using System; using UnityEngine; namespace Qoo.Input { // Token: 0x0200002E RID: 46 public static class KsInput { // Token: 0x17000029 RID: 41 // (get) Token: 0x06000167 RID: 359 RVA: 0x00006724 File Offset: 0x00004924 // (set) Token: 0x06000168 RID: 360 RVA: 0x0000672C File Offset: 0x0000492C public static INPUT_STATE State { get { return KsInput.m_eState; } set { if (KsInput.m_eState != value) { } KsInput.m_eState = value; } } // TODO add default initialization later //= INPUT_STATE.WAIT; // Token: 0x1700002A RID: 42 // (get) Token: 0x06000169 RID: 361 RVA: 0x00006740 File Offset: 0x00004940 // (set) Token: 0x0600016A RID: 362 RVA: 0x00006748 File Offset: 0x00004948 public static bool IsLock { get; private set; } // TODO add default initialization later //= false; // Token: 0x1700002B RID: 43 // (get) Token: 0x0600016B RID: 363 RVA: 0x00006750 File Offset: 0x00004950 // (set) Token: 0x0600016C RID: 364 RVA: 0x00006758 File Offset: 0x00004958 public static bool Pause { get; set; } // Token: 0x1700002C RID: 44 // (get) Token: 0x0600016D RID: 365 RVA: 0x00006760 File Offset: 0x00004960 public static bool IsJump { get { return KsInput.State == INPUT_STATE.JUMP_NEXT || KsInput.State == INPUT_STATE.JUMP_BACK; } } // Token: 0x1700002D RID: 45 // (get) Token: 0x0600016E RID: 366 RVA: 0x00006778 File Offset: 0x00004978 public static bool IsRewind { get { return KsInput.State == INPUT_STATE.BACK || KsInput.State == INPUT_STATE.JUMP_BACK; } } // Token: 0x1700002E RID: 46 // (get) Token: 0x0600016F RID: 367 RVA: 0x00006790 File Offset: 0x00004990 public static bool IsSkip { get { return KsInput.State == INPUT_STATE.NEXT; } } // Token: 0x1700002F RID: 47 // (get) Token: 0x06000170 RID: 368 RVA: 0x0000679C File Offset: 0x0000499C public static bool IsAuto { get { return KsInput.State == INPUT_STATE.AUTO; } } // Token: 0x17000030 RID: 48 // (get) Token: 0x06000171 RID: 369 RVA: 0x000067A8 File Offset: 0x000049A8 public static bool IsHide { get { return KsInput.State == INPUT_STATE.HIDE; } } // Token: 0x17000031 RID: 49 // (get) Token: 0x06000172 RID: 370 RVA: 0x000067B4 File Offset: 0x000049B4 // (set) Token: 0x06000173 RID: 371 RVA: 0x000067BC File Offset: 0x000049BC public static bool IsMenu { get { return KsInput.m_isMenu; } private set { KsInput.m_isMenu = value; } } // Token: 0x17000032 RID: 50 // (get) Token: 0x06000174 RID: 372 RVA: 0x000067C4 File Offset: 0x000049C4 // (set) Token: 0x06000175 RID: 373 RVA: 0x000067CC File Offset: 0x000049CC public static bool IsBackLog { get { return KsInput.m_isBacklog; } private set { KsInput.m_isBacklog = value; } } // Token: 0x17000033 RID: 51 // (get) Token: 0x06000176 RID: 374 RVA: 0x000067D4 File Offset: 0x000049D4 // (set) Token: 0x06000177 RID: 375 RVA: 0x000067DC File Offset: 0x000049DC public static bool Enable { get { return KsInput.m_isEnable; } set { KsInput.m_isEnable = value; } } // Token: 0x17000034 RID: 52 // (get) Token: 0x06000178 RID: 376 RVA: 0x000067E4 File Offset: 0x000049E4 // (set) Token: 0x06000179 RID: 377 RVA: 0x000067EC File Offset: 0x000049EC public static bool IsTrig { get { return KsInput.m_isTrg; } set { KsInput.m_isTrg = value; } } // Token: 0x17000035 RID: 53 // (get) Token: 0x0600017A RID: 378 RVA: 0x000067F4 File Offset: 0x000049F4 // (set) Token: 0x0600017B RID: 379 RVA: 0x000067FC File Offset: 0x000049FC public static UnitySprite HideSprite { get; set; } // Token: 0x17000036 RID: 54 // (get) Token: 0x0600017C RID: 380 RVA: 0x00006804 File Offset: 0x00004A04 // (set) Token: 0x0600017D RID: 381 RVA: 0x0000680C File Offset: 0x00004A0C public static bool IsAutoLock { get; set; } // TODO add default initialization later //= false; // Token: 0x0600017E RID: 382 RVA: 0x00006814 File Offset: 0x00004A14 public static void SetAuto() { KsInput.State = INPUT_STATE.AUTO; } // Token: 0x0600017F RID: 383 RVA: 0x0000681C File Offset: 0x00004A1C public static void SetJump(bool IsNext) { if (IsNext) { KsInput.State = INPUT_STATE.JUMP_NEXT; } else { KsInput.State = INPUT_STATE.JUMP_BACK; } KsInput.IsLock = true; } // Token: 0x06000180 RID: 384 RVA: 0x0000683C File Offset: 0x00004A3C public static void SetSkip(bool IsNext) { KsInput.IsLock = true; if (IsNext) { KsInput.State = INPUT_STATE.NEXT; } else { KsInput.State = INPUT_STATE.BACK; } } // Token: 0x06000181 RID: 385 RVA: 0x0000685C File Offset: 0x00004A5C public static bool Update() { if (KsInput.IsMenu || KsInput.IsBackLog) { return true; } if (!KsInput.Enable) { return true; } if (KsInput.State == INPUT_STATE.JUMP_NEXT || KsInput.State == INPUT_STATE.JUMP_BACK) { return true; } INPUT_STATUS status = UnityApp.Input.Status; if (status == INPUT_STATUS.DRAG || status == INPUT_STATUS.FLICK) { if (KsInput.IsSlideUp()) { KsInput.IsMenu = true; } else if (KsInput.IsSlideDown()) { KsInput.IsBackLog = true; } } switch (KsInput.State) { case INPUT_STATE.WAIT: switch (UnityApp.Input.Status) { case INPUT_STATUS.NONE: KsInput.m_iPushTime = 0; break; case INPUT_STATUS.PUSH: { bool isDebugBuild = UnityEngine.Debug.isDebugBuild; if (isDebugBuild) { KsInput.m_iPushTime++; if (KsInput.m_iPushTime > 100) { if (Singleton.IsReady) { Singleton.Instance.enabled = !Singleton.Instance.enabled; } KsInput.m_iPushTime = 0; } } else { KsInput.m_iPushTime = 0; } break; } case INPUT_STATUS.CLICK: if (KsInput.HideSprite != null && KsInput.HideSprite.Show && KsInput.HideSprite.IsHit(UnityApp.Input.Start) && KsInput.HideSprite.IsHit(UnityApp.Input.End)) { KsInput.m_isTrg = false; KsInput.State = INPUT_STATE.HIDE; } else { KsInput.m_isTrg = true; } break; case INPUT_STATUS.DRAG_ON: KsInput.SetSlide(true); break; case INPUT_STATUS.DRAG: KsInput.SetSlide(false); break; case INPUT_STATUS.FLICK: { INPUT_STATE state = KsInput.State; KsInput.SetSlide(true); KsInput.SetSlide(false); if (state != KsInput.State) { KsInput.IsLock = true; } break; } } break; case INPUT_STATE.NEXT: if (!KsInput.IsLock) { switch (UnityApp.Input.Status) { case INPUT_STATUS.DRAG_ON: KsInput.SetSlide(true); break; case INPUT_STATUS.DRAG: KsInput.SetSlide(false); break; case INPUT_STATUS.FLICK: KsInput.IsLock = true; KsInput.SetSlide(true); KsInput.SetSlide(false); break; default: KsInput.State = INPUT_STATE.WAIT; break; } } else if (KsInput.Pause) { KsInput.PushReset(); } break; case