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; bottle05.ks
;------ シーン回想スタート位置 -----------------------------------------------------------------
*bottle05_01_scene
; 【時間経過】イベント中
[clearmessage]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="タイムリミット"]
[stoprw]
[bgimage file="bg_097_sky_c.png" time="1205"]
[wait time="500"]
[next file="bottle05.ks" target="*bottle05_02"]
;-------------------------------------------------------------------------------------------------
*bottle05_01_cas
; 【時間経過】イベント中
[clearmessage]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="タイムリミット"]
[stoprw]
[bgimage file="bg_097_sky_c.png" time="1205"]
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[bgimage file="bg_004_hmon_c.png" time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[bgimage file="bg_007_hkya_c1.png" time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
[se2 file="hea_se133.wav" volume="60"]
[se1 file="hea_se237.wav" volume="80"]
[wait time="300"]
[next file="bottle05.ks" target="*bottle05_02"]
*bottle05_01_hat
; 【時間経過】イベント中
[clearmessage]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="タイムリミット"]
[stoprw]
[bgimage file="bg_097_sky_c.png" time="1205"]
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[bgimage file="bg_033_bent_c.png" time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[bgimage file="bg_036_bkya_c1.png" time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
[se2 file="hea_se133.wav" volume="60"]
[se1 file="hea_se237.wav" volume="80"]
[wait time="300"]
[next file="bottle05.ks" target="*bottle05_02"]
*bottle05_01_amu
; 【時間経過】イベント中
[clearmessage]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="タイムリミット"]
[stoprw]
[bgimage file="bg_097_sky_c.png" time="1205"]
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[bgimage file="bg_061_yyas_c.png" time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[bgimage file="bg_062_ykya_c1.png" time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
[se2 file="hea_se133.wav" volume="60"]
[se1 file="hea_se237.wav" volume="80"]
[wait time="300"]
[next file="bottle05.ks" target="*bottle05_02"]
*bottle05_01_tow
; 【時間経過】イベント中
[clearmessage]
[bgimage file="bg_black.png"]
[bgm file="night_room_p_ali.wav"]
[set value="scene" param="タイムリミット"]
[stoprw]
[bgimage file="bg_097_sky_c.png" time="1205"]
[se1 file="hea_se541.wav"]
[wait time="1000" key="true" cursor="false"]
[bgimage file="bg_077_tmap_c.png" time="1205"]
[wait time="300"]
[se1 file="hea_se153.wav"]
[bgimage file="bg_078_tjul_c.png" time="1005"]
[wait time="500"]
[se1 file="hea_se296.wav"]
[wait time="500"]
[se2 file="hea_se133.wav" volume="60"]
[se1 file="hea_se237.wav" volume="80"]
[wait time="300"]
[next file="bottle05.ks" target="*bottle05_02"]
*bottle05_02
;Original Line: 「........」
[message window="heroine" face="alic_l_1_10.png"]
"..."
[/message]
;Original Line: 一杯になった小瓶を見上げる。
[message window="togaki" face="alic_c_1_02.png"]
I look up at the vial that has become full.
[/message]
;Original Line: 苦い薬。[br] その味を知っているのに、捨てられない薬。
[message window="togaki" face="alic_c_1_02.png"]
Bitter medicine.[br]
Even though I know the taste, I can't toss it away.
[/message]
;Original Line: 薬....なのだろうか。[br] その正体すら知れない。
[message window="togaki" face="alic_c_1_02.png"]
Is it really just medicine?[br]
I don't even know what its true nature is.
[/message]
;Original Line: 毒かもしれない。[br] 身のためにならないのかもしれない。
[message window="togaki" face="alic_c_1_02.png"]
It might be poison.[br]
Just not for the body.
[/message]
;Original Line: 捨ててしまいたい気持ちがないわけではないのに、捨ててはいけない気がするのだ。
[message window="togaki" face="alic_c_1_02.png"]
I can't claim that I don't feel like throwing it away. But I feel like I mustn't do so.
[/message]
[se1 file="hea_se451.wav"]
[clearmessage]
[cg file="bg_white.png" effect="mosaic" time="1200"]
[cg effect="mosaic" time="1200"]
[wait time="205"]
;Original Line: 「....っ....」
[message window="heroine" face="alic_c_2_13.png"]
"...Ghk..."
[/message]
;Original Line: 「また....」
[message window="heroine" face="alic_c_1_21.png"]
"Again...."
[/message]
;Original Line: 耳鳴りがする。[br] 体から心だけ引き離されるように....痛い。
[message window="togaki" face="alic_c_1_02.png"]
My ears start buzzing.[br]
It hurts, like my heart alone is being separated from my body.
