Enable switching between JP and EN #5

Merged
ArnethMyndraavn merged 4 commits from fix into Main 3 years ago

@ -1,7 +1,10 @@
# .gitea/workflows/build.yaml # .gitea/workflows/build.yaml
name: Gitea Actions Demo name: Gitea Actions Demo
run-name: ${{ github.actor }} is testing out Gitea Actions run-name: ${{ github.actor }} is testing out Gitea Actions
on: [push] on:
push:
branches:
- Main
jobs: jobs:
Explore-Gitea-Actions: Explore-Gitea-Actions:
runs-on: ubuntu-latest runs-on: ubuntu-latest
@ -10,12 +13,10 @@ jobs:
- run: echo "The job was automatically triggered by a ${{ github.event_name }} event." - run: echo "The job was automatically triggered by a ${{ github.event_name }} event."
- run: echo "This job is now running on a ${{ runner.os }} server hosted by Gitea!" - run: echo "This job is now running on a ${{ runner.os }} server hosted by Gitea!"
- run: echo "The name of your branch is ${{ github.ref }} and your repository is ${{ github.repository }}." - run: echo "The name of your branch is ${{ github.ref }} and your repository is ${{ github.repository }}."
- run: git config --global lfs.url "http://wildsofastrella.com:3434/ArnethMyndraavn/unityshinsoubanheart/"
- name: Check out repository code - name: Check out repository code
uses: actions/checkout@v3 uses: actions/checkout@v3
with: with:
ref: Main ref: fix
github-server-url: http://www.wildsofastrella.com:3434
lfs: true lfs: true
- run: echo "The ${{ github.repository }} repository has been cloned to the runner." - run: echo "The ${{ github.repository }} repository has been cloned to the runner."
- run: echo "The workflow is now ready to test your code on the runner." - run: echo "The workflow is now ready to test your code on the runner."

@ -1,474 +0,0 @@
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@ -42,10 +42,10 @@ public class AdvMode : UserBaseClass
else else
{ {
GameData.Init(); GameData.Init();
string InitKsName = (App.AdvMode != 0) ? "honpen.ks" : "prologue.ks"; string InitKsName = (App.AdvMode != 0) ? "honpen.txt" : "prologue.txt";
if (SysData.IsTrial()) if (SysData.IsTrial())
{ {
InitKsName = "op00_trial.ks"; InitKsName = "op00_trial.txt";
} }
yield return AdvMode.ExecKs(base.gameObject, InitKsName, string.Empty, true); yield return AdvMode.ExecKs(base.gameObject, InitKsName, string.Empty, true);
} }

@ -23,7 +23,7 @@ public class AdvSample : UserBaseClass
UnityApp.Graph.Enable(false); UnityApp.Graph.Enable(false);
SysData.SetReadAll(); SysData.SetReadAll();
SysData.SetSkip(2); SysData.SetSkip(2);
yield return wnd.Exec("prologue.ks", string.Empty, true); yield return wnd.Exec("prologue.txt", string.Empty, true);
UnityTask.SetMainTask(this.Run()); UnityTask.SetMainTask(this.Run());
yield break; yield break;
} }

