You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

95 lines
2.6 KiB
C#

using System;
using Qoo;
using UnityEngine;
using UnityEngine.Video;
// Token: 0x02000180 RID: 384
public class MovieTex : MonoBehaviour
{
// Token: 0x17000172 RID: 370
// (get) Token: 0x06000ACF RID: 2767 RVA: 0x0002F668 File Offset: 0x0002D868
public bool IsPlay
{
get
{
return this.m_tex.isPlaying;
}
}
// Token: 0x06000AD0 RID: 2768 RVA: 0x0002F678 File Offset: 0x0002D878
private void Awake()
{
}
// Token: 0x06000AD1 RID: 2769 RVA: 0x0002F67C File Offset: 0x0002D87C
private void OnDestroy()
{
UnityEngine.Object.Destroy(this.m_tex);
this.m_tex = null;
}
// Token: 0x06000AD2 RID: 2770 RVA: 0x0002F690 File Offset: 0x0002D890
public Material Play(string path, MOVIE_TEX_TYPE eType, bool isLoop = false)
{
if (path.IndexOf('/') == 0)
{
path = path.Substring(1);
}
string pathExt = System.IO.Path.GetExtension(path);
path = path.Substring(0, path.Length - pathExt.Length);
//this.m_tex = base.gameObject.AddComponent<MobileMovieTexture>();
this.m_tex = base.gameObject.AddComponent<VideoPlayer>();
this.m_tex.playOnAwake = false;
Material newMat = new Material(Shader.Find("QO/Sprite") as Shader);
/*this.m_tex.url = "file:///" + Application.streamingAssetsPath + "/" + path;
this.m_tex.isLooping = isLoop;*/
//this.m_tex.m_path = path + ".mp4";
this.m_tex.url = "file:///" + Application.streamingAssetsPath + "/" + path + ".webm";
this.m_tex.isLooping = isLoop;
this.m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
//this.m_tex.targetMaterialRenderer = newMat;
this.m_tex.Play();
//GameObject.Find();
/*if (eType != MOVIE_TEX_TYPE.NORMAL)
{
if (eType != MOVIE_TEX_TYPE.ADD)
{
Qoo.Debug.Print("Error:MOVIE_TEX_TYPE:Unknown");
UnityEngine.Debug.DebugBreak();
}
else
{
//this.m_tex.m_movieMaterial = new Material(Resources.Load("Shader/Movie/YCrCbtoRGB Add") as Shader);
this.m_tex.m_movieMaterial = new Material(Shader.Find("QO/Sprite") as Shader);
}
}
else
{
//this.m_tex.m_movieMaterial = new Material(Resources.Load("Shader/Movie/YCrCbtoRGB") as Shader);
this.m_tex.m_movieMaterial = new Material(Shader.Find("QO/Sprite") as Shader);
}*/
//return gameObject.GetComponent<Renderer>().material;
//return this.m_tex.MovieMaterial;
return newMat;
}
// Token: 0x06000AD3 RID: 2771 RVA: 0x0002F764 File Offset: 0x0002D964
private void Update()
{
}
// Token: 0x06000AD4 RID: 2772 RVA: 0x0002F768 File Offset: 0x0002D968
public void Stop()
{
this.m_tex.Stop();
}
// Token: 0x040008C0 RID: 2240
//private MobileMovieTexture m_tex;
private VideoPlayer m_tex;
}