using System.Collections; using System.Collections.Generic; using UnityEngine; public class RebootGame : MonoBehaviour { // Start is called before the first frame update void Start() { int test = 0; while (UnityEngine.SceneManagement.SceneManager.loadedSceneCount > 1) { UnityEngine.Debug.Log(UnityEngine.SceneManagement.SceneManager.loadedSceneCount); } this.gameObject.GetComponent().enabled = true; } // Update is called once per frame void Update() { } }