@ -1,411 +0,0 @@
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<Compile Include="Qoo\Ks\PLAYSTAT.cs" />
<Compile Include="Qoo\Ks\PLAY_MODE.cs" />
<Compile Include="Qoo\Ks\SCENECALLDATA.cs" />
<Compile Include="Qoo\Ks\SCENELOGDATA.cs" />
<Compile Include="Qoo\Ks\SCENEPOSDATA.cs" />
<Compile Include="Qoo\Ks\SCENE_DRAW_OBJECT.cs" />
<Compile Include="Qoo\Ks\SCENE_RESTOREDATA.cs" />
<Compile Include="Qoo\Ks\SCENE_SKIPFLAG.cs" />
<Compile Include="Qoo\Ks\SWITCH.cs" />
<Compile Include="Qoo\Ks\TagBase.cs" />
<Compile Include="Qoo\Ks\TagData.cs" />
<Compile Include="Qoo\Ks\TagReader.cs" />
<Compile Include="Qoo\Ks\TAG_RESULT.cs" />
<Compile Include="Qoo\Memory\MemFile.cs" />
<Compile Include="Qoo\Message\BackLog.cs" />
<Compile Include="Qoo\Message\BACKLOG_ITEM.cs" />
<Compile Include="Qoo\Message\MessageStyle.cs" />
<Compile Include="Qoo\Message\MSGWND_STYLE_DATA.cs" />
<Compile Include="Qoo\Param\GameParam.cs" />
<Compile Include="Qoo\Param\Look.cs" />
<Compile Include="Qoo\Param\PARAM_DATA.cs" />
<Compile Include="Qoo\Param\Read.cs" />
<Compile Include="Qoo\Script\AmCalc.cs" />
<Compile Include="Qoo\Script\Calc.cs" />
<Compile Include="Qoo\Script\QC_FUNCNO.cs" />
<Compile Include="Qoo\Script\QC_FUNCTYPE.cs" />
<Compile Include="Qoo\Script\QC_VARTYPE.cs" />
<Compile Include="Qoo\Select\SceneSelect.cs" />
<Compile Include="Qoo\Select\SelectBtn.cs" />
<Compile Include="Qoo\Select\SelectItem.cs" />
<Compile Include="Qoo\SoundSystem\Sound.cs" />
<Compile Include="Qoo\Table\DirScaleTable.cs" />
<Compile Include="Qoo\Table\SelectTable.cs" />
<Compile Include="Qoo\Wnd\MessageDlg.cs" />
<Compile Include="QO\AllocMem.cs" />
<Compile Include="QO\IO\QODirectory.cs" />
<Compile Include="SaveFileInfo.cs" />
<Compile Include="SaveLoadCallType.cs" />
<Compile Include="SaveLoadManager.cs" />
<Compile Include="SaveLoadSample.cs" />
<Compile Include="SaveLoadType.cs" />
<Compile Include="SaveLoadWindow.cs" />
<Compile Include="SceneManager.cs" />
<Compile Include="ScreenEffect.cs" />
<Compile Include="ScreenKeyboardManager.cs" />
<Compile Include="ScreenMovieSample.cs" />
<Compile Include="ScriptEvent.cs" />
<Compile Include="ScriptEventSelfHandler.cs" />
<Compile Include="ScriptEventTriger.cs" />
<Compile Include="SelectWnd.cs" />
<Compile Include="Singleton.cs" />
<Compile Include="Size.cs" />
<Compile Include="SizeF.cs" />
<Compile Include="SLIDE_VECTOR.cs" />
<Compile Include="SoundData.cs" />
<Compile Include="SoundOptionType.cs" />
<Compile Include="SoundStream.cs" />
<Compile Include="SoundVoice.cs" />
<Compile Include="SplitImageObject2.cs" />
<Compile Include="SPRITE_DRAW_MODE.cs" />
<Compile Include="SPRITE_FX_FLAG.cs" />
<Compile Include="StorySelectWindow.cs" />
<Compile Include="SubPartCamera.cs" />
<Compile Include="SubPartTask.cs" />
<Compile Include="SubTaskBaseWindow.cs" />
<Compile Include="TaskManager.cs" />
<Compile Include="TASK_TYPE.cs" />
<Compile Include="TextItem.cs" />
<Compile Include="TextMenuWnd.cs" />
<Compile Include="TitleRestoreWindow.cs" />
<Compile Include="TitleWindow.cs" />
<Compile Include="TOUCH_STATE.cs" />
<Compile Include="UIAction.cs" />
<Compile Include="UIActionButton.cs" />
<Compile Include="UIActionToggle.cs" />
<Compile Include="UIFont.cs" />
<Compile Include="UIObjectInfo.cs" />
<Compile Include="UITextureInfo.cs" />
<Compile Include="UIValue.cs" />
<Compile Include="UnityApp.cs" />
<Compile Include="UnityBaseClass.cs" />
<Compile Include="UnityFile.cs" />
<Compile Include="UnityFileLoader.cs" />
<Compile Include="UnityFileLoaderQueue.cs" />
<Compile Include="UnityGraph.cs" />
<Compile Include="UnityInput.cs" />
<Compile Include="UnitySprite.cs" />
<Compile Include="UnityTask.cs" />
<Compile Include="UnityTextSprite.cs" />
<Compile Include="UnityTexture.cs" />
<Compile Include="UnityTimer.cs" />
<Compile Include="UserBaseClass.cs" />
<Compile Include="VoiceOptionCollider.cs" />
<Compile Include="VoiceOptionList.cs" />
<Compile Include="VoiceOptionScrollbar.cs" />
<Compile Include="VoiceOptionScrollbarSlider.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 39ba16df24188d948a58e8d6c019c79b
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -10,9 +10,9 @@ public class CSVSceneMemory
this.charaIndex = -1; this.charaIndex = -1;
this.charaId = values[0]; this.charaId = values[0];
this.eventName = values[1]; this.eventName = values[1];
this.startKs = values[2].Replace(".ks", string.Empty); this.startKs = values[2].Replace(".txt", string.Empty);
this.startLabel = values[3]; this.startLabel = values[3];
this.triggerKs = values[4].Replace(".ks", string.Empty); this.triggerKs = values[4].Replace(".txt", string.Empty);
this.triggerLabel = values[5]; this.triggerLabel = values[5];
this.thumbnail = values[6].Replace(".tga", string.Empty); this.thumbnail = values[6].Replace(".tga", string.Empty);
this.route = ((values.Length >= 8) ? values[7] : string.Empty); this.route = ((values.Length >= 8) ? values[7] : string.Empty);

@ -253,7 +253,7 @@ public class EffectManager : MonoBehaviour
// Token: 0x060008E4 RID: 2276 RVA: 0x0002728C File Offset: 0x0002548C // Token: 0x060008E4 RID: 2276 RVA: 0x0002728C File Offset: 0x0002548C
private static IEnumerator loadTexture() private static IEnumerator loadTexture()
{ {
string path = Application.streamingAssetsPath + Pathing.ToPlatformAssetBundleName(EffectManager.Instance.EffectName); string path = Pathing.BaseContentPath.TrimEnd('/') + Pathing.ToPlatformAssetBundleName(EffectManager.Instance.EffectName);
byte[] data = System.IO.File.ReadAllBytes(path + ".png"); byte[] data = System.IO.File.ReadAllBytes(path + ".png");
Texture2D tex = new Texture2D(0, 0, TextureFormat.RGBA32, false, true); Texture2D tex = new Texture2D(0, 0, TextureFormat.RGBA32, false, true);
tex.LoadImage(data); tex.LoadImage(data);

