="*family_end_01"] *bottle05_stay_blo02 ;<薔薇園5>A既読なら<薔薇園エンド1>へ [if_readed_next check="rose06.ks" label="*rose06a_memory" comp="rose_end01.ks" comptarget="*rose_end01_01"] ;<薔薇園5>B既読なら<薔薇園エンド2>へ [if_readed_next check="rose06.ks" label="*rose06b_memory" comp="rose_end02.ks" comptarget="*rose_end02_01"] ;<ブラッド滞在エンド> [next file="blo_stay_end.ks" target="*blo_stay_end_01"] ;----------------------------------------------------------------------------------------------- ;滞在エリオット ;----------------------------------------------------------------------------------------------- *bottle05_stay_ell01 ;<エリオット滞在エンド> [if_param_next value="love" index="elliot" param="12" comp="ell_stay_end.ks" comptarget="*ell_stay_end_01"] ;<帽子屋ファミリーエンド> [next file="family_end.ks" target="*family_end_01"] ;----------------------------------------------------------------------------------------------- ;滞在双子 ;----------------------------------------------------------------------------------------------- *bottle05_stay_dad01 ;<双子滞在エンド> [if_param_next value="love" index="deedum" param="12" comp="dad_stay_end.ks" comptarget="*dad_stay_end_01"] ;<帽子屋ファミリーエンド> [next file="family_end.ks" target="*family_end_01"] ;----------------------------------------------------------------------------------------------- ;滞在ゴーランド ;----------------------------------------------------------------------------------------------- *bottle05_stay_gow01 ;<ゴーランド滞在エンド> [if_param_next value="love" index="gowland" param="12" comp="gow_stay_end.ks" comptarget="*gow_stay_end_01"] ;<バッドエンド> [next file="bad_end.ks" target="*bad_end_01"] ;----------------------------------------------------------------------------------------------- ;滞在ボリス ;----------------------------------------------------------------------------------------------- *bottle05_stay_bor01 ;<ボリス滞在エンド> [if_param_next value="love" index="boris" param="12" comp="bor_stay_end.ks" comptarget="*bor_stay_end_01"] ;<バッドエンド> [next file="bad_end.ks" target="*bad_end_01"] ;----------------------------------------------------------------------------------------------- ;滞在ユリウス ;----------------------------------------------------------------------------------------------- *bottle05_stay_jul01 ;<バッドエンド> [if_param_next value="love" index="julius" param="12" incomp="bad_end.ks" incomptarget="*bad_end_01"] ;ナイトメアの好感度を満たしているなら<ユリウス・ナイトメアエンド> [if_param_next value="love" index="nightmare" param="3" comp="jul_nig_end.ks" comptarget="*jul_nig_end_01"] ;<ユリウス滞在エンド> [next file="jul_stay_end.ks" target="*jul_stay_end_01"] ;----------------------------------------------------------------------------------------------- ;ナイトメア ;----------------------------------------------------------------------------------------------- *bottle05_stay_nig01 ;<バッドエンド> [if_param_next value="love" index="nightmare" param="7" incomp="nig_bad_end.ks" incomptarget="*nig_bad_end_01"] ;ナイトメアの好感度を満たしていて各08A既読なら<ナイトメア恋愛END> [if_readed_next check="nig_no08a_cas.ks" label="*nig_no08a_cas_memory" comp="nig_no_end.ks" comptarget="*nig_no_end_01"] [if_readed_next check="nig_no08a_hat.ks" label="*nig_no08a_hat_memory" comp="nig_no_end.ks" comptarget="*nig_no_end_01"] [if_readed_next check="nig_no08a_amu.ks" label="*nig_no08a_amu_memory" comp="nig_no_end.ks" comptarget="*nig_no_end_01"] [if_readed_next check="nig_no08a_tow.ks" label="*nig_no08a_tow_memory" comp="nig_no_end.ks" comptarget="*nig_no_end_01"] ;<ナイトメアエンド> [next file="nig_end.ks" target="*nig_end_01"] ;----------------------------------------------------------------------------------------------- ;================================================ ; 非滞在 ;================================================ ;----------------------------------------------------------------------------------------------- ;非滞在ペーター *bottle05_nopet01 ;<ペーター非滞在エンド> [if_param_next value="love" index="peter" param="6" comp="pet_no_end.ks" comptarget="*pet_no_end_01"] ;<バッドエンド> [next file="bad_end.ks" target="*bad_end_01"] ;----------------------------------------------------------------------------------------------- ;非滞在エース ;----------------------------------------------------------------------------------------------- *bottle05_noace01 ;<エース非滞在エンド> [if_param_next value="love" index="ace" param="6" comp="ace_no_end.ks" comptarget="*ace_no_end_01"] ;<バッドエンド> [next file="bad_end.ks" target="*bad_end_01"] ;----------------------------------------------------------------------------------------------- ;非滞在ビバルディ ;----------------------------------------------------------------------------------------------- *bottle05_noviv01 ;<バッドエンド> [if_param_next value="love" index="vivaldi" param="6" incomp="bad_end.ks" incomptarget="*bad_end_01"] ;帽子屋イベント未読なら<ビバルディ非滞在エンド> [if_readed_next check="viv_no10_hat.ks" label="*viv_no10a_08_hat" incomp="viv_no_end.ks" incomptarget="*viv_no_end_01"] ;責任感低:薔薇園エンド3 [if_param_next value="karma" param="2" incomp="rose_end03.ks" incomptarget="*rose_end03_01"] ;責任感高:薔薇園エンド4 [next file="rose_end04.ks" target="*rose_end04_01"] ;----------------------------------------------------------------------------------------------- ;非滞在ブラッド ;----------------------------------------------------------------------------------------------- *bottle05_noblo01 ;<ブラッド非滞在エンド> [if_param_next value="love" index="blood" param="6" comp="blo_no_end.ks" comptarget="*blo_no_end_01"] ;<バッドエンド> [next file="bad_end.ks" target="*bad_end_01"] ;----------------------------------------------------------------------------------------------- ;非滞在エリオット ;----------------------------------------------------------------------------------------------- *bottle05_noell01 ;<エリオット非滞在エンド> [if_param_next value="love" index="elliot" param="6" comp="ell_no_end.ks" comptarget="*ell_no_end_01"] ;<バッドエンド> [next file="bad_end.ks" target="*bad_end_01"] ;----------------------------------------------------------------------------------------------- ;非滞在双子 ;----------------------------------------------------------------------------------------------- *bottle05_nodad01 ;<双子非滞在エンド> [if_param_next value="love" index="deedum" param="6" comp="dad_no_end.ks" comptarget="*dad_no_end_01"] ;<バッドエンド> [next file="bad_end.ks" target="*bad_end_01"] ;----------------------------------------------------------------------------------------------- ;非滞在ゴーランド ;----------------------------------------------------------------------------------------------- *bottle05_nogow01 ;<ゴーランド非滞在エンド> [if_param_next value="love" index="gowland" param="6" comp="gow_no_end.ks" comptarget="*gow_no_end_01"] ;<バッドエンド> [next file="bad_end.ks" target="*bad_end_01"] ;----------------------------------------------------------------------------------------------- ;非滞在ボリス ;----------------------------------------------------------------------------------------------- *bottle05_nobor01 ;<ボリス非滞在エンド> [if_param_next value="love" index="boris" param="5" comp="bor_no_end.ks" comptarget="*bor_no_end_01"] ;<バッドエンド> [next file="bad_end.ks" target="*bad_end_01"] ;----------------------------------------------------------------------------------------------- ;非滞在ユリウス ;----------------------------------------------------------------------------------------------- *bottle05_nojul01 ;<ユリウス非滞在エンド> [if_param_next value="love" index="julius" param="6" comp="jul_no_end.ks" comptarget="*jul_no_end_01"] ;<バッドエンド> [next file="bad_end.ks" target="*bad_end_01"] ;-----------------------------------------------------------------------------------------------