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using System;
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namespace Qoo.Def
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{
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// Token: 0x020000D8 RID: 216
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public class SaveLoadDef
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{
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void Awake()
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{
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switch (UnityApp.Instance.locale)
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{
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case Assets.Scripts.LocaleEnum.English:
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MSG_SAVE_CONFIRM = "Do you want to save?";
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MSG_LOAD_CONFIRM = "Do you want to load this save?";
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MSG_OVER_CONFIRM = "Do you want to overwrite this Save?";
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break;
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case Assets.Scripts.LocaleEnum.Spanish:
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MSG_SAVE_CONFIRM = "Spanish translation save message";
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MSG_LOAD_CONFIRM = "Spanish translation load message";
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MSG_OVER_CONFIRM = "Spanish translation overwrite confirm message";
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break;
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default:
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MSG_SAVE_CONFIRM = "セーブしますか?";
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MSG_LOAD_CONFIRM = "ロードしますか?";
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MSG_OVER_CONFIRM = "上書きしますか";
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break;
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}
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}
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// Token: 0x04000565 RID: 1381
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public const string DLG_CG = "screen/common/sys_dialog";
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// Token: 0x04000566 RID: 1382
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public const string DLG_Y_CG = "screen/common/dlog_btn_y";
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// Token: 0x04000567 RID: 1383
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public const string DLG_N_CG = "screen/common/dlog_btn_n";
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// Token: 0x04000568 RID: 1384
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public const int DLG_MSG_X = 480;
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// Token: 0x04000569 RID: 1385
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public const int DLG_MSG_Y = 230;
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// Token: 0x0400056A RID: 1386
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public string MSG_SAVE_CONFIRM = "セーブしますか?";
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// Token: 0x0400056B RID: 1387
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public string MSG_OVER_CONFIRM = "上書きしますか?";
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// Token: 0x0400056C RID: 1388
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public string MSG_LOAD_CONFIRM = "ロードしますか?";
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}
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}
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