using System; using Qoo.Memory; namespace Qoo.AM.Game { // Token: 0x02000028 RID: 40 public class SysSaveData { // Token: 0x17000022 RID: 34 // (get) Token: 0x0600010E RID: 270 RVA: 0x00005D74 File Offset: 0x00003F74 public byte[] Data { get { return this.m_Data.Data.ToArray(); } } // Token: 0x17000023 RID: 35 // (get) Token: 0x0600010F RID: 271 RVA: 0x00005D88 File Offset: 0x00003F88 public SYS_SAVE_DATA LoadData { get { return this.m_SysData; } } // Token: 0x06000110 RID: 272 RVA: 0x00005D90 File Offset: 0x00003F90 public byte[] Save() { this.m_Data.Clear(); this.m_SysData = new SYS_SAVE_DATA(); this.m_SysData.Ready(); if (this.m_SysData.Save(this.m_Data)) { return this.m_Data.Data.ToArray(); } return null; } // Token: 0x06000111 RID: 273 RVA: 0x00005DE8 File Offset: 0x00003FE8 public bool Load(byte[] data_) { if (data_ != null && data_.Length > 0) { this.m_Data = new MemFile(data_); this.m_SysData = new SYS_SAVE_DATA(); this.m_SysData.Ready(); return this.m_SysData.Load(this.m_Data); } return false; } // Token: 0x0400011D RID: 285 private MemFile m_Data = new MemFile(null); // Token: 0x0400011E RID: 286 private SYS_SAVE_DATA m_SysData; } }