using System; using UnityEngine; // Token: 0x02000195 RID: 405 public class AnimationRange_Vector3 { // Token: 0x06000B98 RID: 2968 RVA: 0x00031278 File Offset: 0x0002F478 public AnimationRange_Vector3(int repeat, float speed, float delay, MoveType moveType, Vector3 begin, Vector3 end) { this.animationRange = new AnimationRange(repeat, speed, delay, moveType); this.offsetBegin = begin; this.offsetEnd = end; this.offset = this.offsetBegin; } // Token: 0x1700018C RID: 396 // (get) Token: 0x06000B99 RID: 2969 RVA: 0x000312B8 File Offset: 0x0002F4B8 public Vector3 Offset { get { return this.offset; } } // Token: 0x1700018D RID: 397 // (get) Token: 0x06000B9A RID: 2970 RVA: 0x000312C0 File Offset: 0x0002F4C0 public bool Active { get { return this.animationRange.Active; } } // Token: 0x1700018E RID: 398 // (get) Token: 0x06000B9B RID: 2971 RVA: 0x000312D0 File Offset: 0x0002F4D0 // (set) Token: 0x06000B9C RID: 2972 RVA: 0x000312E0 File Offset: 0x0002F4E0 public float Speed { get { return this.animationRange.Speed; } set { this.animationRange.Speed = value; } } // Token: 0x1700018F RID: 399 // (get) Token: 0x06000B9D RID: 2973 RVA: 0x000312F0 File Offset: 0x0002F4F0 // (set) Token: 0x06000B9E RID: 2974 RVA: 0x000312F8 File Offset: 0x0002F4F8 public Vector3 OffsetBegin { get { return this.offsetBegin; } set { this.offsetBegin = value; } } // Token: 0x17000190 RID: 400 // (get) Token: 0x06000B9F RID: 2975 RVA: 0x00031304 File Offset: 0x0002F504 // (set) Token: 0x06000BA0 RID: 2976 RVA: 0x0003130C File Offset: 0x0002F50C public Vector3 OffsetEnd { get { return this.offsetEnd; } set { this.offsetEnd = value; } } // Token: 0x06000BA1 RID: 2977 RVA: 0x00031318 File Offset: 0x0002F518 public void Update() { this.animationRange.Update(); if (this.animationRange.Active) { float rate = this.animationRange.Rate; this.offset = this.offsetBegin * (1f - rate) + this.offsetEnd * rate; } else { this.offset = this.offsetEnd; } } // Token: 0x06000BA2 RID: 2978 RVA: 0x00031388 File Offset: 0x0002F588 public void Restart() { this.animationRange.Restart(); } // Token: 0x04000919 RID: 2329 private AnimationRange animationRange; // Token: 0x0400091A RID: 2330 private Vector3 offsetBegin; // Token: 0x0400091B RID: 2331 private Vector3 offsetEnd; // Token: 0x0400091C RID: 2332 private Vector3 offset; }