INPUT_STATE.BACK: if (!KsInput.IsLock) { switch (UnityApp.Input.Status) { case INPUT_STATUS.DRAG_ON: KsInput.SetSlide(true); break; case INPUT_STATUS.DRAG: KsInput.SetSlide(false); break; case INPUT_STATUS.FLICK: KsInput.IsLock = true; KsInput.SetSlide(true); KsInput.SetSlide(false); break; default: KsInput.State = INPUT_STATE.WAIT; break; } } else { KsInput.PushReset(); } break; case INPUT_STATE.AUTO: if (!KsInput.IsAutoLock && KsInput.Pause) { KsInput.PushReset(); } break; case INPUT_STATE.HIDE: KsInput.PushReset(); break; } return true; } // Token: 0x06000182 RID: 386 RVA: 0x00006B78 File Offset: 0x00004D78 public static void Unlock() { KsInput.Clear(); } // Token: 0x06000183 RID: 387 RVA: 0x00006B80 File Offset: 0x00004D80 internal static void SetMask(INPUT_STATE iNPUT_STATE) { } // Token: 0x06000184 RID: 388 RVA: 0x00006B84 File Offset: 0x00004D84 internal static void ResetMask(INPUT_STATE iNPUT_STATE) { } // Token: 0x06000185 RID: 389 RVA: 0x00006B88 File Offset: 0x00004D88 public static void Clear() { KsInput.IsLock = false; KsInput.IsAutoLock = false; KsInput.State = INPUT_STATE.WAIT; UnityApp.Input.IsOnePushDelete = true; } // Token: 0x06000186 RID: 390 RVA: 0x00006BA8 File Offset: 0x00004DA8 public static void ClearMenu() { KsInput.IsMenu = false; } // Token: 0x06000187 RID: 391 RVA: 0x00006BB0 File Offset: 0x00004DB0 public static void ClearBacklog() { KsInput.IsBackLog = false; } // Token: 0x06000188 RID: 392 RVA: 0x00006BB8 File Offset: 0x00004DB8 private static void PushReset() { if (UnityApp.Input.Status != INPUT_STATUS.NONE) { KsInput.Clear(); } } // Token: 0x06000189 RID: 393 RVA: 0x00006BD0 File Offset: 0x00004DD0 private static bool IsSlideDown() { return KsInput.Slide() == SLIDE_VECTOR.DOWN; } // Token: 0x0600018A RID: 394 RVA: 0x00006BDC File Offset: 0x00004DDC private static bool IsSlideUp() { return KsInput.Slide() == SLIDE_VECTOR.UP; } // Token: 0x0600018B RID: 395 RVA: 0x00006BE8 File Offset: 0x00004DE8 private static void SetSlide(bool IsOn) { SLIDE_VECTOR slide_VECTOR = KsInput.Slide(); if (slide_VECTOR != SLIDE_VECTOR.LEFT) { if (slide_VECTOR == SLIDE_VECTOR.RIGHT) { if (IsOn && KsInput.Pause) { KsInput.State = INPUT_STATE.NEXT; } } } else if (IsOn) { KsInput.State = INPUT_STATE.BACK; } } // Token: 0x0600018C RID: 396 RVA: 0x00006C3C File Offset: 0x00004E3C private static SLIDE_VECTOR Slide() { if ((UnityApp.Input.Status == INPUT_STATUS.DRAG || UnityApp.Input.Status == INPUT_STATUS.DRAG_ON) && UnityApp.Input.StartDeltaMagnitude < 32f) { return SLIDE_VECTOR.NONE; } return UnityApp.Input.Slide; } // Token: 0x0400012C RID: 300 private const float VEC_THRESHOLD = 0.6f; // Token: 0x0400012D RID: 301 private const float DEF_CHECK_SLIDE_DELTA = 32f; // Token: 0x0400012E RID: 302 private static INPUT_STATE m_eState; // Token: 0x0400012F RID: 303 private static int m_iPushTime; // Token: 0x04000130 RID: 304 private static bool m_isMenu; // Token: 0x04000131 RID: 305 private static bool m_isBacklog; // Token: 0x04000132 RID: 306 private static bool m_isEnable = true; // Token: 0x04000133 RID: 307 public static bool m_isTrg; } }