using System; using Qoo; using UnityEngine; // Token: 0x0200015A RID: 346 public class UnitySprite { // Token: 0x060009C5 RID: 2501 RVA: 0x0002B634 File Offset: 0x00029834 public UnitySprite(bool IsSprite = true, GameObject parent = null, bool IsText = false) { this.id = (UnitySprite.id_base += 1U); if (!IsText) { this.obj = CreateSprite.Create(); } else { this.obj = CreateSprite.CreateTextSprite(); } this.obj.transform.parent = parent.transform; if (IsSprite) { this.obj.layer = LayerMask.NameToLayer("Sprite"); this.IsUseTex = true; } else { this.obj.layer = 0; this.IsUseTex = false; } } // Token: 0x1700012F RID: 303 // (get) Token: 0x060009C6 RID: 2502 RVA: 0x0002B700 File Offset: 0x00029900 // (set) Token: 0x060009C7 RID: 2503 RVA: 0x0002B708 File Offset: 0x00029908 public virtual int x { get { return this.m_nX; } set { this.m_nX = value; } } // Token: 0x17000130 RID: 304 // (get) Token: 0x060009C8 RID: 2504 RVA: 0x0002B714 File Offset: 0x00029914 // (set) Token: 0x060009C9 RID: 2505 RVA: 0x0002B71C File Offset: 0x0002991C public virtual int y { get { return this.m_nY; } set { this.m_nY = value; } } // Token: 0x17000131 RID: 305 // (get) Token: 0x060009CA RID: 2506 RVA: 0x0002B728 File Offset: 0x00029928 // (set) Token: 0x060009CB RID: 2507 RVA: 0x0002B730 File Offset: 0x00029930 public virtual int z { get { return this.m_nZ; } set { this.m_nZ = value; } } // Token: 0x17000132 RID: 306 // (get) Token: 0x060009CC RID: 2508 RVA: 0x0002B73C File Offset: 0x0002993C // (set) Token: 0x060009CD RID: 2509 RVA: 0x0002B744 File Offset: 0x00029944 public virtual int w { get { return this.m_nW; } set { this.m_nW = value; } } // Token: 0x17000133 RID: 307 // (get) Token: 0x060009CE RID: 2510 RVA: 0x0002B750 File Offset: 0x00029950 // (set) Token: 0x060009CF RID: 2511 RVA: 0x0002B758 File Offset: 0x00029958 public virtual int h { get { return this.m_nH; } set { this.m_nH = value; } } // Token: 0x17000134 RID: 308 // (get) Token: 0x060009D0 RID: 2512 RVA: 0x0002B764 File Offset: 0x00029964 // (set) Token: 0x060009D1 RID: 2513 RVA: 0x0002B76C File Offset: 0x0002996C public virtual int OrgW { get { return this.orgW; } protected set { this.orgW = value; } } // Token: 0x17000135 RID: 309 // (get) Token: 0x060009D2 RID: 2514 RVA: 0x0002B778 File Offset: 0x00029978 // (set) Token: 0x060009D3 RID: 2515 RVA: 0x0002B780 File Offset: 0x00029980 public virtual int OrgH { get { return this.orgH; } protected set { this.orgH = value; } } // Token: 0x17000136 RID: 310 // (get) Token: 0x060009D4 RID: 2516 RVA: 0x0002B78C File Offset: 0x0002998C // (set) Token: 0x060009D5 RID: 2517 RVA: 0x0002B794 File Offset: 0x00029994 public virtual bool Show { get { return this.isShow; } set { this.isShow = value; } } // Token: 0x17000137 RID: 311 // (get) Token: 0x060009D6 RID: 2518 RVA: 0x0002B7A0 File Offset: 0x000299A0 // (set) Token: 0x060009D7 RID: 2519 RVA: 0x0002B7A8 File Offset: 0x000299A8 public virtual int Effect { get { return this.m_nEffect; } set { this.m_nEffect = value; } } // Token: 0x17000138 RID: 312 // (get) Token: 0x060009D8 RID: 2520 RVA: 0x0002B7B4 File Offset: 0x000299B4 // (set) Token: 0x060009D9 RID: 2521 RVA: 0x0002B7BC File Offset: 0x000299BC public virtual Color32 FxColor { get { return this.m_colorFx; } set { this.m_colorFx = value; } } // Token: 0x17000139 RID: 313 // (get) Token: 0x060009DA RID: 2522 RVA: 0x0002B7C8 File Offset: 0x000299C8 public virtual bool IsTexRelease { get { return true; } } // Token: 0x060009DB RID: 2523 RVA: 0x0002B7CC File Offset: 0x000299CC public