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110 lines
3.5 KiB
C#

4 years ago
using System;
using UnityEngine;
namespace Prime31
{
// Token: 0x0200000D RID: 13
public abstract class AbstractManager : MonoBehaviour
{
// Token: 0x17000007 RID: 7
// (get) Token: 0x0600004C RID: 76 RVA: 0x00004354 File Offset: 0x00002554
public static MonoBehaviour coroutineSurrogate
{
get
{
if (AbstractManager._prime31GameObjectMonobehaviourRef == null)
{
GameObject prime31ManagerGameObject = AbstractManager.getPrime31ManagerGameObject();
AbstractManager._prime31GameObjectMonobehaviourRef = prime31ManagerGameObject.AddComponent<MonoBehaviour>();
}
return AbstractManager._prime31GameObjectMonobehaviourRef;
}
}
// Token: 0x0600004E RID: 78 RVA: 0x0000439C File Offset: 0x0000259C
public static ThreadingCallbackHelper getThreadingCallbackHelper()
{
return AbstractManager._threadingCallbackHelper;
}
// Token: 0x0600004F RID: 79 RVA: 0x000043B8 File Offset: 0x000025B8
public static void createThreadingCallbackHelper()
{
if (!(AbstractManager._threadingCallbackHelper != null))
{
AbstractManager._threadingCallbackHelper = (UnityEngine.Object.FindObjectOfType(typeof(ThreadingCallbackHelper)) as ThreadingCallbackHelper);
if (!(AbstractManager._threadingCallbackHelper != null))
{
GameObject prime31ManagerGameObject = AbstractManager.getPrime31ManagerGameObject();
AbstractManager._threadingCallbackHelper = prime31ManagerGameObject.AddComponent<ThreadingCallbackHelper>();
}
}
}
// Token: 0x06000050 RID: 80 RVA: 0x0000441C File Offset: 0x0000261C
public static GameObject getPrime31ManagerGameObject()
{
GameObject prime31GameObject;
if (AbstractManager._prime31GameObject != null)
{
prime31GameObject = AbstractManager._prime31GameObject;
}
else
{
AbstractManager._prime31GameObject = GameObject.Find("prime[31]");
if (AbstractManager._prime31GameObject == null)
{
AbstractManager._prime31GameObject = new GameObject("prime[31]");
UnityEngine.Object.DontDestroyOnLoad(AbstractManager._prime31GameObject);
}
prime31GameObject = AbstractManager._prime31GameObject;
}
return prime31GameObject;
}
// Token: 0x06000051 RID: 81 RVA: 0x0000448C File Offset: 0x0000268C
public static void initialize(Type type)
{
try
{
MonoBehaviour x = UnityEngine.Object.FindObjectOfType(type) as MonoBehaviour;
if (!(x != null))
{
GameObject prime31ManagerGameObject = AbstractManager.getPrime31ManagerGameObject();
GameObject gameObject = new GameObject(type.ToString());
gameObject.AddComponent(type);
gameObject.transform.parent = prime31ManagerGameObject.transform;
4 years ago
//UnityEngine.Object.DontDestroyOnLoad(gameObject);
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}
}
catch (UnityException)
{
Debug.LogWarning(string.Concat(new object[]
{
"It looks like you have the ",
type,
" on a GameObject in your scene. Our new prefab-less manager system does not require the ",
type,
" to be on a GameObject.\nIt will be added to your scene at runtime automatically for you. Please remove the script from your scene."
}));
}
}
// Token: 0x06000052 RID: 82 RVA: 0x00004538 File Offset: 0x00002738
private void Awake()
{
base.gameObject.name = base.GetType().ToString();
UnityEngine.Object.DontDestroyOnLoad(this);
}
// Token: 0x0400001F RID: 31
private static MonoBehaviour _prime31GameObjectMonobehaviourRef;
// Token: 0x04000020 RID: 32
private static ThreadingCallbackHelper _threadingCallbackHelper;
// Token: 0x04000021 RID: 33
private static GameObject _prime31GameObject;
}
}