@ -55,6 +55,7 @@ namespace Game
msgwnd_STYLE_DATA.BrkCg = "pagebreak_a.png"; msgwnd_STYLE_DATA.BrkCg = "pagebreak_a.png";
msgwnd_STYLE_DATA.BrkAutoCg = "pagebreak_b.png"; msgwnd_STYLE_DATA.BrkAutoCg = "pagebreak_b.png";
msgwnd_STYLE_DATA.SetPosScale(2f, 2f); msgwnd_STYLE_DATA.SetPosScale(2f, 2f);
MessageStyle.Clear();
MessageStyle.AddStyle(MSGWND_STYLE.NORMAL, "normal", "frame_togaki.png", msgwnd_STYLE_DATA); MessageStyle.AddStyle(MSGWND_STYLE.NORMAL, "normal", "frame_togaki.png", msgwnd_STYLE_DATA);
MessageStyle.AddStyle(MSGWND_STYLE.KYARA, "kyara", "frame_kyara.png", msgwnd_STYLE_DATA); MessageStyle.AddStyle(MSGWND_STYLE.KYARA, "kyara", "frame_kyara.png", msgwnd_STYLE_DATA);
MessageStyle.AddStyle(MSGWND_STYLE.TOGAKI, "togaki", "frame_togaki.png", msgwnd_STYLE_DATA); MessageStyle.AddStyle(MSGWND_STYLE.TOGAKI, "togaki", "frame_togaki.png", msgwnd_STYLE_DATA);

@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LanguageSelect : MonoBehaviour
{
// Start is called before the first frame update
private void Awake()
{
if (UnityEngine.PlayerPrefs.HasKey("language"))
{
UnityEngine.SceneManagement.SceneManager.LoadScene("DebugScene", UnityEngine.SceneManagement.LoadSceneMode.Single);
}
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2f8e4febdc76bbc4e8015c2268b3a1a8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -196,7 +196,7 @@ public class MobileMovieTexture : MonoBehaviour
long num2; long num2;
if (platform != RuntimePlatform.Android) if (platform != RuntimePlatform.Android)
{ {
path = Application.streamingAssetsPath + "/" + this.m_path; path = Pathing.BaseContentPath + this.m_path;
num = 0L; num = 0L;
num2 = 0L; num2 = 0L;
} }

@ -42,7 +42,7 @@ public static class MovieManager
VideoPlayer m_tex = movieFrame.obj.transform.gameObject.AddComponent<VideoPlayer>(); VideoPlayer m_tex = movieFrame.obj.transform.gameObject.AddComponent<VideoPlayer>();
m_tex.playOnAwake = true; m_tex.playOnAwake = true;
Material newMat = new Material(Shader.Find("QO/Sprite") as Shader); Material newMat = new Material(Shader.Find("QO/Sprite") as Shader);
m_tex.url = Application.streamingAssetsPath + "/" + path + ".webm"; m_tex.url = Pathing.BaseContentPath + path + ".webm";
m_tex.isLooping = false; m_tex.isLooping = false;
movieFrame.SetMaterial(newMat, 960, 544); movieFrame.SetMaterial(newMat, 960, 544);
m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride; m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;

@ -43,10 +43,8 @@ public class MovieTex : MonoBehaviour
this.m_tex = base.gameObject.AddComponent<VideoPlayer>(); this.m_tex = base.gameObject.AddComponent<VideoPlayer>();
this.m_tex.playOnAwake = false; this.m_tex.playOnAwake = false;
Material newMat = new Material(Shader.Find("QO/Sprite") as Shader); Material newMat = new Material(Shader.Find("QO/Sprite") as Shader);
/*this.m_tex.url = "file:///" + Application.streamingAssetsPath + "/" + path;
this.m_tex.isLooping = isLoop;*/
//this.m_tex.m_path = path + ".mp4"; //this.m_tex.m_path = path + ".mp4";
this.m_tex.url = "file:///" + Application.streamingAssetsPath + "/" + path + ".webm"; this.m_tex.url = "file:///" + Pathing.BaseContentPath + path + ".webm";
this.m_tex.isLooping = isLoop; this.m_tex.isLooping = isLoop;
this.m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride; this.m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
//this.m_tex.targetMaterialRenderer = newMat; //this.m_tex.targetMaterialRenderer = newMat;

@ -5,6 +5,19 @@ using UnityEngine;
// Token: 0x02000172 RID: 370 // Token: 0x02000172 RID: 370
public static class Pathing public static class Pathing
{ {
public static string BaseContentPath
{
get
{
string locale = "/JP/";
if (!UnityApp.Instance.isJapanese)
{
locale = "/EN/";
}
return Application.streamingAssetsPath + locale;
}
}
// Token: 0x17000157 RID: 343 // Token: 0x17000157 RID: 343
// (get) Token: 0x06000A89 RID: 2697 RVA: 0x0002E7C8 File Offset: 0x0002C9C8 // (get) Token: 0x06000A89 RID: 2697 RVA: 0x0002E7C8 File Offset: 0x0002C9C8
public static string appDataPath public static string appDataPath
@ -21,7 +34,7 @@ public static class Pathing
{ {
get get
{ {
string path = Application.streamingAssetsPath.TrimStart('/'); string path = BaseContentPath.TrimStart('/');
if(Application.platform == RuntimePlatform.Android) if(Application.platform == RuntimePlatform.Android)
{ {
string url = path; string url = path;

