updated readme

pull/5/head
Arneth 4 years ago
parent 87a0d0fe7a
commit dbb0978878

@ -191,7 +191,7 @@ public class ImageObject : MonoBehaviour
base.renderer.material.mainTexture = unityTexture.m_Texture; base.renderer.material.mainTexture = unityTexture.m_Texture;
// TODO issue with changeTexture, fix later // TODO issue with changeTexture, fix later
// base.renderer.enabled = (this.changeTexture && this.rendererEnableAfterLoad); // base.renderer.enabled = (this.changeTexture && this.rendererEnableAfterLoad);
base.renderer.enabled = true; base.renderer.enabled = this.rendererEnableAfterLoad;
this.OnTextureLoadComplete2(); this.OnTextureLoadComplete2();
} }

@ -1,15 +1,19 @@
# README # # README #
Unity 4.3.1f1 project for the Shinsouban Heart app
Unity 4.7 project for the Shinsouban Heart app
### Setup ### ### Setup ###
* Install Unity 4.7.X: [Unity Download Archive](https://unity3d.com/get-unity/download/archive) \(**Important!** this project only works with 4.7.X versions currently, may be updated at a later date\) * Install Unity 4.3.1f1: [Unity Download Archive](https://unity3d.com/get-unity/download/archive) \(**Important!** this project only works with 4.3.1f1 currently, may be updated at a later date\)
* Clone repo to your desired folder * Clone repo to your desired folder
* Download game assets here: [Japanese Assets](https://unity3d.com/get-unity/download/archive), [Semi-English Assets](https://unity3d.com/get-unity/download/archive) \(English assets might be updated on occasion\) * Download game assets here: [Japanese Assets](https://drive.google.com/file/d/1_nQx8HgRjQB7Cu0FJA9VweI8uJJRzmKe/view?usp=sharing), [Partial-English Assets](https://drive.google.com/file/d/1MHiweRt0aiQ991CXT8lXCajOPmeEbxqj/view?usp=sharing) \(The partial english assets only contain menus right now so you must still download the Japanese assets. Let the English assets overwrite the Japanese assets in the project\)
* Extract game assets to the assets folder from the cloned repo. * Extract game assets to the assets folder from the cloned repo.
* Open cloned repo folder as a unity project. It may take a few hours to load all of the asset files! * Open cloned repo folder as a unity project. It may take a few hours to load all of the asset files!
* Open the debug scene and press play. The project is working correctly if the title scene loads additively into the debug scene. * Open the Init scene and press play. The project is working correctly if the title scene loads additively into the Init scene.
### Trello Board ###
* [Trello](https://trello.com/b/BDeHwsNe/shinsouban-alice-unity-project)
* keep track of the project's progress here
### Contribution guidelines ### ### Contribution guidelines ###
@ -17,4 +21,6 @@ Unity 4.7 project for the Shinsouban Heart app
### How do I join/contribute? ### ### How do I join/contribute? ###
* Contact ArnethMyndraavn@gmail.com or you can message me on the HnKnA discord * Contact ArnethMyndraavn@gmail.com or ArnethMyndraavn#3438 on discord.
* I'm currently only looking for a few C#/Unity familiar devs and a someone familar with GLSL&HLSL
* Other contribution opportunities might open once more progress is made.

@ -1,14 +1,15 @@
<Properties> <Properties>
<MonoDevelop.Ide.Workspace /> <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Assembly-CSharp\UIActionButton.cs"> <MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Assembly-CSharp\ImageObject.cs">
<Files> <Files>
<File FileName="Assets\Scripts\Assembly-CSharp\SceneManager.cs" Line="124" Column="3" /> <File FileName="Assets\Scripts\Assembly-CSharp\SceneManager.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Assembly-CSharp\CreateSprite.cs" Line="37" Column="84" /> <File FileName="Assets\Scripts\Assembly-CSharp\CreateSprite.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Assembly-CSharp\BaseWindow.cs" Line="251" Column="79" /> <File FileName="Assets\Scripts\Assembly-CSharp\BaseWindow.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Assembly-CSharp\AdventureMenuWindow.cs" Line="54" Column="91" /> <File FileName="Assets\Scripts\Assembly-CSharp\AdventureMenuWindow.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Assembly-CSharp\ImageObject.cs" Line="1" Column="1" /> <File FileName="Assets\Scripts\Assembly-CSharp\ImageObject.cs" Line="194" Column="55" />
<File FileName="Assets\Scripts\Assembly-CSharp\UnitySprite.cs" Line="179" Column="16" /> <File FileName="Assets\Scripts\Assembly-CSharp\UnitySprite.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Assembly-CSharp\UIActionButton.cs" Line="55" Column="3" /> <File FileName="Assets\Scripts\Assembly-CSharp\UIActionButton.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Assembly-CSharp\Qoo\Input\KsInput.cs" Line="1" Column="1" />
</Files> </Files>
</MonoDevelop.Ide.Workbench> </MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints> <MonoDevelop.Ide.DebuggingService.Breakpoints>

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