You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
290 lines
7.1 KiB
C
290 lines
7.1 KiB
C
using System;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x0200019A RID: 410
|
|
public class ImageObject2
|
|
{
|
|
// Token: 0x06000BCE RID: 3022 RVA: 0x00031CEC File Offset: 0x0002FEEC
|
|
public ImageObject2(GameObject go, int x, int y, int z, UnityTexture uniTex)
|
|
{
|
|
this.m_GameObject = go;
|
|
this.SetTexture(uniTex, true);
|
|
this.SetPosition(x, y, z);
|
|
}
|
|
|
|
// Token: 0x1700019A RID: 410
|
|
// (get) Token: 0x06000BCF RID: 3023 RVA: 0x00031D1C File Offset: 0x0002FF1C
|
|
public int X
|
|
{
|
|
get
|
|
{
|
|
return this.m_X;
|
|
}
|
|
}
|
|
|
|
// Token: 0x1700019B RID: 411
|
|
// (get) Token: 0x06000BD0 RID: 3024 RVA: 0x00031D24 File Offset: 0x0002FF24
|
|
public int Y
|
|
{
|
|
get
|
|
{
|
|
return this.m_Y;
|
|
}
|
|
}
|
|
|
|
// Token: 0x1700019C RID: 412
|
|
// (get) Token: 0x06000BD1 RID: 3025 RVA: 0x00031D2C File Offset: 0x0002FF2C
|
|
public int Z
|
|
{
|
|
get
|
|
{
|
|
return this.m_Z;
|
|
}
|
|
}
|
|
|
|
// Token: 0x1700019D RID: 413
|
|
// (get) Token: 0x06000BD2 RID: 3026 RVA: 0x00031D34 File Offset: 0x0002FF34
|
|
public int Width
|
|
{
|
|
get
|
|
{
|
|
return this.m_Width;
|
|
}
|
|
}
|
|
|
|
// Token: 0x1700019E RID: 414
|
|
// (get) Token: 0x06000BD3 RID: 3027 RVA: 0x00031D3C File Offset: 0x0002FF3C
|
|
public int Height
|
|
{
|
|
get
|
|
{
|
|
return this.m_Height;
|
|
}
|
|
}
|
|
|
|
// Token: 0x1700019F RID: 415
|
|
// (get) Token: 0x06000BD4 RID: 3028 RVA: 0x00031D44 File Offset: 0x0002FF44
|
|
public Vector4 UVWH
|
|
{
|
|
get
|
|
{
|
|
return this.m_UVWH;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170001A0 RID: 416
|
|
// (get) Token: 0x06000BD5 RID: 3029 RVA: 0x00031D4C File Offset: 0x0002FF4C
|
|
// (set) Token: 0x06000BD6 RID: 3030 RVA: 0x00031D60 File Offset: 0x0002FF60
|
|
public bool ColliderEnabled
|
|
{
|
|
get
|
|
{
|
|
return this.m_GameObject.GetComponent<Collider>().enabled;
|
|
}
|
|
set
|
|
{
|
|
this.m_GameObject.GetComponent<Collider>().enabled = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170001A1 RID: 417
|
|
// (get) Token: 0x06000BD7 RID: 3031 RVA: 0x00031D74 File Offset: 0x0002FF74
|
|
// (set) Token: 0x06000BD8 RID: 3032 RVA: 0x00031D88 File Offset: 0x0002FF88
|
|
public bool RendererEnabled
|
|
{
|
|
get
|
|
{
|
|
return this.m_GameObject.GetComponent<Renderer>().enabled;
|
|
}
|
|
set
|
|
{
|
|
this.m_GameObject.GetComponent<Collider>().enabled = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170001A2 RID: 418
|
|
// (get) Token: 0x06000BD9 RID: 3033 RVA: 0x00031D9C File Offset: 0x0002FF9C
|
|
public bool HasTexture
|
|
{
|
|
get
|
|
{
|
|