@ -6,13 +6,13 @@ namespace Qoo.Def
public class KsDef public class KsDef
{ {
// Token: 0x04000511 RID: 1297 // Token: 0x04000511 RID: 1297
public const string INIT_KS_NAME = "prologue.ks"; public const string INIT_KS_NAME = "prologue.txt";
// Token: 0x04000512 RID: 1298 // Token: 0x04000512 RID: 1298
public const string MAIN_KS_NAME = "honpen.ks"; public const string MAIN_KS_NAME = "honpen.txt";
// Token: 0x04000513 RID: 1299 // Token: 0x04000513 RID: 1299
public const string TRIAL_KS_NAME = "op00_trial.ks"; public const string TRIAL_KS_NAME = "op00_trial.txt";
// Token: 0x04000514 RID: 1300 // Token: 0x04000514 RID: 1300
public const int CGMAX = 4; public const int CGMAX = 4;

@ -89,7 +89,7 @@ namespace Qoo.Game
public static string GetKsName(CHAR_ID eChar, int iNo) public static string GetKsName(CHAR_ID eChar, int iNo)
{ {
Debug.Assert(Chara.m_CharTbl[eChar].szKsName != null, "指定キャラにはKS名がセットされていません\n"); Debug.Assert(Chara.m_CharTbl[eChar].szKsName != null, "指定キャラにはKS名がセットされていません\n");
return string.Format("{0}{1:00}.ks", Chara.m_CharTbl[eChar].szKsName, iNo); return string.Format("{0}{1:00}.txt", Chara.m_CharTbl[eChar].szKsName, iNo);
} }
// Token: 0x040000EC RID: 236 // Token: 0x040000EC RID: 236

@ -559,7 +559,7 @@ namespace Qoo.Game
// Token: 0x0600015D RID: 349 RVA: 0x00006614 File Offset: 0x00004814 // Token: 0x0600015D RID: 349 RVA: 0x00006614 File Offset: 0x00004814
public static bool IsTrial() public static bool IsTrial()
{ {
return Akb.CheckFile("op00_trial.ks"); return Akb.CheckFile("op00_trial.txt");
} }
// Token: 0x0400011F RID: 287 // Token: 0x0400011F RID: 287

@ -17,7 +17,7 @@ namespace Qoo.Ks
AKB_FILEINFO info = Akb.GetFileInfo(i); AKB_FILEINFO info = Akb.GetFileInfo(i);
string name = info.Name; string name = info.Name;
string path = Akb.GetDirInfo((int)info.nDirNo).Name; string path = Akb.GetDirInfo((int)info.nDirNo).Name;
UnityFile file = Singleton<UnityFileLoader>.Instance.LoadKsFile(path + "/" + name + ".ks"); UnityFile file = Singleton<UnityFileLoader>.Instance.LoadKsFile(path + "/" + name + ".txt");
while (!file.IsReadEnd) while (!file.IsReadEnd)
{ {
yield return 0; yield return 0;
@ -39,13 +39,26 @@ namespace Qoo.Ks
if (!this.m_DataList.ContainsKey(name)) if (!this.m_DataList.ContainsKey(name))
{ {
string path = Akb.GetDirInfo((int)info.nDirNo).Name; string path = Akb.GetDirInfo((int)info.nDirNo).Name;
UnityFile file = Singleton<UnityFileLoader>.Instance.LoadKsFile(path + "/" + name + ".ks"); UnityFile file = Singleton<UnityFileLoader>.Instance.LoadKsFile(path + "/" + name + ".txt");
while (!file.IsReadEnd) while (!file.IsReadEnd)
{ {
yield return 0; yield return 0;
} }
string script = Encoding.Unicode.GetString(file.Data); string script = Encoding.Unicode.GetString(file.Data);
this.m_DataList.Add(name, script); this.m_DataList.Add(name, script);
}
else
{
//Force files to be realoaded every time to enable language switching
//TODO: Find a way to only reload the cache when language has actually been switched
string path = Akb.GetDirInfo((int)info.nDirNo).Name;
UnityFile file = Singleton<UnityFileLoader>.Instance.LoadKsFile(path + "/" + name + ".txt");
while (!file.IsReadEnd)
{
yield return 0;
}
string script = Encoding.Unicode.GetString(file.Data);
this.m_DataList[name] = script;
} }
yield break; yield break;
} }

