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@ -0,0 +1,475 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Qoo;
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using UnityEngine;
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// Token: 0x02000113 RID: 275
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public class ScreenResWindow : BaseWindow
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{
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private Dictionary<string,int> dict = null;
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// Token: 0x06000746 RID: 1862 RVA: 0x0001F45C File Offset: 0x0001D65C
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protected sealed override string GetBGMName()
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{
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return "honobono1_a_ali";
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}
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// Token: 0x06000747 RID: 1863 RVA: 0x0001F464 File Offset: 0x0001D664
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protected sealed override void OnAwake()
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{
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this.moveBackGround = new ScreenResWindow.MoveBackGround();
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this.pageManager = new ScreenResWindow.PageManager(5);
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}
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// Token: 0x06000748 RID: 1864 RVA: 0x0001F480 File Offset: 0x0001D680
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protected sealed override string[] newSceneTextureNameArray()
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{
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return new string[]
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{
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"screen/title/help_01",
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"screen/title/help_02",
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"screen/title/help_03",
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"screen/title/help_04",
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"screen/title/help_05",
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"screen/common/cancel",
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"screen/cgmemory/cgm_arwl",
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"screen/cgmemory/cgm_arwr"
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};
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}
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// Token: 0x06000749 RID: 1865 RVA: 0x0001F4D8 File Offset: 0x0001D6D8
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protected sealed override void BeforeInit()
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{
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}
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// Token: 0x0600074A RID: 1866 RVA: 0x0001F4DC File Offset: 0x0001D6DC
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protected sealed override void AfterInit()
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{
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//this.moveBackGround.Init(base.GetGameObject("Before"), base.GetGameObject("After"), base.GetGameObject("BackGround"));
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float delay = 0f;
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int repeat = 0;
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float speed = 0.8f;
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//ImageObject imageObject = base.GetImageObject("ArrowL");
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//imageObject.AddImageAnimation(new ImageAnimationLocalPosition(repeat, speed, delay, MoveType.LoopSin000to180, new Vector3(0f, 0f, 0f), new Vector3(-25f, 0f, 0f)));
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//ImageObject imageObject2 = base.GetImageObject("ArrowR");
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//imageObject2.AddImageAnimation(new ImageAnimationLocalPosition(repeat, speed, delay, MoveType.LoopSin000to180, new Vector3(0f, 0f, 0f), new Vector3(25f, 0f, 0f)));
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}
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// Token: 0x0600074B RID: 1867 RVA: 0x0001F5AC File Offset: 0x0001D7AC
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protected sealed override BaseWindow.UIComponent[] newComponentArray()
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{
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//string currentFPath = this.pageManager.GetCurrentFPath();
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return new BaseWindow.UIComponent[]
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{
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//new BaseWindow.UIImage("Before", 0, 0, this.wndz - 1, currentFPath, false, false),
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//new BaseWindow.UIImage("After", 0, 0, this.wndz - 1, currentFPath, false, false),
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//new BaseWindow.UIImage("BackGround", 0, 0, this.wndz, currentFPath, true, true),
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new BaseWindow.UIImage("BackGround", 0, 0, this.wndz, "screen/title/cgm_bg_1", true, true),
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new BaseWindow.UIButton("Cancel", 887, 6, this.wndz + 3, "screen/common/cancel", true, true, 1, 2, 0),
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new BaseWindow.UIButton("1024x576", 125, 50, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
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new BaseWindow.UIText("1024x576res", 280, 85, this.wndz + 4, "1024 x 576", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
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new BaseWindow.UIButton("1280×720", 475, 50, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
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new BaseWindow.UIText("1280×720res", 630, 85, this.wndz + 4, "1280 × 720", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
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new BaseWindow.UIButton("1366×768", 125, 150, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
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new BaseWindow.UIText("1366×768res", 280, 185, this.wndz + 4, "1366 × 768", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
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new BaseWindow.UIButton("1600×900", 475, 150, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
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new BaseWindow.UIText("1600×900res", 630, 185, this.wndz + 4, "1600 × 900", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
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new BaseWindow.UIButton("1920×1080", 125, 250, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
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new BaseWindow.UIText("1920×1080res", 280, 285, this.wndz + 4, "1920 × 1080", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
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new BaseWindow.UIButton("2560×1440", 475, 250, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
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new BaseWindow.UIText("2560×1440res", 630, 285, this.wndz + 4, "2560 × 1440", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
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new BaseWindow.UIButton("Fullscreen", 300, 400, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
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new BaseWindow.UIText("Fullscreenres", 455, 435, this.wndz + 4, "Fullscreen", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