[/message]
[clearmessage]
[cg file="bg_white.png" effect="mosaic" time="1200"]
[cg effect="mosaic" time="1200"]
[wait time="205"]
[cg file="bg_white.png" effect="mosaic" time="1200"]
[cg effect="mosaic" time="1200"]
[wait time="205"]
;Original Line: 「....っ....」
[message window="heroine" face="alic_c_2_11.png"]
"...Ghk..."
[/message]
;Original Line: 落ちていく。[br] ここに来たときと同じように。
[message window="togaki" face="alic_c_1_02.png"]
I fall.[br]
Just like the time when I came here.
[/message]
;Original Line: 体も、心も。
[message window="togaki" face="alic_c_1_02.png"]
Both my body and my heart.
[/message]
[clearmessage]
[cg file="bg_white.png" effect="mosaic" time="2500"]
[wait time="400"]
[se1 file="hea_se271.wav"]
[cg file="bg_exit5.png" effect="spread2" time="2000"]
[se2 file="hea_se270.wav"]
[cg file="bg_exit4.png"]
[cg file="bg_exit3.png"]
[cg file="bg_exit2.png"]
[cg file="bg_exit1.png"]
[cg file="bg_black.png"]
[wait time="1500" key="true" cursor="false"]
[bgm file="dream_inside_p_ali.wav"]
[cg file="eff_scope.png"]
[bgimage file="bg_089_yume1.png" time="2500"]
;Original Line: 「........」
[message window="heroine" face="alic_c_2_02.png"]
"..."
[/message]
;Original Line: 「....え?」
[message window="heroine" face="alic_c_1_09.png"]
"...Eh?"
[/message]
;Original Line: 先刻まで、私はベッドにいたはずだ。[br] そして、引き剥がされた。
[message window="togaki" face="alic_c_1_02.png"]
I should have been in my bed just now.[br]
And then I was pulled away from there.
[/message]
;Original Line: (これは....
[message window="monologue" face="alic_r_1_07.png"]
(This is....)
[/message]
;Original Line: ....夢?)
[message window="monologue" face="alic_r_2_02.png"]
(....A dream?)
[/message]
;Original Line: 馴染みになった夢とは違った空間。[br] いつもと異なり、夢の先に別のものがある。
[message window="togaki" face="alic_c_1_02.png"]
It is different from the dream atmosphere I have gotten used to.[br]
Unlike always, there is something at the end.
[/message]
;Original Line: 暗闇と、その先の....。
[message window="togaki" face="alic_c_1_02.png"]
Darkness, and after that....
[/message]
[se1 file="hea_se467.wav"]
[clearmessage]
[cg file="bg_black.png" time="1000"]
[bgimage file="bg_002_ali_a.png"]
[cg2 file="bg_kuro80.png" layer="1"]
[cg file="eff_scope.png" time="1000"]
[cg file="bg_black.png" time="1000"]
[cg2]
[bgimage file="bg_089_yume1.png"]
[cg file="eff_scope.png" time="1000"]
;Original Line: 夢かどうかを考えるなど、愚かなことではないだろうか。
[message window="togaki" face="alic_c_1_02.png"]
Isn't it absurdly foolish to doubt whether this is a dream or not?
[/message]
;Original Line: これは夢。[br] そうだと信じているはずだ。
[message window="togaki" face="alic_c_1_02.png"]
This is a dream.[br]
I must believe that.
[/message]
;Original Line: これは夢で、今までのことも、今このときも全てが夢だ。[br] 逃げ道なんて用意されていない。
[message window="togaki" face="alic_c_1_02.png"]
This is a dream. Everything that happened up to now and what's happening right this moment are all nothing but a dream. There is a way to escape.
[/message]
;Original Line: 選択肢なんてない。[br] そう決めたはず。
[message window="togaki" face="alic_c_1_02.png"]
There is no choice.[br]
That must be what has been decided.
[/message]
;Original Line: ....
[message window="monologue" face="alic_r_2_13.png"]
(....?)
[/message]
;Original Line: (どうして、そんなふうに決めたの?)
[message window="monologue" face="alic_c_1_15.png"]
(How was that decided?)
[/message]
;Original Line: 目の前には道がある。[br] この道を進んで帰らなくてはいけないと、誰も強制などしていない。
[message window="togaki" face="alic_c_1_02.png"]
There is a path in front of me.[br]
No one is forcing me to follow this path and return home.