@ -1,14 +1,13 @@
using System; using Qoo.Def;
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Qoo;
using Qoo.Def;
using UnityEngine; using UnityEngine;
// Token: 0x02000113 RID: 275 // Token: 0x02000113 RID: 275
public class ScreenResWindow : BaseWindow public class ScreenResWindow : BaseWindow
{ {
private Dictionary<string,int> dict = null; private Dictionary<string, int> dict = null;
// Token: 0x06000746 RID: 1862 RVA: 0x0001F45C File Offset: 0x0001D65C // Token: 0x06000746 RID: 1862 RVA: 0x0001F45C File Offset: 0x0001D65C
protected sealed override string GetBGMName() protected sealed override string GetBGMName()
@ -60,37 +59,65 @@ public class ScreenResWindow : BaseWindow
// Token: 0x0600074B RID: 1867 RVA: 0x0001F5AC File Offset: 0x0001D7AC // Token: 0x0600074B RID: 1867 RVA: 0x0001F5AC File Offset: 0x0001D7AC
protected sealed override BaseWindow.UIComponent[] newComponentArray() protected sealed override BaseWindow.UIComponent[] newComponentArray()
{ {
int column1Button = 50;
int column1Text = 195;
int column1ButtonHeight = 100;
int column1TextHeight = column1ButtonHeight + 25;
int column2Button = column1Button + 325;
int column2Text = column1Text + 325;
int column2ButtonHeight = 100;
int column2TextHeight = column2ButtonHeight + 25;
int columnHeightIncrement = 65;
//string currentFPath = this.pageManager.GetCurrentFPath(); //string currentFPath = this.pageManager.GetCurrentFPath();
return new BaseWindow.UIComponent[] return new BaseWindow.UIComponent[]
{ {
//new BaseWindow.UIImage("Before", 0, 0, this.wndz - 1, currentFPath, false, false), //new BaseWindow.UIImage("Before", 0, 0, this.wndz - 1, currentFPath, false, false),
//new BaseWindow.UIImage("After", 0, 0, this.wndz - 1, currentFPath, false, false), //new BaseWindow.UIImage("After", 0, 0, this.wndz - 1, currentFPath, false, false),
//new BaseWindow.UIImage("BackGround", 0, 0, this.wndz, currentFPath, true, true), //new BaseWindow.UIImage("BackGround", 0, 0, this.wndz, currentFPath, true, true),
new BaseWindow.UIImage("BackGround", 0, 0, this.wndz, "screen/title/cgm_bg_1", true, true), new BaseWindow.UIImage("BackGround", 0, 0, this.wndz, "screen/title/cgm_bg_1", true, true),
new BaseWindow.UIButton("Cancel", 887, 6, this.wndz + 3, "screen/common/cancel", true, true, 1, 2, 0), new BaseWindow.UIButton("Cancel", 887, 6, this.wndz + 3, "screen/common/cancel", true, true, 1, 2, 0),
new BaseWindow.UIButton("1024x576", 125, 50, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
new BaseWindow.UIText("1024x576res", 280, 85, this.wndz + 4, "1024 x 576", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("1280×720", 475, 50, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
new BaseWindow.UIText("1280×720res", 630, 85, this.wndz + 4, "1280 × 720", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("1366×768", 125, 150, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0), // Screen Resolution
new BaseWindow.UIText("1366×768res", 280, 185, this.wndz + 4, "1366 × 768", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), new BaseWindow.UIText("ScreenResLabel", column1Text, 50, this.wndz + 4, "Screen Size:", 40, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("1600×900", 475, 150, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
new BaseWindow.UIText("1600×900res", 630, 185, this.wndz + 4, "1600 × 900", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("1920×1080", 125, 250, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0), new BaseWindow.UIButton("1024x576", column1Button, column1ButtonHeight, this.wndz + 3, "screen/title/buy02", true, true, 1, 2, 0),
new BaseWindow.UIText("1920×1080res", 280, 285, this.wndz + 4, "1920 × 1080", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), new BaseWindow.UIText("1024x576res", column1Text, column1TextHeight, this.wndz + 4, "1024 x 576", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("2560×1440", 475, 250, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0), new BaseWindow.UIButton("1280×720", column1Button, column1ButtonHeight += columnHeightIncrement, this.wndz + 3, "screen/title/buy02", true, true, 1, 2, 0),
new BaseWindow.UIText("2560×1440res", 630, 285, this.wndz + 4, "2560 × 1440", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), new BaseWindow.UIText("1280×720res", column1Text, column1TextHeight += columnHeightIncrement, this.wndz + 4, "1280 × 720", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("1366×768", column1Button, column1ButtonHeight += columnHeightIncrement, this.wndz + 3, "screen/title/buy02", true, true, 1, 2, 0),
new BaseWindow.UIText("1366×768res", column1Text, column1TextHeight += columnHeightIncrement, this.wndz + 4, "1366 × 768", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("1920×1080", column1Button, column1ButtonHeight += columnHeightIncrement, this.wndz + 3, "screen/title/buy02", true, true, 1, 2, 0),
new BaseWindow.UIText("1920×1080res", column1Text, column1TextHeight += columnHeightIncrement, this.wndz + 4, "1920 × 1080", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("2560×1440", column1Button, column1ButtonHeight += columnHeightIncrement, this.wndz + 3, "screen/title/buy02", true, true, 1, 2, 0),
new BaseWindow.UIText("2560×1440res", column1Text, column1TextHeight += columnHeightIncrement, this.wndz + 4, "2560 × 1440", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("Fullscreen", column1Button, column1ButtonHeight += columnHeightIncrement, this.wndz + 3, "screen/title/buy02", true, true, 1, 2, 0),
new BaseWindow.UIText("Fullscreenres", column1Text, column1TextHeight += columnHeightIncrement, this.wndz + 4, "Fullscreen", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("Fullscreen", 300, 350, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0), // Font Size
new BaseWindow.UIText("Fullscreenres", 455, 385, this.wndz + 4, "Fullscreen", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), new BaseWindow.UIText("FontSizeLabel", column2Text, 50, this.wndz + 4, "Font Size:", 40, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("SmallFont", column2Button, column2ButtonHeight, this.wndz + 3, "screen/title/buy02", true, true, 1, 2, 0),
new BaseWindow.UIText("SmallFontOption", column2Text, column2TextHeight, this.wndz + 4, "Small", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("NormalFont", column2Button, column2ButtonHeight += columnHeightIncrement, this.wndz + 3, "screen/title/buy02", true, true, 1, 2, 0),
new BaseWindow.UIText("NormalFontOption", column2Text, column2TextHeight += columnHeightIncrement, this.wndz + 4, "Normal", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
// Language Select
new BaseWindow.UIText("LanguageSelectLabel", column2Text, 250, this.wndz + 4, "Language:", 40, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("JP", column2Button, column2ButtonHeight += (columnHeightIncrement * 2), this.wndz + 3, "screen/title/buy02", true, true, 1, 2, 0),
new BaseWindow.UIText("JPOption", column2Text, column2TextHeight += (columnHeightIncrement * 2), this.wndz + 4, "日本語", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("EN", column2Button, column2ButtonHeight += columnHeightIncrement, this.wndz + 3, "screen/title/buy02", true, true, 1, 2, 0),
new BaseWindow.UIText("ENOption", column2Text, column2TextHeight += columnHeightIncrement, this.wndz + 4, "English", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("SmallFont", 125, 450, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
new BaseWindow.UIText("SmallFontOption", 280, 485, this.wndz + 4, "Small Font", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
new BaseWindow.UIButton("NormalFont", 475, 450, this.wndz + 3, "screen/title/buy05", true, true, 1, 2, 0),
new BaseWindow.UIText("NormalFontOption", 630, 485, this.wndz + 4, "Normal Font", 30, UnityTextSprite.PositionType.Center, UnityTextSprite.PositionType.Center, byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
//new BaseWindow.UIImage("ArrowL", 33, 80, this.wndz + 3, "screen/cgmemory/cgm_arwl", false, true), //new BaseWindow.UIImage("ArrowL", 33, 80, this.wndz + 3, "screen/cgmemory/cgm_arwl", false, true),
//new BaseWindow.UIImage("ArrowR", 848, 80, this.wndz + 3, "screen/cgmemory/cgm_arwr", false, true) //new BaseWindow.UIImage("ArrowR", 848, 80, this.wndz + 3, "screen/cgmemory/cgm_arwr", false, true)
}; };
@ -144,6 +171,14 @@ public class ScreenResWindow : BaseWindow
{ {
"NormalFont", "NormalFont",
9 9
},
{
"JP",
10
},
{
"EN",
11
} }
}; };
} }
@ -205,6 +240,45 @@ public class ScreenResWindow : BaseWindow
new FONTINFO(62, 62, 1f, -2) new FONTINFO(62, 62, 1f, -2)
}); });
} }
else if (num == 10)
{
UnityEngine.PlayerPrefs.SetInt("language", 0);
//UnityApp.Instance.isJapanese = true;
RebootGame();
}
else if (num == 11)
{
UnityEngine.PlayerPrefs.SetInt("language", 1);
//UnityApp.Instance.isJapanese = false;
RebootGame();
}
}
}
}
async void RebootGame(){
GameObject debugObj = GameObject.Find("DebugScene");
UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene(debugObj, UnityEngine.SceneManagement.SceneManager.GetActiveScene());
UnityEngine.AsyncOperation asyncOperation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync("EMPTY", UnityEngine.SceneManagement.LoadSceneMode.Single);
while (asyncOperation.progress < .9f)
{
UnityEngine.Debug.Log("waiting");
}
asyncOperation.allowSceneActivation = true;
UnloadAllScenesExcept("EMPTY");
}
void UnloadAllScenesExcept(string sceneName)
{
int c = UnityEngine.SceneManagement.SceneManager.sceneCount;
for (int i = 0; i < c; i++)
{
UnityEngine.SceneManagement.Scene scene = UnityEngine.SceneManagement.SceneManager.GetSceneAt(i);
print(scene.name);
if (scene.name != sceneName)
{
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(scene);
} }
} }
} }

