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110 lines
3.5 KiB
C#
110 lines
3.5 KiB
C#
using System;
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using UnityEngine;
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namespace Prime31
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{
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// Token: 0x0200000D RID: 13
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public abstract class AbstractManager : MonoBehaviour
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{
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// Token: 0x17000007 RID: 7
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// (get) Token: 0x0600004C RID: 76 RVA: 0x00004354 File Offset: 0x00002554
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public static MonoBehaviour coroutineSurrogate
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{
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get
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{
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if (AbstractManager._prime31GameObjectMonobehaviourRef == null)
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{
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GameObject prime31ManagerGameObject = AbstractManager.getPrime31ManagerGameObject();
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AbstractManager._prime31GameObjectMonobehaviourRef = prime31ManagerGameObject.AddComponent<MonoBehaviour>();
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}
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return AbstractManager._prime31GameObjectMonobehaviourRef;
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}
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}
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// Token: 0x0600004E RID: 78 RVA: 0x0000439C File Offset: 0x0000259C
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public static ThreadingCallbackHelper getThreadingCallbackHelper()
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{
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return AbstractManager._threadingCallbackHelper;
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}
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// Token: 0x0600004F RID: 79 RVA: 0x000043B8 File Offset: 0x000025B8
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public static void createThreadingCallbackHelper()
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{
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if (!(AbstractManager._threadingCallbackHelper != null))
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{
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AbstractManager._threadingCallbackHelper = (UnityEngine.Object.FindObjectOfType(typeof(ThreadingCallbackHelper)) as ThreadingCallbackHelper);
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if (!(AbstractManager._threadingCallbackHelper != null))
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{
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GameObject prime31ManagerGameObject = AbstractManager.getPrime31ManagerGameObject();
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AbstractManager._threadingCallbackHelper = prime31ManagerGameObject.AddComponent<ThreadingCallbackHelper>();
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}
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}
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}
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// Token: 0x06000050 RID: 80 RVA: 0x0000441C File Offset: 0x0000261C
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public static GameObject getPrime31ManagerGameObject()
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{
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GameObject prime31GameObject;
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if (AbstractManager._prime31GameObject != null)
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{
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prime31GameObject = AbstractManager._prime31GameObject;
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}
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else
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{
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AbstractManager._prime31GameObject = GameObject.Find("prime[31]");
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if (AbstractManager._prime31GameObject == null)
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{
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AbstractManager._prime31GameObject = new GameObject("prime[31]");
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UnityEngine.Object.DontDestroyOnLoad(AbstractManager._prime31GameObject);
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}
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prime31GameObject = AbstractManager._prime31GameObject;
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}
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return prime31GameObject;
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}
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// Token: 0x06000051 RID: 81 RVA: 0x0000448C File Offset: 0x0000268C
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public static void initialize(Type type)
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{
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try
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{
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MonoBehaviour x = UnityEngine.Object.FindObjectOfType(type) as MonoBehaviour;
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if (!(x != null))
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{
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GameObject prime31ManagerGameObject = AbstractManager.getPrime31ManagerGameObject();
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GameObject gameObject = new GameObject(type.ToString());
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gameObject.AddComponent(type);
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gameObject.transform.parent = prime31ManagerGameObject.transform;
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//UnityEngine.Object.DontDestroyOnLoad(gameObject);
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}
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}
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catch (UnityException)
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{
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Debug.LogWarning(string.Concat(new object[]
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{
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"It looks like you have the ",
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type,
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" on a GameObject in your scene. Our new prefab-less manager system does not require the ",
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type,
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" to be on a GameObject.\nIt will be added to your scene at runtime automatically for you. Please remove the script from your scene."
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}));
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}
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}
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// Token: 0x06000052 RID: 82 RVA: 0x00004538 File Offset: 0x00002738
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private void Awake()
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{
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base.gameObject.name = base.GetType().ToString();
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UnityEngine.Object.DontDestroyOnLoad(this);
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}
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// Token: 0x0400001F RID: 31
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private static MonoBehaviour _prime31GameObjectMonobehaviourRef;
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// Token: 0x04000020 RID: 32
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private static ThreadingCallbackHelper _threadingCallbackHelper;
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// Token: 0x04000021 RID: 33
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private static GameObject _prime31GameObject;
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}
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}
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