using System; using System.Collections; using UnityEngine; // Token: 0x02000140 RID: 320 public class ScreenEffect { // Token: 0x1700010D RID: 269 // (get) Token: 0x060008E9 RID: 2281 RVA: 0x00027300 File Offset: 0x00025500 // (set) Token: 0x060008EA RID: 2282 RVA: 0x00027308 File Offset: 0x00025508 public static bool FadeExec { get { return ScreenEffect.fadeExec; } set { ScreenEffect.fadeExec = value; } } // Token: 0x060008EB RID: 2283 RVA: 0x00027310 File Offset: 0x00025510 public static IEnumerator FadeBlackOut(float sec) { return ScreenEffect.FadeMain(sec, new Color(0f, 0f, 0f, 0f), new Color(0f, 0f, 0f, 1f)); } // Token: 0x060008EC RID: 2284 RVA: 0x00027358 File Offset: 0x00025558 public static IEnumerator FadeBlackIn(float sec) { return ScreenEffect.FadeMain(sec, new Color(0f, 0f, 0f, 1f), new Color(0f, 0f, 0f, 0f)); } // Token: 0x060008ED RID: 2285 RVA: 0x000273A0 File Offset: 0x000255A0 private static IEnumerator FadeMain(float sec, Color src, Color dst) { AnimationRange_Color work = new AnimationRange_Color(1, sec, 0f, src, dst); while (work.Active) { if (ScreenEffect.goScreenEffect == null) { ScreenEffect.Init(99, Color.black, null); } ScreenEffect.goScreenEffect.renderer.material.SetColor("_Color", work.Offset); work.Update(); yield return 0; } ScreenEffect.fadeExec = false; yield break; } // Token: 0x060008EE RID: 2286 RVA: 0x000273E0 File Offset: 0x000255E0 public static void Init(int z, Color color, Transform parent = null) { ScreenEffect.goScreenEffect = GameObject.Find("__ScreenEffenct"); if (ScreenEffect.goScreenEffect == null) { ScreenEffect.goScreenEffect = GameObject.CreatePrimitive(PrimitiveType.Quad); ScreenEffect.goScreenEffect.renderer.material = new Material(Resources.Load("Shader/Color/UnlitColor") as Shader); ScreenEffect.goScreenEffect.transform.localScale = new Vector3(960f, 544f, 1f); ScreenEffect.goScreenEffect.name = "__ScreenEffenct"; } ScreenEffect.goScreenEffect.transform.parent = parent; if (parent != null) { ScreenEffect.goScreenEffect.transform.localPosition = new Vector3(0f, 0f, (float)(-(float)z)); } else { //ScreenEffect.goScreenEffect.transform.localPosition = new Vector3(2000f, 0f, (float)(-(float)z)); ScreenEffect.goScreenEffect.transform.localPosition = new Vector3(0f, 0f, (float)(-(float)z)); } ScreenEffect.goScreenEffect.renderer.material.SetColor("_Color", color); } // Token: 0x060008EF RID: 2287 RVA: 0x000274EC File Offset: 0x000256EC public static void Term() { if (ScreenEffect.goScreenEffect != null) { UnityEngine.Object.Destroy(ScreenEffect.goScreenEffect); ScreenEffect.goScreenEffect = null; } } // Token: 0x0400078E RID: 1934 private static GameObject goScreenEffect; // Token: 0x0400078F RID: 1935 private static bool fadeExec; }