@ -20,13 +20,23 @@ public class UnityApp : Singleton<UnityApp>
} }
// Token: 0x06000895 RID: 2197 RVA: 0x000264A8 File Offset: 0x000246A8 // Token: 0x06000895 RID: 2197 RVA: 0x000264A8 File Offset: 0x000246A8
private void Awake() private void Start()
{ {
UnityEngine.Object.DontDestroyOnLoad(this); int language = PlayerPrefs.GetInt("language");
if (language == 0)
{
isJapanese = true;
}
else
{
isJapanese = false;
}
//UnityEngine.Object.DontDestroyOnLoad(this);
Application.targetFrameRate = 60; Application.targetFrameRate = 60;
this.preferredFontSize = 28; this.preferredFontSize = 28;
Application.runInBackground = true; Application.runInBackground = true;
//Screen.SetResolution(1024, 576, false, 60); //Screen.SetResolution(1024, 576, false, 60);
this.task = base.gameObject.AddComponent<TaskManager>(); this.task = base.gameObject.AddComponent<TaskManager>();
this.time = base.gameObject.AddComponent<UnityTimer>(); this.time = base.gameObject.AddComponent<UnityTimer>();
this.file = base.gameObject.AddComponent<UnityFileLoader>(); this.file = base.gameObject.AddComponent<UnityFileLoader>();
@ -92,20 +102,20 @@ public class UnityApp : Singleton<UnityApp>
// Token: 0x0600089C RID: 2204 RVA: 0x000265B8 File Offset: 0x000247B8 // Token: 0x0600089C RID: 2204 RVA: 0x000265B8 File Offset: 0x000247B8
private IEnumerator InitData() private IEnumerator InitData()
{ {
this.m_LoadQueue.LoadOther("data0.nmb", "/nmb/"); this.m_LoadQueue.LoadOther("data0.nmb", "nmb/");
this.m_LoadQueue.LoadOther("data1.nmb", "/nmb/"); this.m_LoadQueue.LoadOther("data1.nmb", "nmb/");
while (!this.m_LoadQueue.IsReadEndAll()) while (!this.m_LoadQueue.IsReadEndAll())
{ {
yield return 0; yield return 0;
} }
this.CreateNmb(); this.CreateNmb();
this.m_LoadQueue.LoadOther("kslist.akb", "/ks/"); this.m_LoadQueue.LoadOther("kslist.akb", "ks/");
while (!this.m_LoadQueue.IsReadEndAll()) while (!this.m_LoadQueue.IsReadEndAll())
{ {
yield return 0; yield return 0;
} }
this.CreateAkb(); this.CreateAkb();
this.m_LoadQueue.LoadOther("h2m_font.fnt", "/font/"); this.m_LoadQueue.LoadOther("h2m_font.fnt", "font/");
this.m_LoadQueue.LoadResource("h2m_font_0", "font/"); this.m_LoadQueue.LoadResource("h2m_font_0", "font/");
while (!this.m_LoadQueue.IsReadEndAll()) while (!this.m_LoadQueue.IsReadEndAll())
{ {
@ -309,7 +319,7 @@ public class UnityApp : Singleton<UnityApp>
// Token: 0x04000774 RID: 1908 // Token: 0x04000774 RID: 1908
private bool m_isInit; private bool m_isInit;
public bool isJapanese; internal bool isJapanese;
public int preferredFontSize = 28; public int preferredFontSize = 28;
} }