[/message]
;Original Line: ここは、ペーターが落とした闇ではない。[br] ナイトメアは、まだ現れない。
[message window="togaki" face="alic_c_1_02.png"]
This is not the darkness Peter dropped me into.[br]
Nightmare hasn't appeared yet either.
[/message]
;Original Line: 行く手を遮るものも、進めと促すものもいない。[br] どちらの道も選べる。
[message window="togaki" face="alic_c_1_02.png"]
There's nothing blocking my way, and there's nothing pushing me toward it either.[br]
I can pick either path.
[/message]
;Original Line: ここに残るか、先に進むか....。
[message window="togaki" face="alic_c_1_02.png"]
Will I stay here, or will I go forward?
[/message]
;Original Line: ....決めるのは、私だ。
[message window="togaki" face="alic_c_1_02.png"]
....I will be the one to decide that.
[/message]
;Original Line: どちらに進むか。[br] これから、歩いていく道。
[message window="togaki" face="alic_c_1_02.png"]
Which path will I walk toward from now on?
[/message]
;非滞在ゴーランド
[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle05.ks" comptarget="*bottle05_03a"]
;非滞在ボリス
[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle05.ks" comptarget="*bottle05_03a"]
[next file="bottle05.ks" target="*bottle05_03b"]
*bottle05_03b
;Original Line: (選ぶ権利なんて、あると思っているの?)
[message window="monologue" face="alic_c_2_10.png"]
Do I have the right to choose?)
[/message]
;Original Line: (そんなことが許されると?)
[message window="monologue" face="alic_l_1_15.png"]
Am I allowed to do that?)
[/message]
;Original Line: 「........」
[message window="heroine" face="alic_l_1_10.png"]
"..."
[/message]
;Original Line: ....
[message window="monologue" face="alic_c_2_11.png"]
(..?)
[/message]
;Original Line: ....どうして、そんなふうに思うの?)
[message window="monologue" face="alic_c_2_02.png"]
(....Why am I thinking that?)
[/message]
[next file="bottle05.ks" target="*bottle05_04"]
*bottle05_03a
[se1 file="hea_se495.wav" volume="60"]
;Original Line: 「選ぶ権利なんて、あると思っているの?」
[message window="kyara" name="???" face="alic_c_1_02.png" voice="mob_0000.wav"]
"Do you think you have the right to choose?"
[/message]
;Original Line: 「....っ」
[message window="heroine" face="alic_c_2_05.png"]
"....!"
[/message]
;Original Line: 「そんなことが許されると?」
[message window="kyara" name="???" face="alic_c_2_05.png" voice="mob_0001.wav"]
"You think you'll be allowed to do that?"
[/message]
;Original Line: 「........」
[message window="heroine" face="alic_c_2_11.png"]
"..."
[/message]
;Original Line: 「許されると思っているの?」
[message window="kyara" name="???" face="alic_c_2_11.png" voice="mob_0002.wav"]
"Do you think you'll be forgiven?"
[/message]
;Original Line: 「........」
[message window="heroine" face="alic_l_1_15.png"]
"..."
[/message]
;Original Line: ....
[message window="monologue" face="alic_l_1_10.png"]
(..?)
[/message]
;Original Line: ....どうして、そんなふうに思うの?)
[message window="monologue" face="alic_c_2_02.png"]
(....Why am I thinking that?)
[/message]
;Original Line: 「許されてはいけないでしょう?」
[message window="kyara" name="???" face="alic_c_2_02.png" voice="mob_0003.wav"]
"You cannot be forgiven, right?"
[/message]
[next file="bottle05.ks" target="*bottle05_04"]
*bottle05_04
;Original Line: (どうして、そんなふうに思わなきゃいけないの)
[message window="monologue" face="alic_c_1_15.png"]
(Why do I have to think like that?)
[/message]
;Original Line: 歩く道を制限されなくてはならないような失敗はしていない。
[message window="togaki" face="alic_c_1_02.png"]
I haven't made any mistakes to have my choices restricted like that.
[/message]
;Original Line: 私は、罪を犯してなどいない。[br] 断罪されなければならないことなどない。
[message window="togaki" face="alic_c_1_02.png"]
I haven't committed a sin.[br]
I have nothing to be condemned for.
[/message]
;Original Line: 今の私には、まだ。
[message window="togaki" face="alic_c_1_02.png"]
The current me hasn't done any such thing yet.
[/message]
;Original Line: 「....?」
[message window="heroine" face="alic_r_2_08.png"]
"...?"
[/message]
;Original Line: (今?)
[message window="monologue" face="alic_r_2_13.png"]
(Current?)
[/message]
;Original Line: (これから先は違うの?)
[message window="monologue" face="alic_r_1_14.png"]
(Is it different in the future?)