return this.m_UniTex != null && this.m_UniTex.IsInit;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000BDA RID: 3034 RVA: 0x00031DB8 File Offset: 0x0002FFB8
|
|
public static ImageObject2 Create(Transform parent, string name, int x, int y, int z, UnityTexture uniTex)
|
|
{
|
|
GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
|
|
//gameObject.renderer.material = new Material(Resources.Load("Shader/Sprite/Sprite") as Shader);
|
|
gameObject.GetComponent<Renderer>().material = new Material(Shader.Find("QO/Sprite") as Shader);
|
|
gameObject.name = name;
|
|
gameObject.transform.parent = parent;
|
|
return new ImageObject2(gameObject, x, y, z, uniTex);
|
|
}
|
|
|
|
// Token: 0x06000BDB RID: 3035 RVA: 0x00031E0C File Offset: 0x0003000C
|
|
public void Hidden(bool hidden)
|
|
{
|
|
this.m_GameObject.GetComponent<Renderer>().enabled = !hidden;
|
|
this.m_GameObject.GetComponent<Collider>().enabled = !hidden;
|
|
}
|
|
|
|
// Token: 0x06000BDC RID: 3036 RVA: 0x00031E44 File Offset: 0x00030044
|
|
public void Enabled(bool enabled)
|
|
{
|
|
this.m_GameObject.SetActive(enabled);
|
|
}
|
|
|
|
// Token: 0x06000BDD RID: 3037 RVA: 0x00031E54 File Offset: 0x00030054
|
|
public T AddComponent<T>() where T : MonoBehaviour
|
|
{
|
|
return this.m_GameObject.AddComponent<T>();
|
|
}
|
|
|
|
// Token: 0x06000BDE RID: 3038 RVA: 0x00031E64 File Offset: 0x00030064
|
|
public void RemoveComponent<T>() where T : MonoBehaviour
|
|
{
|
|
UnityEngine.Object.Destroy(this.m_GameObject.GetComponent<T>());
|
|
}
|
|
|
|
// Token: 0x06000BDF RID: 3039 RVA: 0x00031E7C File Offset: 0x0003007C
|
|
public T GetComponent<T>() where T : MonoBehaviour
|
|
{
|
|
return this.m_GameObject.GetComponent<T>();
|
|
}
|
|
|
|
// Token: 0x06000BE0 RID: 3040 RVA: 0x00031E8C File Offset: 0x0003008C
|
|
public void ReloadTexture(bool fixedTexture = true)
|
|
{
|
|
if (this.HasTexture)
|
|
{
|
|
this.SetTexture(this.m_UniTex, fixedTexture);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000BE1 RID: 3041 RVA: 0x00031EA8 File Offset: 0x000300A8
|
|
public void SetTexture(UnityTexture uniTex, bool fixedTexture = true)
|
|
{
|
|
this.m_UniTex = uniTex;
|
|
if (uniTex == null)
|
|
{
|
|
return;
|
|
}
|
|
this.m_GameObject.GetComponent<Renderer>().material.mainTexture = this.m_UniTex.m_Texture;
|
|
if (fixedTexture)
|
|
{
|
|
this.FixedTexture();
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000BE2 RID: 3042 RVA: 0x00031EF0 File Offset: 0x000300F0
|
|
public void SetTextureUVWH(float u = 0f, float v = 0f, float w = 1f, float h = 1f)
|
|
{
|
|
this.SetTextureUVWH(new Vector4(u, v, w, h));
|
|
}
|
|
|
|
// Token: 0x06000BE3 RID: 3043 RVA: 0x00031F04 File Offset: 0x00030104
|
|
public void SetTextureUVWH(Vector4 uvwh)
|
|
{
|
|
this.m_UVWH = uvwh;
|
|
this.m_GameObject.GetComponent<Renderer>().material.SetVector("_UVWH", this.m_UVWH);