@ -124,6 +124,10 @@ public class UnityFile
// Token: 0x0600090C RID: 2316 RVA: 0x000277AC File Offset: 0x000259AC // Token: 0x0600090C RID: 2316 RVA: 0x000277AC File Offset: 0x000259AC
private string CreateLoader(string name, string localpath, bool IsAssetBandle) private string CreateLoader(string name, string localpath, bool IsAssetBandle)
{ {
if (localpath == "ks/")
{
UnityEngine.Debug.Log("ks");
}
localpath = localpath.Replace('\\', '/'); localpath = localpath.Replace('\\', '/');
name = name.Replace('\\', '/'); name = name.Replace('\\', '/');
if (IsAssetBandle) if (IsAssetBandle)
@ -131,6 +135,7 @@ public class UnityFile
name = Pathing.ToPlatformAssetBundleName(name); name = Pathing.ToPlatformAssetBundleName(name);
} }
string text = Pathing.appContentDataPath + localpath + name; string text = Pathing.appContentDataPath + localpath + name;
UnityEngine.Debug.LogWarning(text);
Qoo.Debug.Print("first possible spot:"); Qoo.Debug.Print("first possible spot:");
return text; return text;
} }
@ -138,6 +143,7 @@ public class UnityFile
// Token: 0x0600090D RID: 2317 RVA: 0x00027800 File Offset: 0x00025A00 // Token: 0x0600090D RID: 2317 RVA: 0x00027800 File Offset: 0x00025A00
private IEnumerator LoadWait() private IEnumerator LoadWait()
{ {
UnityEngine.Debug.Log("in load wait");
if (this.m_isLoadPackFile) if (this.m_isLoadPackFile)
{ {
AssetBundleCreateRequest req = AssetBundle.LoadFromMemoryAsync(this.m_ReadData); AssetBundleCreateRequest req = AssetBundle.LoadFromMemoryAsync(this.m_ReadData);
@ -200,7 +206,7 @@ public class UnityFile
else else
{ {
// On other platforms, use file:// URL to load file from StreamingAssets // On other platforms, use file:// URL to load file from StreamingAssets
url = Application.streamingAssetsPath + m_szPath + m_szName + ".png"; url = Pathing.BaseContentPath.TrimEnd('/') + m_szPath + m_szName + ".png";
} }
//UnityEngine.Debug.LogWarning(url); //UnityEngine.Debug.LogWarning(url);
@ -221,16 +227,10 @@ public class UnityFile
} }
else else
{ {
UnityEngine.Debug.Log(Application.streamingAssetsPath + m_szPath + m_szName + ".png"); UnityEngine.Debug.Log(Pathing.BaseContentPath.TrimEnd('/') + m_szPath + m_szName + ".png");
byte[] data = System.IO.File.ReadAllBytes(Application.streamingAssetsPath + m_szPath + m_szName + ".png"); byte[] data = System.IO.File.ReadAllBytes(Pathing.BaseContentPath.TrimEnd('/') + m_szPath + m_szName + ".png");
this.m_ReadData = data; this.m_ReadData = data;
} }
/*UnityEngine.Debug.Log (Application.streamingAssetsPath + m_szPath + m_szName + ".png");
byte[] data = System.IO.File.ReadAllBytes(Application.streamingAssetsPath + m_szPath + m_szName + ".png");
this.m_ReadData = data;*/
} }
else else
{ {

@ -35,7 +35,7 @@ public class UnityFileLoader : Singleton<UnityFileLoader>
public UnityFile LoadKsFile(string name) public UnityFile LoadKsFile(string name)
{ {
name = name.ToLower(); name = name.ToLower();
return this.LoadFile(name, "/ks/", false); return this.LoadFile(name, "ks/", false);
} }
// Token: 0x06000914 RID: 2324 RVA: 0x00027884 File Offset: 0x00025A84 // Token: 0x06000914 RID: 2324 RVA: 0x00027884 File Offset: 0x00025A84

