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31 lines
715 B
C#
31 lines
715 B
C#
using System;
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using System.Collections;
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using Qoo.Game;
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// Token: 0x02000002 RID: 2
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public class AdvSample : UserBaseClass
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{
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// Token: 0x06000002 RID: 2 RVA: 0x000020F4 File Offset: 0x000002F4
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private void Start()
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{
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UnityTask.SetMainTask(this.Run());
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}
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// Token: 0x06000003 RID: 3 RVA: 0x00002104 File Offset: 0x00000304
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private void Update()
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{
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}
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// Token: 0x06000004 RID: 4 RVA: 0x00002108 File Offset: 0x00000308
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public IEnumerator Run()
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{
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EventWnd wnd = base.gameObject.AddComponent<EventWnd>();
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UnityApp.Graph.Enable(false);
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SysData.SetReadAll();
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SysData.SetSkip(2);
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yield return wnd.Exec("prologue.ks", string.Empty, true);
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UnityTask.SetMainTask(this.Run());
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yield break;
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}
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}
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