[/message]
;Original Line: 今の私。[br] 今の私は、今ここにいる私だ。
[message window="togaki" face="alic_c_1_02.png"]
The current me.[br]
My present self is the one that stands here.
[/message]
;Original Line: そのはずだ。[br] これから犯す罪など、知らないはず。
[message window="togaki" face="alic_c_1_02.png"]
That's how it should be.[br]
I shouldn't know about any crime I would commit in the future.
[/message]
;Original Line: ....あれ?)
[message window="monologue" face="alic_c_1_21.png"]
(....Eh?)
[/message]
[clearmessage]
[chara3 time="100"]
[se1 file="hea_se465.wav"]
[bgimage file="bg_089_yume2.png" effect="ripple" time="1200"]
;Original Line: 「[print value="firstname"]」
[message window="kyara" name="???" face="alic_r_1_02.png"]
"[print value="firstname"]."
[/message]
;Original Line: 「!?」
[message window="heroine" face="alic_r_1_02.png"]
"!?"
[/message]
;Original Line: 名前を呼ばれ、振り向く。
[message window="togaki" face="alic_c_1_02.png"]
I turn around when my name is called.
[/message]
;Original Line: しかし、誰もいない。[br] 誰かに名前を呼ばれたのに、声が聞こえない。
[message window="togaki" face="alic_c_1_02.png"]
However, there is no one there.[br]
Even though I had heard someone call my name, I can no longer hear their voice.
[/message]
;Original Line: 「ナイトメア?」
[message window="heroine" face="alic_r_2_02.png"]
"Nightmare?"
[/message]
;Original Line: ここにいそうな人の名前を呼ぶ。
[message window="togaki" face="alic_c_1_02.png"]
I call the name of the person who is likely to be here.
[/message]
;Original Line: しかし、誰も答えない。[br] 誰からの返事もなく、姿もない。
[message window="togaki" face="alic_c_1_02.png"]
But nobody answers.[br]
There is no answer, no trace of a person.
[/message]
;Original Line: 何も見えない。[br] 誰もいない。
[message window="togaki" face="alic_c_1_02.png"]
I can't see anything.[br]
There is no one here.
[/message]
;Original Line: 私を呼んだのは、誰でもない。
[message window="togaki" face="alic_c_1_02.png"]
There is no one who would call me.
[/message]
;Original Line: 私を受け入れてくれる世界だ。[br] このままここにいてもいいと、許してくれる。
[message window="togaki" face="alic_c_1_02.png"]
This is the world that accepts me.[br]
It will forgive me if I stay here like this.
[/message]
;非滞在ゴーランド
[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle05.ks" comptarget="*bottle05_05"]
;非滞在ボリス
[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle05.ks" comptarget="*bottle05_05"]
[next file="bottle05.ks" target="*bottle05_06"]
*bottle05_05
[se1 file="hea_se495.wav" volume="60"]
;Original Line: 「今のあなたなら、許される」
[message window="kyara" name="???" face="alic_c_1_02.png" voice="mob_0004.wav"]
"If it's the current you, you'll be forgiven."
[/message]
[next file="bottle05.ks" target="*bottle05_06"]
*bottle05_06
;Original Line: (許される?)
[message window="monologue" face="alic_c_2_11.png"]
(I'll be forgiven?)
[/message]
;Original Line: (許してほしくなんかないのに?)
[message window="monologue" face="alic_l_1_13.png"]
(Even though I don't want to be?)
[/message]
;Original Line: それでも、振り向けば愛おしい。
[message window="togaki" face="alic_c_1_02.png"]
Still, when I turned back, I found what I was leaving behind to be so precious.
[/message]
;Original Line: 優しく感じる。[br] 安心する。
[message window="togaki" face="alic_c_1_02.png"]
It feels gentle.[br]
It relieves me.
[/message]
;Original Line: ....深い闇が?)
[message window="monologue" face="alic_l_1_07.png"]
(....The deep darkness does?)
[/message]
[se1]
[bgimage file="bg_exit3.png" time="1000"]
;Original Line: 前を向けば、光の道。[br] 輝いている。
[message window="togaki" face="alic_c_1_02.png"]
If I face ahead, there is a path of light before me.[br]
It is shining.
[/message]
;Original Line: 輝いて見えたのだ、今の私には。
[message window="togaki" face="alic_c_1_02.png"]
It seems to shine in the eyes of my present self.
[/message]
;Original Line: この道に惹かれるはずだ、今の私なら。
[message window="togaki" face="alic_c_1_02.png"]
I should be attracted to this path, if it's the current me.
