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146 lines
3.2 KiB
C#
146 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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// Token: 0x02000155 RID: 341
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public class ManSprite
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{
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// Token: 0x1700012B RID: 299
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// (get) Token: 0x06000994 RID: 2452 RVA: 0x0002A540 File Offset: 0x00028740
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public List<UnitySprite> SpriteList
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{
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get
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{
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return this.m_Array;
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}
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}
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// Token: 0x06000995 RID: 2453 RVA: 0x0002A548 File Offset: 0x00028748
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public void SetZ(float near_, float far_)
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{
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this.m_fNear = near_;
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this.m_fFar = far_;
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}
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// Token: 0x06000996 RID: 2454 RVA: 0x0002A558 File Offset: 0x00028758
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public void SetScreenSize(int screenW_, int screenH_)
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{
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this.m_nScreenW = screenW_;
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this.m_nScreenH = screenH_;
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}
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// Token: 0x06000997 RID: 2455 RVA: 0x0002A568 File Offset: 0x00028768
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public void Enable()
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{
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foreach (UnitySprite unitySprite in this.m_Array)
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{
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if (unitySprite.Show)
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{
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unitySprite.obj.SetActive(true);
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}
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}
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}
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// Token: 0x06000998 RID: 2456 RVA: 0x0002A5E0 File Offset: 0x000287E0
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public void Disable()
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{
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foreach (UnitySprite unitySprite in this.m_Array)
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{
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if (!unitySprite.Show)
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{
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unitySprite.obj.SetActive(false);
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}
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}
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}
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// Token: 0x06000999 RID: 2457 RVA: 0x0002A658 File Offset: 0x00028858
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public void Update()
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{
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this.Sort();
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float num = this.m_fFar - this.m_fNear;
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int num2 = 0;
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float num3 = this.m_fNear + num * 0.5f;
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foreach (UnitySprite unitySprite in this.m_Array)
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{
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unitySprite.Update(this.m_nScreenW, this.m_nScreenH, num3 + (float)num2);
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num2++;
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}
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}
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// Token: 0x0600099A RID: 2458 RVA: 0x0002A6F8 File Offset: 0x000288F8
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public UnitySprite Add(UnitySprite sprite)
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{
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this.m_Array.Add(sprite);
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return sprite;
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}
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// Token: 0x0600099B RID: 2459 RVA: 0x0002A708 File Offset: 0x00028908
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public UnitySprite Get(uint id)
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{
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return this.m_Array.Find((UnitySprite item) => item.id == id);
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}
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// Token: 0x0600099C RID: 2460 RVA: 0x0002A73C File Offset: 0x0002893C
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public bool Remove(UnitySprite sprite)
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{
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if (this.m_Array.Remove(sprite))
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{
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if (sprite is UnityTextSprite)
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{
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UnityTextSprite unityTextSprite = sprite as UnityTextSprite;
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unityTextSprite.Clear();
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}
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sprite.Reset();
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return true;
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}
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return false;
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}
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// Token: 0x0600099D RID: 2461 RVA: 0x0002A77C File Offset: 0x0002897C
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public void Sort()
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{
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this.m_Array.Sort((UnitySprite x, UnitySprite y) => (x.z <= y.z) ? ((x.z != y.z) ? 1 : 0) : -1);
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}
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// Token: 0x0600099E RID: 2462 RVA: 0x0002A7B4 File Offset: 0x000289B4
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public void ResetFx(int mask)
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{
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if ((mask & 2) != 0)
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{
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foreach (UnitySprite unitySprite in this.m_Array)
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{
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if ((unitySprite.Effect & 2) != 0)
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{
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unitySprite.Effect &= -3;
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unitySprite.Brend = SPRITE_DRAW_MODE.MUL;
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}
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}
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}
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if ((mask & 1) != 0)
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{
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foreach (UnitySprite unitySprite2 in this.m_Array)
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{
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if ((unitySprite2.Effect & 1) != 0)
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{
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unitySprite2.Effect &= -2;
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unitySprite2.SetFxPos(0, 0);
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}
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}
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}
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}
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// Token: 0x040007DB RID: 2011
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private List<UnitySprite> m_Array = new List<UnitySprite>();
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// Token: 0x040007DC RID: 2012
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private float m_fNear;
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// Token: 0x040007DD RID: 2013
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private float m_fFar;
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// Token: 0x040007DE RID: 2014
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private int m_nScreenW;
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// Token: 0x040007DF RID: 2015
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private int m_nScreenH;
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}
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