using Qoo.Game; using System; using System.Collections; using UnityEngine; // Token: 0x0200010C RID: 268 public class GalleryInputNameKeyboardWindow : BaseWindow { // Token: 0x0600070E RID: 1806 RVA: 0x0001E298 File Offset: 0x0001C498 protected sealed override void BeforeInit() { UnityTask.SetMainTask(this.Run()); } // Token: 0x0600070F RID: 1807 RVA: 0x0001E2A8 File Offset: 0x0001C4A8 public IEnumerator Run() { string initvalue = UIValue.GalleryInputNameDialog_Name; string initvalue2 = UIValue.GalleryInputNameDialog_LastName; yield return NameInputKeyboard.Open(initvalue, initvalue2, false); /*switch (Application.platform) { case RuntimePlatform.IPhonePlayer: case RuntimePlatform.Android: yield return NameInputKeyboard.Open(initvalue, false); goto IL_82; }*/ //NameInputKeyboard.DebugInputText = initvalue; IL_82: UIValue.GalleryInputNameDialog_Name = NameInputKeyboard.InputText; UIValue.GalleryInputNameDialog_LastName = NameInputKeyboard.InputTextLastName; UIValue.GalleryInputNameDialog_Exit = GalleryInputNameDialogExitType.INPUT; base.DeleteLastAddScene(); NameInputKeyboard.Close(); yield break; } }