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//new BaseWindow.UIImage("ArrowL", 33, 80, this.wndz + 3, "screen/cgmemory/cgm_arwl", false, true),
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//new BaseWindow.UIImage("ArrowR", 848, 80, this.wndz + 3, "screen/cgmemory/cgm_arwr", false, true)
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};
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}
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// Token: 0x0600074C RID: 1868 RVA: 0x0001F684 File Offset: 0x0001D884
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protected sealed override void OnBaseWindowOnButton(string obj)
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{
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if (obj != null)
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{
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if (this.dict == null)
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{
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this.dict = new Dictionary<string, int>(1)
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{
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{
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"Cancel",
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0
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},
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{
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"1024x576",
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1
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},
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{
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"1280×720",
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2
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},
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{
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"1366×768",
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3
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},
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{
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"1600×900",
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4
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},
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{
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"1920×1080",
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5
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},
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{
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"2560×1440",
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6
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},
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{
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"Fullscreen",
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7
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}
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};
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}
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int num;
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if (this.dict.TryGetValue(obj, out num))
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{
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if (num == 0)
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{
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base.PlaySE_Cancel();
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SceneManager.BackScene();
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}
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else if (num == 1)
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{
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Screen.SetResolution(1024, 576, false, 60);
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}
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else if (num == 2)
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{
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Screen.SetResolution(1280, 720, false, 60);
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}
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else if (num == 3)
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{
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Screen.SetResolution(1366, 768, false, 60);
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}
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else if (num == 4)
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{
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Screen.SetResolution(1600, 900, false, 60);
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}
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else if (num == 5)
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{
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Screen.SetResolution(1920, 1080, false, 60);
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}
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else if (num == 6)
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{
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Screen.SetResolution(2560, 1440, false, 60);
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}
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else if (num == 7)
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{
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Screen.fullScreen = !Screen.fullScreen;
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}
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}
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}
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}
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// Token: 0x0600074D RID: 1869 RVA: 0x0001F6EC File Offset: 0x0001D8EC
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protected override void OnBaseWindowUpdate()
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{
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if (this.moveBackGround.Moving)
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{
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if (!this.moveBackGround.Update())
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{
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base.SetTexture("BackGround", "screen/title/" + this.pageManager.GetCurrentFPath());
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}
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return;
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}
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INPUT_STATUS status = UnityApp.Input.Status;
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if (status == INPUT_STATUS.DRAG || status == INPUT_STATUS.FLICK)
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{
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//this.OnFlick(UnityApp.Input.SlideDragVector);
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}
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}
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// Token: 0x0600074E RID: 1870 RVA: 0x0001F770 File Offset: 0x0001D970
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/*private void OnFlick(SLIDE_VECTOR slide)
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{
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string currentFPath = this.pageManager.GetCurrentFPath();
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if (slide != SLIDE_VECTOR.LEFT)
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{
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if (slide == SLIDE_VECTOR.RIGHT)
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{
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base.PlaySE_Select();
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this.pageManager.Left();
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}
