using System; namespace Qoo.Def { // Token: 0x020000D8 RID: 216 public class SaveLoadDef { void Awake() { if (!UnityApp.Instance.isJapanese) { MSG_SAVE_CONFIRM = "Do you want to save?"; MSG_OVER_CONFIRM = "Do you want to overwrite this save?"; MSG_LOAD_CONFIRM = "Do you want to load this save?"; } } // Token: 0x04000565 RID: 1381 public const string DLG_CG = "screen/common/sys_dialog"; // Token: 0x04000566 RID: 1382 public const string DLG_Y_CG = "screen/common/dlog_btn_y"; // Token: 0x04000567 RID: 1383 public const string DLG_N_CG = "screen/common/dlog_btn_n"; // Token: 0x04000568 RID: 1384 public const int DLG_MSG_X = 480; // Token: 0x04000569 RID: 1385 public const int DLG_MSG_Y = 230; // Token: 0x0400056A RID: 1386 public string MSG_SAVE_CONFIRM = "セーブしますか?"; // Token: 0x0400056B RID: 1387 public string MSG_OVER_CONFIRM = "上書きしますか?"; // Token: 0x0400056C RID: 1388 public string MSG_LOAD_CONFIRM = "ロードしますか?"; } }