using System; using UnityEngine; // Token: 0x02000192 RID: 402 public class IImageAnimation { // Token: 0x06000B8A RID: 2954 RVA: 0x00031064 File Offset: 0x0002F264 public virtual void Update() { } // Token: 0x06000B8B RID: 2955 RVA: 0x00031068 File Offset: 0x0002F268 public virtual bool Active() { return true; } // Token: 0x06000B8C RID: 2956 RVA: 0x0003106C File Offset: 0x0002F26C public virtual void Restart() { } // Token: 0x06000B8D RID: 2957 RVA: 0x00031070 File Offset: 0x0002F270 public virtual Vector3 CalcPosition(Vector3 position) { return position; } // Token: 0x06000B8E RID: 2958 RVA: 0x00031074 File Offset: 0x0002F274 public virtual Vector3 CalcScale(Vector3 scale) { return scale; } // Token: 0x06000B8F RID: 2959 RVA: 0x00031078 File Offset: 0x0002F278 public virtual Color CalcColor(Color color) { return color; } }