[/message]
[bgimage file="bg_089_yume1.png" time="1000"]
;Original Line: 振り向けば、夢ともつかない闇が広がっている。
[message window="togaki" face="alic_c_1_02.png"]
When I turned around, I saw a darkness that could hardly be called a dream.
[/message]
;Original Line: 今の私なら間違いなく光の道を選ぶはずなのに、決めあぐねている。[br] 光り輝く道が魅力的に思えない。
[message window="togaki" face="alic_c_1_02.png"]
Even though the current me should choose this path without a doubt, I can't make the decision.[br]
The shining path doesn't appeal to me.
[/message]
;Original Line: ずっとここにいたいと思う。[br] 愛しい世界。
[message window="togaki" face="alic_c_1_02.png"]
I think that I want to stay here forever.[br]
In this world that is dear to me.
[/message]
;Original Line: そう感じるのは、今の私が「今」の私ではないからで....。
[message window="togaki" face="alic_c_1_02.png"]
I feel that way because my "current" self is not my "present" self....
[/message]
;Original Line: 「....?」
[message window="heroine" face="alic_c_2_11.png"]
"...?"
[/message]
;Original Line: (何を考えているのかしら?)
[message window="monologue" face="alic_c_1_15.png"]
(What am I thinking about?)
[/message]
[se1 file="hea_se398.wav"]
[wait time="205"]
;Original Line: ....
[message window="monologue" face="alic_c_1_21.png"]
(..?)
[/message]
[se1 file="hea_se398.wav"]
[wait time="705"]
[se1 file="hea_se398.wav"]
[wait time="205"]
;Original Line: 胸が痛い。
[message window="togaki" face="alic_c_1_02.png"]
My chest hurts.
[/message]
;Original Line: 今の私....。
[message window="togaki" face="alic_c_1_02.png"]
My present self....
[/message]
;Original Line: 「今」の私は、こんなに大人びていただろうか。
[message window="togaki" face="alic_c_1_02.png"]
Was my "current" self this grown up?
[/message]
;Original Line: どうして、疑問に思わない?[br] 「今」の私なら、どちらを選ぶ?
[message window="togaki" face="alic_c_1_02.png"]
Why don't I find this strange?[br]
What would my "current" self choose?
[/message]
;非滞在ゴーランド
[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle05.ks" comptarget="*bottle05_07"]
;非滞在ボリス
[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle05.ks" comptarget="*bottle05_07"]
[next file="bottle05.ks" target="*bottle05_08"]
*bottle05_07
[se1 file="hea_se495.wav" volume="60"]
;Original Line: 「今なら、どうする?」
[message window="kyara" name="???" face="alic_c_1_02.png" voice="mob_0005.wav"]
"What will you do now?"
[/message]
[next file="bottle05.ks" target="*bottle05_08"]
*bottle05_08
;Original Line: このとき、「今」なら自由に選べたはず。
[message window="togaki" face="alic_c_1_02.png"]
At that moment, my "current" self should have the right to choose.
[/message]
;Original Line: 今の私は....。
[message window="togaki" face="alic_c_1_02.png"]
My present self is....
[/message]
;非滞在ゴーランド
[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle05.ks" comptarget="*bottle05_09"]
;非滞在ボリス
[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle05.ks" comptarget="*bottle05_09"]
[next file="bottle05.ks" target="*bottle05_memory"]
*bottle05_09
;Original Line: 「どうしたいの?」
[message window="kyara" name="???" face="alic_c_1_02.png" voice="mob_0006.wav"]
"What do you want to do?"