@ -361,7 +361,7 @@ public class UnityGraph : Singleton<UnityGraph>
VideoPlayer m_tex = movieFrame.obj.transform.gameObject.AddComponent<VideoPlayer>(); VideoPlayer m_tex = movieFrame.obj.transform.gameObject.AddComponent<VideoPlayer>();
m_tex.playOnAwake = false; m_tex.playOnAwake = false;
Material newMat = new Material(Shader.Find("QO/Sprite Add") as Shader); Material newMat = new Material(Shader.Find("QO/Sprite Add") as Shader);
m_tex.url = Application.streamingAssetsPath + "/" + path + ".webm"; m_tex.url = Pathing.BaseContentPath + path + ".webm";
m_tex.isLooping = false; m_tex.isLooping = false;
movieFrame.SetMaterial(newMat, 960, 544); movieFrame.SetMaterial(newMat, 960, 544);
m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride; m_tex.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;

@ -38,7 +38,7 @@ public class effect_sample_main : MonoBehaviour
fname = "bg_003_hmap_a"; fname = "bg_003_hmap_a";
} }
string abname = Pathing.ToPlatformAssetBundleName(fname); string abname = Pathing.ToPlatformAssetBundleName(fname);
WWW www = new WWW(Pathing.appContentDataPath + "/bytes/event/bgimage/" + abname); WWW www = new WWW(Pathing.appContentDataPath + "bytes/event/bgimage/" + abname);
yield return www; yield return www;
AssetBundle ab = www.assetBundle; AssetBundle ab = www.assetBundle;
TextAsset ta = ab.mainAsset as TextAsset; TextAsset ta = ab.mainAsset as TextAsset;

@ -1,22 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26228.4
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "P31RestKit", "P31RestKit\P31RestKit.csproj", "{10769494-BEF0-4E49-B36B-1F1685047645}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{10769494-BEF0-4E49-B36B-1F1685047645}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{10769494-BEF0-4E49-B36B-1F1685047645}.Debug|Any CPU.Build.0 = Debug|Any CPU
{10769494-BEF0-4E49-B36B-1F1685047645}.Release|Any CPU.ActiveCfg = Release|Any CPU
{10769494-BEF0-4E49-B36B-1F1685047645}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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guid: e72571a3dfc81c74f8467dbce15ae7cf
DefaultImporter:
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@ -1,80 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{10769494-BEF0-4E49-B36B-1F1685047645}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Prime31</RootNamespace>
<AssemblyName>P31RestKit</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System">
<HintPath>..\..\..\Desktop\alice hack\IOS\RAW DATA\Payload\aliceheart.app\Data\Managed\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>..\..\..\Desktop\alice hack\IOS\RAW DATA\Payload\aliceheart.app\Data\Managed\System.Core.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Desktop\alice hack\IOS\RAW DATA\Payload\aliceheart.app\Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="AbstractManager.cs" />
<Compile Include="ActionExtensions.cs" />
<Compile Include="DateTimeExtensions.cs" />
<Compile Include="DeserializationExtensions.cs" />
<Compile Include="DTOBase.cs" />
<Compile Include="HTTPVerb.cs" />
<Compile Include="IJsonSerializerStrategy.cs" />
<Compile Include="Json.cs" />
<Compile Include="JsonArray.cs" />
<Compile Include="JsonExtensions.cs" />
<Compile Include="JsonFormatter.cs" />
<Compile Include="JsonObject.cs" />
<Compile Include="MonoBehaviourGUI.cs" />
<Compile Include="OAuthManager.cs" />
<Compile Include="OAuthResponse.cs" />
<Compile Include="P31DeserializeableFieldAttribute.cs" />
<Compile Include="P31Error.cs" />
<Compile Include="P31RestKit.cs" />
<Compile Include="PocoJsonSerializerStrategy.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Reflection\CacheResolver.cs" />
<Compile Include="Reflection\GetHandler.cs" />
<Compile Include="Reflection\MemberMapLoader.cs" />
<Compile Include="Reflection\ReflectionUtils.cs" />
<Compile Include="Reflection\SafeDictionary.cs" />
<Compile Include="Reflection\SetHandler.cs" />
<Compile Include="SimpleJson.cs" />
<Compile Include="StringExtensions.cs" />
<Compile Include="ThreadingCallbackHelper.cs" />
<Compile Include="Utils.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RebootGame : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
int test = 0;
while (UnityEngine.SceneManagement.SceneManager.loadedSceneCount > 1)
{
UnityEngine.Debug.Log(UnityEngine.SceneManagement.SceneManager.loadedSceneCount);
}
this.gameObject.GetComponent<UnityApp>().enabled = true;
}
// Update is called once per frame
void Update()
{
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ebdf65393dcad874e87fb84a4d070025
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serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
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@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SetLanguage : MonoBehaviour
{
public int language = 0;
public void OnLanguageSelect()
{
UnityEngine.PlayerPrefs.SetInt("language", language);
UnityEngine.PlayerPrefs.Save();
UnityEngine.SceneManagement.SceneManager.LoadScene("DebugScene", UnityEngine.SceneManagement.LoadSceneMode.Single);
}
}

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guid: a98dc692056ddb9499b710cf35653cf4
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folderAsset: yes
DefaultImporter:
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MovieImporter:
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quality: .5
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folderAsset: yes
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fileFormatVersion: 2
guid: ac59b6349ef32bb4db6385ec968fe3c2
TextureImporter:
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mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
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heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
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spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
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mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
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aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
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guid: 5ef4ae9e629c1f84db3e89290f894f4a
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mipMapFadeDistanceEnd: 3
bumpmap:
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externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
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maxTextureSize: 1024
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aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
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compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
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mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
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alphaIsTransparency: 0
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bumpmap:
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externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
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textureSettings:
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alignment: 0
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