using System; using System.Collections.Generic; using Assets.Scripts; using Qoo.Application; using Qoo.Game; using UnityEngine; // Token: 0x02000135 RID: 309 public class TitleWindow : BaseWindow { // Token: 0x06000848 RID: 2120 RVA: 0x0002534C File Offset: 0x0002354C protected sealed override string GetBGMName() { return "sysbgm_title"; } // Token: 0x06000849 RID: 2121 RVA: 0x00025354 File Offset: 0x00023554 protected sealed override void OnAwake() { SceneManager.ClearSceneStack(); if (TitleWindow.titleCall == null) { TitleWindow.titleCall = new TitleWindow.TitleCall(); } this.state = TitleWindow.STATE.WAIT_INPUT; } // Token: 0x0600084A RID: 2122 RVA: 0x00025384 File Offset: 0x00023584 protected sealed override string[] newSceneTextureNameArray() { string str = (!base.IsTrial) ? string.Empty : "_tri"; return new string[] { "screen/title/title_base", "screen/title/title_0", "screen/title/title_1" + str, "screen/title/title_2", "screen/title/title_3", "screen/title/title_4" + str, "screen/title/title_5", "screen/title/restore" }; } // Token: 0x0600084B RID: 2123 RVA: 0x00025400 File Offset: 0x00023600 protected sealed override void AfterInit() { if (base.IsTrial) { base.GetActionButton("Btn1").ActionEnable = false; } base.GameObjectShow("BtnGuard", false); GameData.ResetVoiceCheck(); } // Token: 0x0600084C RID: 2124 RVA: 0x0002543C File Offset: 0x0002363C protected sealed override BaseWindow.UIComponent[] newComponentArray() { List components; string str = (!base.IsTrial) ? string.Empty : "_tri"; components = new List { new BaseWindow.UIImage("BackGround", 0, 0, this.wndz, "screen/title/title_base", true, true), new BaseWindow.UIButton("Btn0", 171, 272, this.wndz + 1, "screen/title/title_0", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn1", 378, 272, this.wndz + 1, "screen/title/title_1" + str, true, true, 1, 2, 0), new BaseWindow.UIButton("Btn2", 585, 272, this.wndz + 1, "screen/title/title_2", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn3", 171, 404, this.wndz + 1, "screen/title/title_3", true, true, 1, 2, 0), new BaseWindow.UIButton("Btn4", 378, 404, this.wndz + 1, "screen/title/title_4" + str, true, true, 1, 2, 0), new BaseWindow.UIButton("Btn5", 585, 404, this.wndz + 1, "screen/title/title_5", true, true, 1, 2, 0), new BaseWindow.UIButton("BtnRestore", 814, 472, this.wndz + 1, "screen/title/restore", !base.IsTrial, !base.IsTrial, 1, 2, 0), new BaseWindow.UICollision("BtnGuard", 0, 0, this.wndz + 3, 960, 544), new BaseWindow.UIButton("BtnScreenRes", 16, 472, this.wndz + 1, "screen/title/restore", !base.IsTrial, !base.IsTrial, 1, 2, 0) }; if (UnityApp.Instance.locale != LocaleEnum.Japanese) { components.Add(new BaseWindow.UIButton("BtnCredits", 16, 402, this.wndz + 1, "screen/title/restore", !base.IsTrial, !base.IsTrial, 1, 2, 0)); } return components.ToArray(); } // Token: 0x0600084D RID: 2125 RVA: 0x000255E8 File Offset: 0x000237E8 protected sealed override void OnBaseWindowUpdate() { switch (this.state) { case TitleWindow.STATE.WAIT_SE_STOP: if (!base.IsPlayerSEPlaying()) { this.OnWaitSE(); } break; } } // Token: 0x0600084E RID: 2126 RVA: 0x00025634 