[/message]
[next file="bottle05.ks" target="*bottle05_memory"]
*bottle05_memory
[se1 file="hea_se465.wav"]
[clearmessage]
[cg2]
[bgimage file="bg_black.png"]
[cg file="bg_black.png" time="1000"]
[cg file="bg_exit1.png"]
[cg file="bg_exit2.png"]
[cg file="bg_exit3.png"]
[cg file="bg_exit4.png"]
[cg file="bg_exit5.png"]
[se1 file="hea_se427.wav"]
[se2 file="hea_se304.wav"]
[cg file="bg_white.png" effect="spread"]
[wait time="505"]
[cg file="bg_exit4.png"]
[cg file="bg_exit3.png"]
[cg file="bg_exit2.png"]
[cg file="bg_exit1.png"]
[cg]
[se1]
[se2]
[wait time="1005"]
[endmemory]
;▼ここから各キャラエンド分岐▼
;責任感3以下ならルート分岐
[if_param_next value="karma" param="4" incomp="bottle05.ks" incomptarget="*bottle05_check02"]
;バッドエンドシス未読ならバッドエンド判定へ
[if_sys_readed_next check="bad_end.ks" label="*bad_end_01" incomp="bottle05.ks" incomptarget="*bottle05_check01"]
;2013/12/24 App用課金真相エンド未課金なら開放なし
[if_param_next value="money" index="full" param="1" incomp="bottle05.ks" incomptarget="*bottle05_check01"]
;ユリウス滞在エンドシス既読なら真相へ
[if_sys_readed_next check="jul_stay_end.ks" label="*jul_stay_end_memory" comp="true_end.ks" comptarget="*true_end_01"]
;ユリウス滞在エンドシス既読なら真相へ
[if_sys_readed_next check="jul_no_end.ks" label="*jul_no_end_memory" comp="true_end.ks" comptarget="*true_end_01"]
;ユリウス滞在・非滞在未読ならバッドエンド判定へ
[next file="bottle05.ks" target="*bottle05_check01"]
*bottle05_check01
;ナイトメアルートなら<ナイトメアバッドエンド>へ
[if_param_next value="route" param="nightmare" comp="nig_bad_end.ks" comptarget="*nig_bad_end_01"]
;それ以外は<バッドエンド>へ
[next file="bad_end.ks" target="*bad_end_01"]
*bottle05_check02
;非滞在ペーター
[if_readed_next check="pet_no01.ks" label="*pet_no01_01" comp="bottle05.ks" comptarget="*bottle05_nopet01"]
;非滞在エース
[if_readed_next check="ace_no01.ks" label="*ace_no01_01" comp="bottle05.ks" comptarget="*bottle05_noace01"]
;非滞在ビバルディ
[if_readed_next check="viv_no01.ks" label="*viv_no01_01" comp="bottle05.ks" comptarget="*bottle05_noviv01"]
;非滞在ブラッド
[if_readed_next check="blo_no01.ks" label="*blo_no01_01" comp="bottle05.ks" comptarget="*bottle05_noblo01"]
;非滞在エリオット
[if_readed_next check="ell_no01.ks" label="*ell_no01_01" comp="bottle05.ks" comptarget="*bottle05_noell01"]
;非滞在双子
[if_readed_next check="dad_no01.ks" label="*dad_no01_01" comp="bottle05.ks" comptarget="*bottle05_nodad01"]
;非滞在ゴーランド
[if_readed_next check="gow_no01.ks" label="*gow_no01_01" comp="bottle05.ks" comptarget="*bottle05_nogow01"]
;非滞在ボリス
[if_readed_next check="bor_no01.ks" label="*bor_no01_01" comp="bottle05.ks" comptarget="*bottle05_nobor01"]
;非滞在ユリウス
[if_readed_next check="jul_no01.ks" label="*jul_no01_01" comp="bottle05.ks" comptarget="*bottle05_nojul01"]
;滞在
;◎ルート分岐
[if_param_next value="route" param="peter" comp="bottle05.ks" comptarget="*bottle05_stay_pet01"]
[if_param_next value="route" param="ace" comp="bottle05.ks" comptarget="*bottle05_stay_ace01"]
[if_param_next value="route" param="vivaldi" comp="bottle05.ks" comptarget="*bottle05_stay_viv01"]
[if_param_next value="route" param="blood" comp="bottle05.ks" comptarget="*bottle05_stay_blo01"]
[if_param_next value="route" param="elliot" comp="bottle05.ks" comptarget="*bottle05_stay_ell01"]
[if_param_next value="route" param="deedum" comp="bottle05.ks" comptarget="*bottle05_stay_dad01"]
[if_param_next value="route" param="gowland" comp="bottle05.ks" comptarget="*bottle05_stay_gow01"]
[if_param_next value="route" param="boris" comp="bottle05.ks" comptarget="*bottle05_stay_bor01"]
[if_param_next value="route" param="julius" comp="bottle05.ks" comptarget="*bottle05_stay_jul01"]
[if_param_next value="route" param="nightmare" comp="bottle05.ks" comptarget="*bottle05_stay_nig01"]
;
; 滞在
;
;滞在ペーター
;-----------------------------------------------------------------------------------------------
*bottle05_stay_pet01
;<ペーター滞在エンド>
[if_param_next value="love" index="peter" param="12" comp="pet_stay_end.ks" comptarget="*pet_stay_end_01"]
;<ペーター・ビバルディエンド>
[next file="pet_viv_end.ks" target="*pet_viv_end_01"]
;-----------------------------------------------------------------------------------------------
;滞在エース
;-----------------------------------------------------------------------------------------------
*bottle05_stay_ace01
;<エース滞在エンド>
