using System; using System.Collections.Generic; using UnityEngine; namespace Prime31 { // Token: 0x0200000E RID: 14 public class ThreadingCallbackHelper : MonoBehaviour { // Token: 0x06000054 RID: 84 RVA: 0x00004578 File Offset: 0x00002778 public void addActionToQueue(Action action) { object actions = this._actions; lock (actions) { this._actions.Add(action); } } // Token: 0x06000055 RID: 85 RVA: 0x000045BC File Offset: 0x000027BC private void Update() { object actions = this._actions; lock (actions) { this._currentActions.AddRange(this._actions); this._actions.Clear(); } for (int i = 0; i < this._currentActions.Count; i++) { this._currentActions[i](); } this._currentActions.Clear(); } // Token: 0x06000056 RID: 86 RVA: 0x0000464C File Offset: 0x0000284C public void disableIfEmpty() { object actions = this._actions; lock (actions) { if (this._actions.Count == 0) { base.enabled = false; } } } // Token: 0x04000022 RID: 34 private List _actions = new List(); // Token: 0x04000023 RID: 35 private List _currentActions = new List(); } }