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C#

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using System;
namespace Qoo.Def
{
// Token: 0x020000D8 RID: 216
public class SaveLoadDef
{
void Awake()
{
if (!UnityApp.Instance.isJapanese)
{
MSG_SAVE_CONFIRM = "Do you want to save?";
MSG_OVER_CONFIRM = "Do you want to overwrite this save";
MSG_LOAD_CONFIRM = "Do you want to load this save";
}
}
// Token: 0x04000565 RID: 1381
public const string DLG_CG = "screen/common/sys_dialog";
// Token: 0x04000566 RID: 1382
public const string DLG_Y_CG = "screen/common/dlog_btn_y";
// Token: 0x04000567 RID: 1383
public const string DLG_N_CG = "screen/common/dlog_btn_n";
// Token: 0x04000568 RID: 1384
public const int DLG_MSG_X = 480;
// Token: 0x04000569 RID: 1385
public const int DLG_MSG_Y = 230;
// Token: 0x0400056A RID: 1386
public string MSG_SAVE_CONFIRM = "セーブしますか?";
// Token: 0x0400056B RID: 1387
public string MSG_OVER_CONFIRM = "上書きしますか?";
// Token: 0x0400056C RID: 1388
public string MSG_LOAD_CONFIRM = "ロードしますか?";
}
}