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31 lines
716 B
C#

using System;
using System.Collections;
using Qoo.Game;
// Token: 0x02000002 RID: 2
public class AdvSample : UserBaseClass
{
// Token: 0x06000002 RID: 2 RVA: 0x000020F4 File Offset: 0x000002F4
private void Start()
{
UnityTask.SetMainTask(this.Run());
}
// Token: 0x06000003 RID: 3 RVA: 0x00002104 File Offset: 0x00000304
private void Update()
{
}
// Token: 0x06000004 RID: 4 RVA: 0x00002108 File Offset: 0x00000308
public IEnumerator Run()
{
EventWnd wnd = base.gameObject.AddComponent<EventWnd>();
UnityApp.Graph.Enable(false);
SysData.SetReadAll();
SysData.SetSkip(2);
yield return wnd.Exec("prologue.txt", string.Empty, true);
UnityTask.SetMainTask(this.Run());
yield break;
}
}