using System; using UnityEngine; // Token: 0x0200019B RID: 411 public class SplitImageObject2 : ImageObject2 { // Token: 0x06000BED RID: 3053 RVA: 0x000320E4 File Offset: 0x000302E4 public SplitImageObject2(GameObject go, int x, int y, int z, UnityTexture uniTex, int imgCountX, int imgCountY) : base(go, x, y, z, uniTex) { this.SetImageCount(imgCountX, imgCountY); } // Token: 0x170001A3 RID: 419 // (get) Token: 0x06000BEE RID: 3054 RVA: 0x00032100 File Offset: 0x00030300 public int ImageCountX { get { return this.m_ImageCountX; } } // Token: 0x170001A4 RID: 420 // (get) Token: 0x06000BEF RID: 3055 RVA: 0x00032108 File Offset: 0x00030308 public int ImageCountY { get { return this.m_ImageCountY; } } // Token: 0x06000BF0 RID: 3056 RVA: 0x00032110 File Offset: 0x00030310 public void SetImageCount(int countX, int countY) { this.m_ImageCountX = countX; this.m_ImageCountY = countY; this.FixedTexture(); } // Token: 0x06000BF1 RID: 3057 RVA: 0x00032128 File Offset: 0x00030328 public override void FixedTexture() { if (base.HasTexture) { } } // Token: 0x04000938 RID: 2360 private int m_ImageCountX; // Token: 0x04000939 RID: 2361 private int m_ImageCountY; }