File Offset: 0x00023834 protected sealed override void OnBaseWindowOnButton(string obj) { TitleWindow.STATE state = this.state; if (state != TitleWindow.STATE.WAIT_INPUT) { return; } switch (obj) { case "Btn0": this.OnButtonStartAdvMode(0); break; case "Btn1": if (!base.IsTrial) { this.OnButtonStartAdvMode(1); } break; case "Btn2": base.PlaySE_Ok(); UIValue.SaveLoadType = SaveLoadType.LOAD; UIValue.SaveLoadCallType = SaveLoadCallType.TITLE; SceneManager.ChangeScene(UIValue.SCENE_SAVELOAD); break; case "Btn3": base.PlaySE_Ok(); SceneManager.ChangeScene(UIValue.SCENE_GALLERYMENU); break; case "Btn4": base.PlaySE_Ok(); UIValue.GalleryCharactor = 10; SceneManager.ChangeScene(UIValue.SCENE_INTRODUCTION); break; case "Btn5": base.PlaySE_Ok(); SceneManager.ChangeScene(UIValue.SCENE_HELP); break; case "BtnRestore": Application.Quit(); //base.PlaySE_Ok(); //base.AddScene(UIValue.SCENE_TITLERESTORE); break; case "BtnCredits": base.PlaySE_Ok(); SceneManager.ChangeScene(UIValue.SCENE_TITLECREDITS); break; case "BtnScreenRes": base.PlaySE_Ok(); SceneManager.ChangeScene(UIValue.SCENE_SCREENRESSETTING); break; } } // Token: 0x0600084F RID: 2127 RVA: 0x000257A8 File Offset: 0x000239A8 private void OnButtonStartAdvMode(int buttonId) { base.GameObjectShow("BtnGuard", true); base.PlaySE_Ok(); base.PlayPlayerSE(TitleWindow.titleCall.getVoiceId().ToString("sysse_call00")); this.state = TitleWindow.STATE.WAIT_SE_STOP; App.SetAdvMode(buttonId); } // Token: 0x06000850 RID: 2128 RVA: 0x000257F4 File Offset: 0x000239F4 private void OnWaitSE() { SceneManager.ChangeScene(UIValue.SCENE_ADVMODE); this.state = TitleWindow.STATE.END; } // Token: 0x04000742 RID: 1858 private readonly int wndz; // Token: 0x04000743 RID: 1859 private static TitleWindow.TitleCall titleCall; // Token: 0x04000744 RID: 1860 private TitleWindow.STATE state; // Token: 0x02000136 RID: 310 private class TitleCall { // Token: 0x06000851 RID: 2129 RVA: 0x00025808 File Offset: 0x00023A08 public TitleCall() { this.table = new int[this.variation]; this.index = 0; this.Init(); } // Token: 0x06000852 RID: 2130 RVA: 0x00025840 File Offset: 0x00023A40 public int getVoiceId() { int result = this.table[this.index++]; if (this.index == this.variation) { this.Init(); } return result; } // Token: 0x06000853 RID: 2131 RVA: 0x00025880 File Offset: 0x00023A80 private void Init() { for (int i = 0; i < this.variation; i++) { this.table[i] = this.top + i; } this.Shuffle(this.table); this.index = 0; } // Token: 0x06000854 RID: 2132 RVA: 0x000258C8 File Offset: 0x00023AC8 private void Shuffle(T[] array) { for (int i = array.Length; i > 1; i--) { int num = UnityEngine.Random.Range(0, i); T t = array[num]; array[num] = array[i - 1]; array[i - 1] = t; } } // Token: 0x04000746 RID: 1862 private readonly int variation = 10; // Token: 0x04000747 RID: 1863 private readonly int top = 1; // Token: 0x04000748 RID: 1864 private int[] table; // Token: 0x04000749 RID: 1865 private int index; } // Token: 0x02000137 RID: 311 private enum STATE { // Token: 0x0400074B RID: 1867 WAIT_INPUT, // Token: 0x0400074C RID: 1868 WAIT_SE_STOP, // Token: 0x0400074D RID: 1869 END } }