[if_param_next value="love" index="ace" param="12" comp="ace_stay_end.ks" comptarget="*ace_stay_end_01"]
;<バッドエンド>
[next file="bad_end.ks" target="*bad_end_01"]
;-----------------------------------------------------------------------------------------------
;滞在ビバルディ
;-----------------------------------------------------------------------------------------------
*bottle05_stay_viv01
;<ビバルディ滞在エンド>
[if_param_next value="love" index="vivaldi" param="12" comp="viv_stay_end.ks" comptarget="*viv_stay_end_01"]
;<ビバルディデッドエンド>
[next file="dead_end_viv02.ks" target="*dead_viv02_01"]
;-----------------------------------------------------------------------------------------------
;滞在ブラッド
;-----------------------------------------------------------------------------------------------
*bottle05_stay_blo01
;好感度充足なら<薔薇園エンド>チェックへ
[if_param_next value="love" index="blood" param="11" comp="bottle05.ks" comptarget="*bottle05_stay_blo02"]
;<帽子屋ファミリーエンド>
[next file="family_end.ks" target="*family_end_01"]
*bottle05_stay_blo02
;<薔薇園5>A既読なら<薔薇園エンド1>へ
[if_readed_next check="rose06.ks" label="*rose06a_memory" comp="rose_end01.ks" comptarget="*rose_end01_01"]
;<薔薇園5>B既読なら<薔薇園エンド2>へ
[if_readed_next check="rose06.ks" label="*rose06b_memory" comp="rose_end02.ks" comptarget="*rose_end02_01"]
;<ブラッド滞在エンド>
[next file="blo_stay_end.ks" target="*blo_stay_end_01"]
;-----------------------------------------------------------------------------------------------
;滞在エリオット
;-----------------------------------------------------------------------------------------------
*bottle05_stay_ell01
;<エリオット滞在エンド>
[if_param_next value="love" index="elliot" param="12" comp="ell_stay_end.ks" comptarget="*ell_stay_end_01"]
;<帽子屋ファミリーエンド>
[next file="family_end.ks" target="*family_end_01"]
;-----------------------------------------------------------------------------------------------
;滞在双子
;-----------------------------------------------------------------------------------------------
*bottle05_stay_dad01
;<双子滞在エンド>
[if_param_next value="love" index="deedum" param="12" comp="dad_stay_end.ks" comptarget="*dad_stay_end_01"]
;<帽子屋ファミリーエンド>
[next file="family_end.ks" target="*family_end_01"]
;-----------------------------------------------------------------------------------------------
;滞在ゴーランド
;-----------------------------------------------------------------------------------------------
*bottle05_stay_gow01
;<ゴーランド滞在エンド>
[if_param_next value="love" index="gowland" param="12" comp="gow_stay_end.ks" comptarget="*gow_stay_end_01"]
;<バッドエンド>
[next file="bad_end.ks" target="*bad_end_01"]
;-----------------------------------------------------------------------------------------------
;滞在ボリス
;-----------------------------------------------------------------------------------------------
*bottle05_stay_bor01
;<ボリス滞在エンド>
[if_param_next value="love" index="boris" param="12" comp="bor_stay_end.ks" comptarget="*bor_stay_end_01"]
;<バッドエンド>
[next file="bad_end.ks" target="*bad_end_01"]
;-----------------------------------------------------------------------------------------------
;滞在ユリウス
;-----------------------------------------------------------------------------------------------
*bottle05_stay_jul01
;<バッドエンド>
[if_param_next value="love" index="julius" param="12" incomp="bad_end.ks" incomptarget="*bad_end_01"]
;ナイトメアの好感度を満たしているなら<ユリウス・ナイトメアエンド>
[if_param_next value="love" index="nightmare" param="3" comp="jul_nig_end.ks" comptarget="*jul_nig_end_01"]
;<ユリウス滞在エンド>
[next file="jul_stay_end.ks" target="*jul_stay_end_01"]
;-----------------------------------------------------------------------------------------------
;ナイトメア
;-----------------------------------------------------------------------------------------------
*bottle05_stay_nig01
;<バッドエンド>
[if_param_next value="love" index="nightmare" param="7" incomp="nig_bad_end.ks" incomptarget="*nig_bad_end_01"]
;ナイトメアの好感度を満たしていて各既読ならナイトメア恋愛END
[if_readed_next check="nig_no08a_cas.ks" label="*nig_no08a_cas_memory" comp="nig_no_end.ks" comptarget="*nig_no_end_01"]
[if_readed_next check="nig_no08a_hat.ks" label="*nig_no08a_hat_memory" comp="nig_no_end.ks" comptarget="*nig_no_end_01"]
