using System; namespace Qoo.Def { // Token: 0x020000D8 RID: 216 public class SaveLoadDef { void Awake() { switch (UnityApp.Instance.locale) { case Assets.Scripts.LocaleEnum.English: MSG_SAVE_CONFIRM = "Do you want to save?"; MSG_LOAD_CONFIRM = "Do you want to load this save?"; MSG_OVER_CONFIRM = "Do you want to overwrite this Save?"; break; case Assets.Scripts.LocaleEnum.Spanish: MSG_SAVE_CONFIRM = "Spanish translation save message"; MSG_LOAD_CONFIRM = "Spanish translation load message"; MSG_OVER_CONFIRM = "Spanish translation overwrite confirm message"; break; default: MSG_SAVE_CONFIRM = "セーブしますか?"; MSG_LOAD_CONFIRM = "ロードしますか?"; MSG_OVER_CONFIRM = "上書きしますか"; break; } } // Token: 0x04000565 RID: 1381 public const string DLG_CG = "screen/common/sys_dialog"; // Token: 0x04000566 RID: 1382 public const string DLG_Y_CG = "screen/common/dlog_btn_y"; // Token: 0x04000567 RID: 1383 public const string DLG_N_CG = "screen/common/dlog_btn_n"; // Token: 0x04000568 RID: 1384 public const int DLG_MSG_X = 480; // Token: 0x04000569 RID: 1385 public const int DLG_MSG_Y = 230; // Token: 0x0400056A RID: 1386 public string MSG_SAVE_CONFIRM = "セーブしますか?"; // Token: 0x0400056B RID: 1387 public string MSG_OVER_CONFIRM = "上書きしますか?"; // Token: 0x0400056C RID: 1388 public string MSG_LOAD_CONFIRM = "ロードしますか?"; } }