bool Reset() { this.DeleteMaterial(); if (this.obj != null && this.obj.GetComponent().sharedMesh != null) { this.obj.GetComponent().sharedMesh.Clear(); UnityEngine.Object.Destroy(this.obj.GetComponent().sharedMesh); this.obj.GetComponent().sharedMesh = null; } if (this.obj != null) { UnityEngine.Object.Destroy(this.obj); } this.obj = null; this.tex = null; return true; } // Token: 0x060009DC RID: 2524 RVA: 0x0002B874 File Offset: 0x00029A74 public void DeleteMaterial() { if (this.obj != null && this.obj.GetComponent() != null && this.obj.GetComponent().material != null && this.obj.GetComponent().material.shader != null) { UnityEngine.Object.Destroy(this.obj.GetComponent().material); this.obj.GetComponent().material = null; } } // Token: 0x060009DD RID: 2525 RVA: 0x0002B90C File Offset: 0x00029B0C public void SetMaterial(string shader_name) { this.DeleteMaterial(); this.obj.GetComponent().material = new Material(Resources.Load(shader_name) as Shader); } // Token: 0x060009DE RID: 2526 RVA: 0x0002B940 File Offset: 0x00029B40 public virtual void Update(int ScrW, int ScrH, float worldZ) { if (this.OldBrend != this.Brend) { switch (this.Brend) { case SPRITE_DRAW_MODE.MUL: this.SetMaterial("Shader/Sprite/Sprite"); break; case SPRITE_DRAW_MODE.MUL_NOTEXALPHA: this.SetMaterial("Shader/Sprite/Sprite NoTexAlpha"); break; case SPRITE_DRAW_MODE.ADD: this.SetMaterial("Shader/Sprite/Sprite Add"); break; case SPRITE_DRAW_MODE.SUB: this.SetMaterial("Shader/Sprite/Sprite Sub"); break; case SPRITE_DRAW_MODE.TEX_ALPHA: this.SetMaterial("Shader/Sprite/Sprite Flash"); break; case SPRITE_DRAW_MODE.BACK: this.SetMaterial("Shader/Sprite/Sprite Back"); break; } this.OldBrend = this.Brend; } if (this.IsUseTex) { if (this.tex != null) { this.obj.GetComponent().material.mainTexture = this.tex.m_Texture; } else { this.obj.GetComponent().material.mainTexture = null; } } this.UpdateUVAnim(); if (this.obj.activeSelf != this.Show) { this.obj.SetActive(this.Show); } this.obj.transform.localPosition = new Vector3((float)(this.x + this.m_nFx - ScrW / 2), (float)(-(float)this.y + this.m_nFy + ScrH / 2), worldZ); if (this.obj.transform.localScale != new Vector3((float)this.w, (float)this.h, 0f)) { this.obj.transform.localScale = new Vector3((float)this.w, (float)this.h, 0f); } if (this.Brend != SPRITE_DRAW_MODE.OTHER) { this.obj.GetComponent().material.SetVector("_UVWH", new Vector4((float)this.U / (float)this.OrgW, (float)(this.OrgH - this.V) / (float)this.OrgH - (float)this.VH / (float)this.OrgH, (float)this.UW / (float)this.OrgW, (float)this.VH / (float)this.OrgH)); SPRITE_DRAW_MODE brend = this.Brend; if (brend == SPRITE_DRAW_MODE.TEX_ALPHA) { this.obj.GetComponent().material.SetColor("_EffectColor", this.m_colorFx); } } this.obj.GetComponent().material.color = new Color((float)this.R / 255f, (float)this.G / 255f, (float)this.B / 255f, (float)this.A / 255f); } // Token: 0x060009DF RID: 2527 RVA: 0x0002BC1C File Offset: 0x00029E1C public void SetImage(UnityTexture tex_) { if (this.tex != null && this.tex != tex_) { Singleton.Instance.ReleaseTexture(this.tex, false); } this.tex = tex_; if (this.obj) { if (this.tex == null) { int num = 0; this.OrgW = num; this.w = (this.UW = num); num = 0; this.OrgH = num; this.h = (this.VH = num); } else { if (!this.tex.IsInit) { Qoo.Debug.Print("+++++間に合ってない。" + this.tex.m_Name); } int num = this.tex.m_Texture.width; this.OrgW = num; this.w = (this.UW = num); num = this.tex.m_Texture.height; this.OrgH = num; this.h = (this.VH = num); this.w = (int)((float)this.w * this.tex.m_Scale.w); this.h = (int)((float)this.h * this.tex.m_Scale.h); } } } // Token: 0x060009E0 RID: 2528 RVA: 0x0002BD64 File Offset: 0x00029F64 public void SetRenderImage(Texture offscreen, int w_, int h_) { if (this.obj) { if (offscreen == null) { this.A = 0; } this.obj.GetComponent().material.mainTexture = offscreen; this.OrgW = w_; this.UW = w_; this.w = w_; this.OrgH = h_; this.VH = h_; this.h = h_; } } // Token: 0x060009E1 RID: 2529 RVA: 0x0002BDDC File Offset: 0x00029FDC public void SetMaterial(Material mat_, int screenW, int screenH) { this.IsUseTex = false; if (this.obj) { this.obj.GetComponent().material = mat_; this.OrgW = screenW; this.UW = screenW; this.w = screenW; this.OrgH = screenH; this.VH = screenH; this.h = screenH; } } // Token: 0x060009E2 RID: 2530 RVA: 0x0002BE44 File Offset: 0x0002A044 public void ResetUVAnim() { this.UVAnimCnt = -1; this.UVAnimIndex = 0; } // Token: 0x060009E3 RID: 2531 RVA: 0x0002BE54 File Offset: 0x0002A054 public void UpdateUVAnim() { if (!this.UVAnimOn) { return; } if (this.PtnNumX <= 1 && this.PtnNumY <= 1) { this.UVAnimOn = false; return; } if (this.UVAnimCnt >= this.UVAnimWait) { this.UVAnimCnt = 0; this.UVAnimIndex++; if (this.UVAnimIndex >= this.PtnNumX * this.PtnNumY) { if (this.UVAnimRepeat) { this.UVAnimIndex %= this.PtnNumX * this.PtnNumY; } else { this.UVAnimIndex = this.PtnNumX * this.PtnNumY - 1; this.UVAnimOn = false; } } } else { this.UVAnimCnt++; } if (this.UVAnimIndex >= 0 && this.UVAnimIndex < this.PtnNumX * this.PtnNumY) { this.SetPtnPos(this.UVAnimIndex % this.PtnNumX, this.UVAnimIndex / this.PtnNumX); } } // Token: 0x060009E4 RID: 2532 RVA: 0x0002BF68 File Offset: 0x0002A168 public void SetPtnPos(int nPosX, int nPosY) { if (nPosX < this.PtnNumX && nPosY < this.PtnNumY) { this.w = (this.UW = this.OrgW / this.PtnNumX); this.h = (this.VH = this.OrgH / this.PtnNumY); this.U = this.UW * nPosX; this.V = this.VH * nPosY; if (this.tex != null) { this.w = (int)((float)this.w * this.tex.m_Scale.w); this.h = (int)((float)this.h * this.tex.m_Scale.h); } } } // Token: 0x060009E5 RID: 2533 RVA: 0x0002C02C File Offset: 0x0002A22C public void SetPtnNum(int nNumX, int nNumY) { this.PtnNumX = nNumX; this.PtnNumY = nNumY; } // Token: 0x060009E6 RID: 2534 RVA: 0x0002C03C File Offset: 0x0002A23C public void EnableUVAnim(bool bOn) { this.UVAnimOn = bOn; } // Token: 0x060009E7 RID: 2535 RVA: 0x0002C048 File Offset: 0x0002A248 public bool IsEnableUVAnim() { return this.UVAnimOn; } // Token: 0x060009E8 RID: 2536 RVA: 0x0002C050 File Offset: 0x0002A250 public void RepeatUVAnim(bool bOn) { this.UVAnimRepeat = bOn; } // Token: 0x060009E9 RID: 2537 RVA: 0x0002C05C File Offset: 0x0002A25C public void SetUVAnimWait(int nWait) { this.UVAnimWait = nWait; } // Token: 0x060009EA RID: 2538 RVA: 0x0002C068 File Offset: 0x0002A268 public void SetCenterPosH() { this.x = (960 - this.w) / 2; } // Token: 0x060009EB RID: 2539 RVA: 0x0002C080 File Offset: 0x0002A280 public void SetRightPosH() { this.x = 960 - this.w; } // Token: 0x060009EC RID: 2540 RVA: 0x0002C094 File Offset: 0x0002A294 public void SetCenterPosV() { this.y = (544 - this.h) / 2; } // Token: 0x060009ED RID: 2541 RVA: 0x0002C0AC File Offset: 0x0002A2AC public void SetBottomPosV() { if (this.h < 544) { this.y = 544 - this.h; } else { this.y = 0; } } // Token: 0x060009EE RID: 2542 RVA: 0x0002C0E8 File Offset: 0x0002A2E8 public void SetName(string name) { if (this.obj) { this.obj.transform.name = name; } } // Token: 0x060009EF RID: 2543 RVA: 0x0002C10C File Offset: 0x0002A30C