[if_readed_next check="nig_no08a_amu.ks" label="*nig_no08a_amu_memory" comp="nig_no_end.ks" comptarget="*nig_no_end_01"]
[if_readed_next check="nig_no08a_tow.ks" label="*nig_no08a_tow_memory" comp="nig_no_end.ks" comptarget="*nig_no_end_01"]
;<ナイトメアエンド>
[next file="nig_end.ks" target="*nig_end_01"]
;-----------------------------------------------------------------------------------------------
;
; 非滞在
;
;-----------------------------------------------------------------------------------------------
;非滞在ペーター
*bottle05_nopet01
;<ペーター非滞在エンド>
[if_param_next value="love" index="peter" param="6" comp="pet_no_end.ks" comptarget="*pet_no_end_01"]
;<バッドエンド>
[next file="bad_end.ks" target="*bad_end_01"]
;-----------------------------------------------------------------------------------------------
;非滞在エース
;-----------------------------------------------------------------------------------------------
*bottle05_noace01
;<エース非滞在エンド>
[if_param_next value="love" index="ace" param="6" comp="ace_no_end.ks" comptarget="*ace_no_end_01"]
;<バッドエンド>
[next file="bad_end.ks" target="*bad_end_01"]
;-----------------------------------------------------------------------------------------------
;非滞在ビバルディ
;-----------------------------------------------------------------------------------------------
*bottle05_noviv01
;<バッドエンド>
[if_param_next value="love" index="vivaldi" param="6" incomp="bad_end.ks" incomptarget="*bad_end_01"]
;帽子屋イベント未読なら<ビバルディ非滞在エンド>
[if_readed_next check="viv_no10_hat.ks" label="*viv_no10a_08_hat" incomp="viv_no_end.ks" incomptarget="*viv_no_end_01"]
;責任感低:薔薇園エンド3
[if_param_next value="karma" param="2" incomp="rose_end03.ks" incomptarget="*rose_end03_01"]
;責任感高:薔薇園エンド4
[next file="rose_end04.ks" target="*rose_end04_01"]
;-----------------------------------------------------------------------------------------------
;非滞在ブラッド
;-----------------------------------------------------------------------------------------------
*bottle05_noblo01
;<ブラッド非滞在エンド>
[if_param_next value="love" index="blood" param="6" comp="blo_no_end.ks" comptarget="*blo_no_end_01"]
;<バッドエンド>
[next file="bad_end.ks" target="*bad_end_01"]
;-----------------------------------------------------------------------------------------------
;非滞在エリオット
;-----------------------------------------------------------------------------------------------
*bottle05_noell01
;<エリオット非滞在エンド>
[if_param_next value="love" index="elliot" param="6" comp="ell_no_end.ks" comptarget="*ell_no_end_01"]
;<バッドエンド>
[next file="bad_end.ks" target="*bad_end_01"]
;-----------------------------------------------------------------------------------------------
;非滞在双子
;-----------------------------------------------------------------------------------------------
*bottle05_nodad01
;<双子非滞在エンド>
[if_param_next value="love" index="deedum" param="6" comp="dad_no_end.ks" comptarget="*dad_no_end_01"]
;<バッドエンド>
[next file="bad_end.ks" target="*bad_end_01"]
;-----------------------------------------------------------------------------------------------
;非滞在ゴーランド
;-----------------------------------------------------------------------------------------------
*bottle05_nogow01
;<ゴーランド非滞在エンド>
[if_param_next value="love" index="gowland" param="6" comp="gow_no_end.ks" comptarget="*gow_no_end_01"]
;<バッドエンド>
[next file="bad_end.ks" target="*bad_end_01"]
;-----------------------------------------------------------------------------------------------
;非滞在ボリス
;-----------------------------------------------------------------------------------------------
*bottle05_nobor01
;<ボリス非滞在エンド>
[if_param_next value="love" index="boris" param="5" comp="bor_no_end.ks" comptarget="*bor_no_end_01"]
;<バッドエンド>
[next file="bad_end.ks" target="*bad_end_01"]
;-----------------------------------------------------------------------------------------------
;非滞在ユリウス
;-----------------------------------------------------------------------------------------------
*bottle05_nojul01
;<ユリウス非滞在エンド>
[if_param_next value="love" index="julius" param="6" comp="jul_no_end.ks" comptarget="*jul_no_end_01"]
;<バッドエンド>
[next file="bad_end.ks" target="*bad_end_01"]
;-----------------------------------------------------------------------------------------------