|
|
}
|
|
|
|
// Token: 0x06000BE4 RID: 3044 RVA: 0x00031F30 File Offset: 0x00030130
|
|
public void Move(Vector3 vec)
|
|
{
|
|
this.Move((int)vec.x, (int)vec.y, (int)vec.z);
|
|
}
|
|
|
|
// Token: 0x06000BE5 RID: 3045 RVA: 0x00031F50 File Offset: 0x00030150
|
|
public void Move(int x, int y, int z)
|
|
{
|
|
int x2 = this.m_X + x;
|
|
int y2 = this.m_Y + y;
|
|
int z2 = this.m_Z + z;
|
|
this.SetPosition(x2, y2, z2);
|
|
}
|
|
|
|
// Token: 0x06000BE6 RID: 3046 RVA: 0x00031F84 File Offset: 0x00030184
|
|
public void SetPosition(Vector3 pos)
|
|
{
|
|
this.SetPosition((int)pos.x, (int)pos.y, (int)pos.z);
|
|
}
|
|
|
|
// Token: 0x06000BE7 RID: 3047 RVA: 0x00031FA4 File Offset: 0x000301A4
|
|
public void SetPosition(int x, int y, int z)
|
|
{
|
|
this.m_X = x;
|
|
this.m_Y = y;
|
|
this.m_Z = z;
|
|
this.UpdatePosition();
|
|
}
|
|
|
|
// Token: 0x06000BE8 RID: 3048 RVA: 0x00031FC4 File Offset: 0x000301C4
|
|
public void UpdatePosition()
|
|
{
|
|
int num = -480;
|
|
int num2 = 272;
|
|
Vector3 localPosition = new Vector3(0f, 0f, 0f);
|
|
localPosition.x = (float)(num + this.Width / 2 - this.X);
|
|
localPosition.y = (float)(num2 - this.Height / 2 - this.Y);
|
|
localPosition.z = (float)this.Z;
|
|
this.m_GameObject.transform.localPosition = localPosition;
|
|
}
|
|
|
|
// Token: 0x06000BE9 RID: 3049 RVA: 0x00032044 File Offset: 0x00030244
|
|
public virtual void FixedTexture()
|
|
{
|
|
if (this.HasTexture)
|
|
{
|
|
this.SetSize(this.m_UniTex.m_Texture.width, this.m_UniTex.m_Texture.height);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000BEA RID: 3050 RVA: 0x00032084 File Offset: 0x00030284
|
|
public void SetSize(int width, int height)
|
|
{
|
|
this.m_Width = width;
|
|
this.m_Height = height;
|
|
this.UpdateScale();
|
|
}
|
|
|
|
// Token: 0x06000BEB RID: 3051 RVA: 0x0003209C File Offset: 0x0003029C
|
|
public void UpdateScale()
|
|
{
|
|
Vector3 localScale = new Vector3((float)this.m_Width, (float)this.m_Height, 1f);
|
|
this.m_GameObject.transform.localScale = localScale;
|
|
}
|
|
|
|
// Token: 0x06000BEC RID: 3052 RVA: 0x000320D4 File Offset: 0x000302D4
|
|
public void Destroy()
|
|
{
|
|
UnityEngine.Object.Destroy(this.m_GameObject);
|
|
}
|
|
|
|
// Token: 0x04000930 RID: 2352
|
|
private GameObject m_GameObject;
|
|
|
|
// Token: 0x04000931 RID: 2353
|
|
private int m_X;
|
|
|
|
// Token: 0x04000932 RID: 2354
|
|
private int m_Y;
|
|
|
|
// Token: 0x04000933 RID: 2355
|
|
private int m_Z;
|
|
|
|
// Token: 0x04000934 RID: 2356
|
|
private int m_Width;
|
|
|
|
// Token: 0x04000935 RID: 2357
|
|
private int m_Height;
|
|
|
|
// Token: 0x04000936 RID: 2358
|
|
private UnityTexture m_UniTex;
|
|
|
|
// Token: 0x04000937 RID: 2359
|
|
private Vector4 m_UVWH;
|
|
}
|