using System; using UnityEngine; // Token: 0x0200015B RID: 347 public class CharObject { // Token: 0x060009F6 RID: 2550 RVA: 0x0002C2D8 File Offset: 0x0002A4D8 public CharObject() { } // Token: 0x060009F7 RID: 2551 RVA: 0x0002C2FC File Offset: 0x0002A4FC public CharObject(char code_, int size_, int x_, int y_, BMGlyph glyph_, float scale_, Color32 col_) { this.X = x_; this.Y = y_; this.glyph = glyph_; this.size = size_; this.width = size_; this.height = size_; this.scale = scale_; this.code = code_; this.color = col_; } // Token: 0x060009F8 RID: 2552 RVA: 0x0002C364 File Offset: 0x0002A564 public CharObject(char code_, int size_, int x_, int y_) { this.X = x_; this.Y = y_; this.glyph = null; this.size = size_; this.width = size_; this.height = size_; this.scale = 0f; this.code = code_; this.color = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue); } // Token: 0x1700013A RID: 314 // (get) Token: 0x060009F9 RID: 2553 RVA: 0x0002C3E4 File Offset: 0x0002A5E4 public int Width { get { return this.width; } } // Token: 0x1700013B RID: 315 // (get) Token: 0x060009FA RID: 2554 RVA: 0x0002C3EC File Offset: 0x0002A5EC public int Height { get { return this.height; } } // Token: 0x0400081A RID: 2074 public int X; // Token: 0x0400081B RID: 2075 public int Y; // Token: 0x0400081C RID: 2076 public BMGlyph glyph; // Token: 0x0400081D RID: 2077 public int width; // Token: 0x0400081E RID: 2078 public int height; // Token: 0x0400081F RID: 2079 public int size; // Token: 0x04000820 RID: 2080 public char code; // Token: 0x04000821 RID: 2081 public Color32 color = default(Color32); // Token: 0x04000822 RID: 2082 public float scale; }