public void SetColor(Color32 col) { this.R = col.r; this.G = col.g; this.B = col.b; this.A = col.a; } // Token: 0x060009F0 RID: 2544 RVA: 0x0002C150 File Offset: 0x0002A350 public void SetSize(int w_, int h_) { this.w = w_; this.h = h_; } // Token: 0x060009F1 RID: 2545 RVA: 0x0002C160 File Offset: 0x0002A360 public void SetFxPos(int x_, int y_) { this.m_nFx = x_; this.m_nFy = y_; } // Token: 0x060009F2 RID: 2546 RVA: 0x0002C170 File Offset: 0x0002A370 public void CalcRenderImageOffset(int width, int height) { float num = (float)this.OrgW / (float)this.OrgH; float num2 = (float)width / (float)height; if (num2 < num) { float num3 = (float)width / (float)this.OrgW; float num4 = (float)this.OrgH * num3; this.w = width; this.h = (int)num4; this.y = (height - (int)num4) / 2; } else if (num2 > num) { float num5 = (float)height / (float)this.OrgH; float num6 = (float)this.OrgW * num5; this.w = (int)num6; this.h = height; this.y = 0; this.x = (width - (int)num6) / 2; } else { this.w = width; this.h = height; this.y = 0; } } // Token: 0x060009F3 RID: 2547 RVA: 0x0002C22C File Offset: 0x0002A42C internal void SetPos(int iX, int iY, int z_) { this.x = iX; this.y = iY; this.z = z_; } // Token: 0x060009F4 RID: 2548 RVA: 0x0002C244 File Offset: 0x0002A444 internal bool IsEqualCg(string idCG) { return this.tex != null && this.tex.m_Name == ManTexture.NormalizeName(idCG); } // Token: 0x060009F5 RID: 2549 RVA: 0x0002C26C File Offset: 0x0002A46C public bool IsHit(Point2 pos_) { return this.Show && this.x <= pos_.x && pos_.x < this.x + this.w && this.y <= pos_.y && pos_.y < this.y + this.h; } // Token: 0x040007F6 RID: 2038 public uint id; // Token: 0x040007F7 RID: 2039 private int m_nX; // Token: 0x040007F8 RID: 2040 private int m_nY; // Token: 0x040007F9 RID: 2041 private int m_nZ; // Token: 0x040007FA RID: 2042 private int m_nFx; // Token: 0x040007FB RID: 2043 private int m_nFy; // Token: 0x040007FC RID: 2044 private int m_nW; // Token: 0x040007FD RID: 2045 private int m_nH; // Token: 0x040007FE RID: 2046 public int U; // Token: 0x040007FF RID: 2047 public int V; // Token: 0x04000800 RID: 2048 public int UW; // Token: 0x04000801 RID: 2049 public int VH; // Token: 0x04000802 RID: 2050 private int orgW; // Token: 0x04000803 RID: 2051 private int orgH; // Token: 0x04000804 RID: 2052 private bool isShow = true; // Token: 0x04000805 RID: 2053 public float Rotate; // Token: 0x04000806 RID: 2054 public int PtnNumX; // Token: 0x04000807 RID: 2055 public int PtnNumY; // Token: 0x04000808 RID: 2056 public int UVAnimWait; // Token: 0x04000809 RID: 2057 public int UVAnimCnt; // Token: 0x0400080A RID: 2058 public int UVAnimIndex; // Token: 0x0400080B RID: 2059 public bool UVAnimOn; // Token: 0x0400080C RID: 2060 public bool UVAnimRepeat; // Token: 0x0400080D RID: 2061 public byte R = byte.MaxValue; // Token: 0x0400080E RID: 2062 public byte G = byte.MaxValue; // Token: 0x0400080F RID: 2063 public byte B = byte.MaxValue; // Token: 0x04000810 RID: 2064 public byte A = byte.MaxValue; // Token: 0x04000811 RID: 2065 public byte Bright; // Token: 0x04000812 RID: 2066 public Color32 m_colorFx; // Token: 0x04000813 RID: 2067 public SPRITE_DRAW_MODE Brend; // Token: 0x04000814 RID: 2068 public SPRITE_DRAW_MODE OldBrend; // Token: 0x04000815 RID: 2069 private int m_nEffect; // Token: 0x04000816 RID: 2070 public GameObject obj; // Token: 0x04000817 RID: 2071 public UnityTexture tex; // Token: 0x04000818 RID: 2072 protected bool IsUseTex; // Token: 0x04000819 RID: 2073 private static uint id_base; }