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34 lines
722 B
C#
34 lines
722 B
C#
using System;
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using UnityEngine;
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// Token: 0x0200019C RID: 412
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public class UIAction : MonoBehaviour
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{
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// Token: 0x170001A5 RID: 421
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// (get) Token: 0x06000BF3 RID: 3059 RVA: 0x00032148 File Offset: 0x00030348
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// (set) Token: 0x06000BF4 RID: 3060 RVA: 0x00032150 File Offset: 0x00030350
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public bool ActionEnable
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{
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get
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{
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return this.actionEnable;
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}
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set
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{
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this.actionEnable = value;
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}
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}
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// Token: 0x06000BF5 RID: 3061 RVA: 0x0003215C File Offset: 0x0003035C
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public virtual void Init()
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{
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this.imageObject = base.gameObject.GetComponent<ImageObject>();
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}
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// Token: 0x0400093A RID: 2362
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public ImageObject imageObject;
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// Token: 0x0400093B RID: 2363
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private bool actionEnable = true;
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}
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