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}
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else
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{
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base.PlaySE_Select();
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this.pageManager.Right();
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}
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string currentFPath2 = this.pageManager.GetCurrentFPath();
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if (currentFPath2 != currentFPath)
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{
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Qoo.Debug.Print(currentFPath2);
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this.ChangeBG(currentFPath, currentFPath2, slide);
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}
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}*/
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// Token: 0x0600074F RID: 1871 RVA: 0x0001F7F4 File Offset: 0x0001D9F4
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private void ChangeBG(string beforePath, string afterPath, SLIDE_VECTOR slide)
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{
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this.moveBackGround.ChangeBG(beforePath, afterPath, slide);
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if (this.moveBackGround.Update())
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{
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base.StartCoroutine(this.TransitionCoroutine(this.moveBackGround.param));
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}
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}
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// Token: 0x06000750 RID: 1872 RVA: 0x0001F838 File Offset: 0x0001DA38
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private IEnumerator TransitionCoroutine(ScreenResWindow.TransitionParam param)
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{
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EffectManager.Init(param.effectName, 500, param.renderer, param.before, param.after);
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yield return base.StartCoroutine(EffectManager.StartEffect());
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param.action();
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yield break;
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}
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// Token: 0x040006A8 RID: 1704
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private readonly int wndz;
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// Token: 0x040006A9 RID: 1705
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private ScreenResWindow.MoveBackGround moveBackGround;
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// Token: 0x040006AA RID: 1706
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private ScreenResWindow.PageManager pageManager;
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// Token: 0x02000114 RID: 276
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private class PageManager
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{
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// Token: 0x06000751 RID: 1873 RVA: 0x0001F864 File Offset: 0x0001DA64
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public PageManager(int pageMax_)
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{
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this.page = 0;
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this.pageMax = pageMax_;
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}
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// Token: 0x06000752 RID: 1874 RVA: 0x0001F87C File Offset: 0x0001DA7C
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public string GetCurrentFPath()
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{
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return this.getName(this.page);
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}
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// Token: 0x06000753 RID: 1875 RVA: 0x0001F88C File Offset: 0x0001DA8C
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public string LeftFPath()
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{
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return this.getName(this.getLeft());
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}
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// Token: 0x06000754 RID: 1876 RVA: 0x0001F89C File Offset: 0x0001DA9C
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public string RightFPath()
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{
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return this.getName(this.getRight());
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}
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// Token: 0x06000755 RID: 1877 RVA: 0x0001F8AC File Offset: 0x0001DAAC
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public void Left()
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{
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this.page = this.getLeft();
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}
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// Token: 0x06000756 RID: 1878 RVA: 0x0001F8BC File Offset: 0x0001DABC
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public void Right()
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{
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this.page = this.getRight();
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}
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// Token: 0x06000757 RID: 1879 RVA: 0x0001F8CC File Offset: 0x0001DACC
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private string getName(int page)
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{
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return (page + 1).ToString("screen/title/help_00");
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}
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// Token: 0x06000758 RID: 1880 RVA: 0x0001F8EC File Offset: 0x0001DAEC
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private int getLeft()
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{
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return (this.page != 0) ? (this.page - 1) : (this.pageMax - 1);
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}
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// Token: 0x06000759 RID: 1881 RVA: 0x0001F91C File Offset: 0x0001DB1C
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private int getRight()
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{
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return (this.page != this.pageMax - 1) ? (this.page + 1) : 0;
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}
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// Token: 0x040006AC RID: 1708
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private int page;
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// Token: 0x040006AD RID: 1709
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private int pageMax;
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}
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// Token: 0x02000115 RID: 277
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private class MoveImage
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{
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// Token: 0x0600075A RID: 1882 RVA: 0x0001F940 File Offset: 0x0001DB40
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public MoveImage()
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{
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this.go = null;
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}
