using System; using System.Collections; using Qoo.Game; // Token: 0x02000002 RID: 2 public class AdvSample : UserBaseClass { // Token: 0x06000002 RID: 2 RVA: 0x000020F4 File Offset: 0x000002F4 private void Start() { UnityTask.SetMainTask(this.Run()); } // Token: 0x06000003 RID: 3 RVA: 0x00002104 File Offset: 0x00000304 private void Update() { } // Token: 0x06000004 RID: 4 RVA: 0x00002108 File Offset: 0x00000308 public IEnumerator Run() { EventWnd wnd = base.gameObject.AddComponent(); UnityApp.Graph.Enable(false); SysData.SetReadAll(); SysData.SetSkip(2); yield return wnd.Exec("prologue.ks", string.Empty, true); UnityTask.SetMainTask(this.Run()); yield break; } }