using System; using Game; using Qoo.Game; namespace Qoo.Def { // Token: 0x020000C6 RID: 198 public class CharaDef { // Token: 0x060005E7 RID: 1511 RVA: 0x00017F38 File Offset: 0x00016138 public static void InitCharIdTable() { Chara.Clear(); Chara.Add(CHAR_ID.BLOOD, CharaDef.CHARA_TABLE[0]); Chara.Add(CHAR_ID.ELLIOT, CharaDef.CHARA_TABLE[1]); Chara.Add(CHAR_ID.DEEDUM, CharaDef.CHARA_TABLE[2]); Chara.Add(CHAR_ID.VIVALDI, CharaDef.CHARA_TABLE[3]); Chara.Add(CHAR_ID.PETER, CharaDef.CHARA_TABLE[4]); Chara.Add(CHAR_ID.ACE, CharaDef.CHARA_TABLE[5]); Chara.Add(CHAR_ID.GOWLAND, CharaDef.CHARA_TABLE[6]); Chara.Add(CHAR_ID.BORIS, CharaDef.CHARA_TABLE[7]); Chara.Add(CHAR_ID.JULIUS, CharaDef.CHARA_TABLE[8]); Chara.Add(CHAR_ID.NIGHTMARE, CharaDef.CHARA_TABLE[9]); Chara.Add(CHAR_ID.MOB, CharaDef.CHARA_TABLE[10]); } // Token: 0x0400049D RID: 1181 private static GAMECHAR_TABLE[] CHARA_TABLE = new GAMECHAR_TABLE[] { new GAMECHAR_TABLE("blood", "ブラッド=デュプレ", "ブラッド", "blo", "blo"), new GAMECHAR_TABLE("elliot", "エリオット=マーチ", "エリオット", "ell", "ell"), new GAMECHAR_TABLE("deedum", "ディー&ダム", "ィー&ダム", "dad", "dad"), new GAMECHAR_TABLE("vivaldi", "ビバルディ", "ビバルディ", "viv", "viv"), new GAMECHAR_TABLE("peter", "ペーター=ホワイト", "ペーター", "pet", "pet"), new GAMECHAR_TABLE("ace", "エース", "エース", "ace", "ace"), new GAMECHAR_TABLE("gowland", "メリー=ゴーランド", "ゴーランド", "gow", "gow"), new GAMECHAR_TABLE("boris", "ボリス=エレイ", "ボリス", "bor", "bor"), new GAMECHAR_TABLE("julius", "ユリウス=モンレー", "ユリウス", "jul", "jul"), new GAMECHAR_TABLE("nightmare", "ナイトメア", "ナイトメア", "nig", "nig"), new GAMECHAR_TABLE("other", "モブ", "モブ", null, null) }; } }