You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
100 lines
1.5 KiB
Plaintext
100 lines
1.5 KiB
Plaintext
Shader "Unlit/Dynamic Font"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Alpha (A)", 2D) = "white" {}
|
|
}
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"Queue"="Transparent"
|
|
"IgnoreProjector"="True"
|
|
"RenderType"="Transparent"
|
|
}
|
|
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite Off
|
|
Fog { Mode Off }
|
|
Offset -1, -1
|
|
AlphaTest Greater .01
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma fragmentoption ARB_precision_hint_fastest
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata_t
|
|
{
|
|
float4 vertex : POSITION;
|
|
fixed4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : POSITION;
|
|
fixed4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
};
|
|
|
|
sampler2D _MainTex;
|
|
uniform float4 _MainTex_ST;
|
|
|
|
v2f vert (appdata_t v)
|
|
{
|
|
v2f o;
|
|
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
|
|
o.color = v.color;
|
|
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : COLOR
|
|
{
|
|
fixed4 col = i.color;
|
|
col.a *= tex2D(_MainTex, i.texcoord).a;
|
|
return col;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"Queue"="Transparent"
|
|
"IgnoreProjector"="True"
|
|
"RenderType"="Transparent"
|
|
}
|
|
Lighting Off
|
|
Cull Off
|
|
ZTest Always
|
|
ZWrite Off
|
|
Fog { Mode Off }
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
|
|
BindChannels
|
|
{
|
|
Bind "Color", color
|
|
Bind "Vertex", vertex
|
|
Bind "TexCoord", texcoord
|
|
}
|
|
|
|
Pass
|
|
{
|
|
SetTexture [_MainTex]
|
|
{
|
|
constantColor [_Color] combine constant * primary, constant * texture
|
|
}
|
|
}
|
|
}
|
|
}
|