using System; using UnityEngine; // Token: 0x02000153 RID: 339 public class FrameBuffer { // Token: 0x0600096E RID: 2414 RVA: 0x00029D7C File Offset: 0x00027F7C public FrameBuffer(int w, int h, string name) { this.m_Tex = new RenderTexture(w, h, 16); this.m_Tex.name = name; this.m_Tex.antiAliasing = 1; this.m_isReady = false; } // Token: 0x17000127 RID: 295 // (get) Token: 0x0600096F RID: 2415 RVA: 0x00029DC0 File Offset: 0x00027FC0 // (set) Token: 0x06000970 RID: 2416 RVA: 0x00029DC8 File Offset: 0x00027FC8 public RenderTexture Tex { get { return this.m_Tex; } set { this.m_Tex = value; } } // Token: 0x17000128 RID: 296 // (get) Token: 0x06000971 RID: 2417 RVA: 0x00029DD4 File Offset: 0x00027FD4 // (set) Token: 0x06000972 RID: 2418 RVA: 0x00029DDC File Offset: 0x00027FDC public bool IsReady { get { return this.m_isReady; } set { this.m_isReady = value; } } // Token: 0x040007D1 RID: 2001 private RenderTexture m_Tex; // Token: 0x040007D2 RID: 2002 private bool m_isReady; }