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; viv_stay15.ks
*viv_stay15_01
; 【時間経過】イベント中
[set value="scene" param="home 15th encount"]
;全体MAP
[clearmessage]
[bgimage file="bg_001_map_a.png"]
[bgm file="bgm_passage_a_ali.wav"]
[stoprw]
[cg file="eye_catch_bg.png" layer="1" effect="eye_catch01" time="1504"]
[cg2 file="eye_catch_shita.png" posx="0" posy="232" layer="2"]
[cg3 file="eye_catch_mot_viv.png" posx="200" posy="181" layer="3"]
[cg4 file="eye_eve_h15.png" posx="258" posy="235" layer="4" effect="grad_l" time="504"]
[wait key="true" cursor="false" time="2004"]
[cg2]
[cg3]
[cg4]
[wait time="504"]
;滞在地全景
[cg]
[bgimage file="bg_004_hmon_a.png" effect="eye_catch02" time="1504"]
;イベント背景
;イベントBGM
[bgm file="castle_audience_p_ali.wav"]
[bgimage file="bg_006_heke_a.png"]
[cg effect="eye_catch02" time="1800"]
[wait time="305"]
[next file="com_pre_cas.ks" target="*com_pre_cas_01"]
*viv_stay15_memory
; 【時間経過】イベント中
[se1]
[se2]
[bgimage file="bg_001_map_a.png" time="1205"]
[bgimage file="bg_black.png" time="1205"]
[wait time="505"]
[endmemory]
;<金平糖 3既読なら金平糖 4
[if_param_next value="karma" param="2" incomp="nig16.ks" incomptarget="*nig16_01"]
[next file="bottle03.ks" target="*bottle03_01_cas"]