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// Token: 0x0600075B RID: 1883 RVA: 0x0001F950 File Offset: 0x0001DB50
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public void Init(GameObject go_)
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{
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this.go = go_;
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}
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// Token: 0x0600075C RID: 1884 RVA: 0x0001F95C File Offset: 0x0001DB5C
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public void SetTexture(string fpath)
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{
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ImageObject component = this.go.GetComponent<ImageObject>();
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if (component == null)
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{
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return;
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}
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component.SetTexture("screen/title/" + fpath);
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}
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// Token: 0x0600075D RID: 1885 RVA: 0x0001F994 File Offset: 0x0001DB94
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public Texture Texture()
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{
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ImageObject component = this.go.GetComponent<ImageObject>();
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if (component == null)
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{
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return null;
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}
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return component.Texture;
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}
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// Token: 0x040006AE RID: 1710
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private GameObject go;
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}
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// Token: 0x02000116 RID: 278
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private class TransitionParam
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{
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// Token: 0x0600075E RID: 1886 RVA: 0x0001F9C4 File Offset: 0x0001DBC4
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public TransitionParam(string effectName_ = null, Texture before_ = null, Texture after_ = null, Renderer renderer_ = null, Action action_ = null)
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{
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this.effectName = effectName_;
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this.before = before_;
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this.after = after_;
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this.renderer = renderer_;
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this.action = action_;
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}
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// Token: 0x040006AF RID: 1711
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public string effectName;
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// Token: 0x040006B0 RID: 1712
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public Texture before;
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// Token: 0x040006B1 RID: 1713
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public Texture after;
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// Token: 0x040006B2 RID: 1714
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public Renderer renderer;
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// Token: 0x040006B3 RID: 1715
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|
public Action action;
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}
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|
// Token: 0x02000117 RID: 279
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|
|
private class MoveBackGround
|
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|
|
{
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|
// Token: 0x0600075F RID: 1887 RVA: 0x0001F9F4 File Offset: 0x0001DBF4
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|
|
public MoveBackGround()
|
|
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|
|
{
|
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|
|
this.param = null;
|
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|
|
this.before = new ScreenResWindow.MoveImage();
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|
|
this.after = new ScreenResWindow.MoveImage();
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|
|
this.moving = false;
|
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|
|
}
|
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|
|
// Token: 0x170000DE RID: 222
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|
|
// (get) Token: 0x06000760 RID: 1888 RVA: 0x0001FA2C File Offset: 0x0001DC2C
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|
|
public bool Moving
|
|
|
|
|
{
|
|
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|
|
get
|
|
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|
|
{
|
|
|
|
|
return this.moving;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Token: 0x06000761 RID: 1889 RVA: 0x0001FA34 File Offset: 0x0001DC34
|
|
|
|
|
public void Init(GameObject before_, GameObject after_, GameObject bg_)
|
|
|
|
|
{
|
|
|
|
|
this.before.Init(before_);
|
|
|
|
|
this.after.Init(after_);
|
|
|
|
|
ImageObject component = bg_.GetComponent<ImageObject>();
|
|
|
|
|
if (component == null)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
this.renderer = component.GetComponent<Renderer>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Token: 0x06000762 RID: 1890 RVA: 0x0001FA7C File Offset: 0x0001DC7C
|
|
|
|
|
public void ChangeBG(string beforePath, string afterPath, SLIDE_VECTOR slide)
|
|
|
|
|
{
|
|
|
|
|
string text = this.calcVector(slide);
|
|
|
|
|
this.before.SetTexture(beforePath);
|
|
|
|
|
this.after.SetTexture(afterPath);
|
|
|
|
|
if (text != null)
|
|
|
|
|
{
|
|
|
|
|
this.moving = true;
|
|
|
|
|
this.param = new ScreenResWindow.TransitionParam(text, this.before.Texture(), this.after.Texture(), this.renderer, new Action(this.SetTransitionFinish));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Token: 0x06000763 RID: 1891 RVA: 0x0001FAEC File Offset: 0x0001DCEC
|
|
|
|
|
public bool Update()
|
|
|
|
|
{
|
|
|
|
|
return this.moving;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Token: 0x06000764 RID: 1892 RVA: 0x0001FAF4 File Offset: 0x0001DCF4
|
|
|
|
|
private string calcVector(SLIDE_VECTOR slide)
|
|
|
|
|
{
|
|
|
|
|
switch (slide)
|
|
|
|
|
{
|
|
|
|
|
case SLIDE_VECTOR.LEFT:
|
|
|
|
|
return "/bytes/effect/grad_r";
|
|
|
|
|
case SLIDE_VECTOR.RIGHT:
|
|
|
|
|
return "/bytes/effect/grad_l";
|
|
|
|
|
case SLIDE_VECTOR.UP:
|
|
|
|
|
return "/bytes/effect/grad_d";
|
|
|
|
|
case SLIDE_VECTOR.DOWN:
|
|
|
|
|
return "/bytes/effect/grad_u";
|
|
|
|
|
default:
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Token: 0x06000765 RID: 1893 RVA: 0x0001FB3C File Offset: 0x0001DD3C
|
|
|
|
|
private void SetTransitionFinish()
|
|
|
|
|
{
|
|
|
|
|
this.moving = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Token: 0x040006B4 RID: 1716
|
|
|
|
|
public ScreenResWindow.TransitionParam param;
|
|
|
|
|
|
|
|
|
|
// Token: 0x040006B5 RID: 1717
|
|
|
|
|
private ScreenResWindow.MoveImage before;
|
|
|
|
|
|
|
|
|
|
// Token: 0x040006B6 RID: 1718
|
|
|
|
|
private ScreenResWindow.MoveImage after;
|
|
|
|
|
|
|
|
|
|
// Token: 0x040006B7 RID: 1719
|
|
|
|
|
private Renderer renderer;
|
|
|
|
|
|
|
|
|
|
// Token: 0x040006B8 RID: 1720
|
|
|
|
|
private bool moving;
|
|
|
|
|
}
|
|
|
|
|
}
|