You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

92 lines
2.7 KiB
C#

using System;
using System.Collections;
using UnityEngine;
// Token: 0x02000140 RID: 320
public class ScreenEffect
{
// Token: 0x1700010D RID: 269
// (get) Token: 0x060008E9 RID: 2281 RVA: 0x00027300 File Offset: 0x00025500
// (set) Token: 0x060008EA RID: 2282 RVA: 0x00027308 File Offset: 0x00025508
public static bool FadeExec
{
get
{
return ScreenEffect.fadeExec;
}
set
{
ScreenEffect.fadeExec = value;
}
}
// Token: 0x060008EB RID: 2283 RVA: 0x00027310 File Offset: 0x00025510
public static IEnumerator FadeBlackOut(float sec)
{
return ScreenEffect.FadeMain(sec, new Color(0f, 0f, 0f, 0f), new Color(0f, 0f, 0f, 1f));
}
// Token: 0x060008EC RID: 2284 RVA: 0x00027358 File Offset: 0x00025558
public static IEnumerator FadeBlackIn(float sec)
{
return ScreenEffect.FadeMain(sec, new Color(0f, 0f, 0f, 1f), new Color(0f, 0f, 0f, 0f));
}
// Token: 0x060008ED RID: 2285 RVA: 0x000273A0 File Offset: 0x000255A0
private static IEnumerator FadeMain(float sec, Color src, Color dst)
{
AnimationRange_Color work = new AnimationRange_Color(1, sec, 0f, src, dst);
while (work.Active)
{
if (ScreenEffect.goScreenEffect == null)
{
ScreenEffect.Init(99, Color.black, null);
}
ScreenEffect.goScreenEffect.renderer.material.SetColor("_Color", work.Offset);
work.Update();
yield return 0;
}
ScreenEffect.fadeExec = false;
yield break;
}
// Token: 0x060008EE RID: 2286 RVA: 0x000273E0 File Offset: 0x000255E0
public static void Init(int z, Color color, Transform parent = null)
{
ScreenEffect.goScreenEffect = GameObject.Find("__ScreenEffenct");
if (ScreenEffect.goScreenEffect == null)
{
ScreenEffect.goScreenEffect = GameObject.CreatePrimitive(PrimitiveType.Quad);
ScreenEffect.goScreenEffect.renderer.material = new Material(Resources.Load("Shader/Color/UnlitColor") as Shader);
ScreenEffect.goScreenEffect.transform.localScale = new Vector3(960f, 544f, 1f);
ScreenEffect.goScreenEffect.name = "__ScreenEffenct";
}
ScreenEffect.goScreenEffect.transform.parent = parent;
if (parent != null)
{
ScreenEffect.goScreenEffect.transform.localPosition = new Vector3(0f, 0f, (float)(-(float)z));
}
else
{
ScreenEffect.goScreenEffect.transform.localPosition = new Vector3(2000f, 0f, (float)(-(float)z));
}
ScreenEffect.goScreenEffect.renderer.material.SetColor("_Color", color);
}
// Token: 0x060008EF RID: 2287 RVA: 0x000274EC File Offset: 0x000256EC
public static void Term()
{
if (ScreenEffect.goScreenEffect != null)
{
UnityEngine.Object.Destroy(ScreenEffect.goScreenEffect);
ScreenEffect.goScreenEffect = null;
}
}
// Token: 0x0400078E RID: 1934
private static GameObject goScreenEffect;
// Token: 0x0400078F RID: 1935
private static bool fadeExec;
}